Sobrevivir durante tanto tiempo como sea posible contra las olas ilimitadas de los muertos vivientes. Der Riese (aleman para El Gigante), es el cuarto y ultimo mapa en el modo de juego Nazi Zombies en Call of Duty: World at War. Luego fue puesto en libertad junto con Nacht der Untoten, Verruckt y Shi No Numa como parte del Prestige y la edicion Hardened de Call of Duty: Black Ops, el 9 de noviembre de 2010. Der Riese se encuentra en una fabrica secreta nazi en Alemania a los alrededores de Breslau. Pack-A-Punch cuesta -5000 puntos al mejorar, todas las armas se pueden mejorