Dcc sound only decoders n scale,large scale train track,layout tables model railways,o gauge buildings uk - You Shoud Know

Accordingly, We believe that when you decide to go to Command Control that you do so with the least anxiety, the best support, the most security and choose a system that you decide is best for you. Kato double crossover: layout track update 4 months ago Storage tip: Kato N boxes 9 months ago Layout done! While there are some analog sound modules out there, the vast majority of decoders requires you to convert your locomotive or train to DCC. However, and this is important, many DCC decoders including sound decoders still allow trains to run on an analog layout.
The problem with sound, is that you will need lots of space in your engine to accommodate the necessary equipment.
Sometimes, you will want to install sound in a car, just because there is no room in the adjacent locomotive. You connect the decoder to the train as you would with any other decoder, which means often for European models, to a NEM-651 plug if your locomotive is equipped.
Those decoders can be quite big, but this is the solution I would advise if there is enough room. This requires a specific interface between the DCC decoder and the sound module, and this interface is named “SUSI”. If you have enough room, and a DCC decoder with a SUSI interface, then adding a sound module is not that hard. A sound project can be very specific to your engine, but there are also generic sound projects for whatever type of engine you have (steam, electric, diesel).
Do not think you can “create” a sound project yourself, it is actually much harder than it…sounds.
As you have seen above, there may be hundreds of decoder article numbers, each describing a specific sound. However, to do that, you will likely need the programming device from the same manufacturer as the decoder (example: the ESU lokpogrammer reviewed here). Added to this, please beware SUSI modules usually require to be unplugged from the main DCC decoder, and connected to the relevant programming device. The good news is that most “all in one” decoders can be reprogrammed without being disconnected, so you can change the sounds just as you would change CVs: without opening the locomotive again. Of course, that all means you can always update or totally change the sound project at a later time. Many models are not made for sound, that means that you will need experience in installing DCC decoders, as well as some basic tools (small wires, soldering iron…). Sound in trains may be childish, but let us not fool ourselves: model trains are toys anyway, so don’t be ashamed to try!
The German company ESU has released a new aftermarket DCC sound decoder line called the LokSound. LokSound has a wide variety of diesel locomotive sound files listed by prime mover and air horn type. The programming software makes setting up lighting effects, function mapping, speed tables, and programming very easy.
The speaker comes attached to the decoder and is press fit into the separate speaker enclosure that is excluded. The decoder output to the motor has the super sonic silent type running at 32 kHz with Back-EMF control. Once the program is started you first have to select language, English or German are the choices. The LokSound decoder has an 8 pin standard connector that would allow you to easily move from one locomotive to another loco. One of the groups on the Internet was looking for the sounds of particular Australian locomotive.
It would sure be nice if some form of standard can be established so separate programmers are not needed for each brand of sound decoder. However, he did not address a real drawback: the LokProgrammer cannot be used with either Linux or Mac computers.
Visit Digitrax Sound Depot to learn how to customize the sound project in your decoder and how to download different sound projects.
If you do not like it, send it back for your refund or exchange (subject to restock charge at discretion of Tony's Train Exchange). This will not cover technical instructions, but rather the basics for people who might be interested. Unless you buy a locomotive that already has sound, you can’t just “plug” a sound decoder in a locomotive, as you would with a standard NEM651 DCC decoder. This is possible as well, and follows the same principle: you will always need a DCC decoder, although in this case, it can be a simple function decoder (see for example my review of 2 of these, here). It basically is a standard DCC decoder, controlling the motor and light, that also integrates a sound module. That means that you cannot connect a sound module to any DCC decoder, your decoder needs to have a SUSI interface.


This connection is required, so that the sound module knows what the DCC decoder is doing (is the train running? You need to connect the 4 SUSI wires between the two, and connect a loudspeaker to the sound module.
Indeed, a sound module is not that expensive, and you can piggy back the sound module on a function decoder (as opposed to a more expensive full-fledged engine DCC decoder). They are basically the same as the all-in-one decoders above, connecting directly to the track and the car. This decoder is actually a function decoder with a very limited sound functionality (only a few sounds likes doors), and no way to integrate new sounds or engine sounds. For example, driving sounds have to vary with the speed of the train, and you can’t do that easily by uploading a sound sample. Some manufacturers (ESU, Uhlenbrock, Doehler & Haass) sell their decoders with a specific sound project already in it.
However, you need to know that some stores do NOT allow you to order all these different versions, this would require having hundreds of decoders in stock! My experience in Belgium and Germany is that it is a free service, if you buy the decoder there of course! With the exception of some decoders than cannot be edited at all, you will be able in most cases, to upload or even change the sound project at will. That is obviously a disadvantage, but that means that European decoder manufacturers have had to come up with universal models, that can fit in and be programmed for any locomotive, as long as there is enough room. For example, ESU has a specific product for the North-American market, called “Loksound Select”, that is cheaper than the full fledged decoders sold in Europe (Loksound).
A total of 65 seconds of sound can be recorded in the 8 megabyte flash memory on the decoder. ESU has published a listing of the locomotives that are represented by each of the sound files. This was fast because both the decoder and the tester had the standard 8 pin NMRA connectors.
I downloaded the decoder manual from the ESU website and printed it out on 8.5 by 11 sheets and put it into a three ring binder. Since there is such a wide variety of sounds available I did not find a list showing which sounds come with which function key.
If you do not have the Programmer your decoder can still be reprogrammed with a new sound file. I used an existing cable instead of the cable that came with the Programmer because the existing cable was long enough to reach my work area from the computer. With a programmer once the decoder was moved the sound files could be changed to match the new locomotive. There was a lead weight in the center that I removed and drilled out a section under the area where the speaker was to be installed.
These sounds are broken down into very small pieces before they can be used for a sound file.
It may not be profitable for a company to make sound files for engines that are not popular. According to JMRI’s Bob Jacobsen about 30% of DecoderPro users are Linux or Mac- a pretty good gauge of those serious users who are likely to actually in real time want to download sound (once a decoder is installed, just how many will then want to change the sound?). I personally am a fan of the ESU Loksound Micro v4.0 that I have installed in many trains (see examples here, or here). Some brands are known for integrating a SUSI interface on many decoders (Zimo, Doehler & Haass, Uhlenbrock), others never do (ESU).
It is made to be installed in cars, but not in cars “supporting” a locomotive in which no sound decoder can be installed.
This content is often called a “sound project”, and contains everything the decoder needs to know.
This is why decoder manufacturers do that hard work for you (and this is part of what you pay for when acquiring the decoder.
You just download the project from the manufacturer, and then use the software provided with the programmer to upload the sound. The problem is that sound decoders are much more expensive: if you break one, your wallet will feel the pain.
ESU has an incredible database of custom sounds for hundreds of locomotives, you can listen to the sample via your browser. Lionel started adding an optional whistle to locomotive tenders as far back as I can remember. Once you select the locomotive sounds needed, the sounds of your choice could be loaded into the decoder.
A CD comes with the programmer that has the sound files, the Windows program and the manual. I turned the sound level down by changing the value in the CV controlling the overall sound volume.


Put a load on the motor and the power would increase to keep the motor spinning at the slow speed.
The final sound depends a lot on where the microphone was when the original sound was recorded. If the sounds of this locomotive were recorded they could be made into a sound file by a modeler and distributed to others over the Internet.
For the manufacturers and dealers it means less decoders that have to be stocked saving money. Although sound decoders have gotten smaller in the last years, they still are often much bigger than “silent” DCC counterparts. To put sounds in model locomotives, one group of modelers built a box filled with railroad sound making gadgets. They have a boot-up program to get them started and then we customize the decoder by changing CVs to match the locomotive. Another feature of the LokProgrammer is the ability to run a locomotive on the isolated section of a track. I did not have any of the program track overload problems that plagues most sound decoders. The decreased volume fixed the distortion and was still loud enough and no longer distorted and sounded fine. The speaker was installed on the floor of the tender instead of under the coal load so it could be converted to an oil burner.
My quick solution was to cut off the 9 pin connector and replace it with an 8 pin connector. The same is valid for sounds during stops (doors, announcements…) because obviously, an analog layout does not provide power when the train is stopped. Why not also be able to install sound files in the decoder to match a particular locomotive. One interesting feature as the program starts it will check over the Internet to see if there are any new updates on the ESU website. The amount of power is limited, but one locomotive can be operated for purposes of testing.
Using the 100 ohm speaker avoids the need for the large value capacitors that are part of the high current startup problem. The sound level was loud enough to match the level of other sound equipped locomotives on my layout. The sound files are 8 megabytes and it takes a few minutes to transfer the file from the PC to the decoder.
This made it easy to put the speaker with enclosure and the decoder all on the tender floor.
As stated above, you are limited to the available projects from the manufacturer, so in this case, as of May 2014, only 5 sound projects).
When new sound files are downloaded they can be programed into the decoder with the ESU LokProgrammer.
I put my finger in front of the engine and the drivers keep going at the rate and slipped on the rails. ESU also furnishes sound decoders to Marklin-Trix for their Big Boy, Mikado and PA offerings. Since it was so easy to replace the sound files in the decoder and then test them with the program. What surprised me was that not only is the horn different, but also the bell and motor sounds. PFM made a commercially available steam sound system based on the same method of getting sound to the locomotive using transistors to generate the sounds.
In 1980 Onboard came out with a sound system that had a choice of steam or diesel sound and the choice of a few whistles. When DCC came out in the mid ‘90 there was even a greater selection of sound decoders available.
With the ability to change the sound file you could sort through them until you find one that satisfied you. At this point you would think that most modelers would be happy with the variety of sounds available.
But we wanted more accurate detail in our locomotives and also in the sounds they produced.



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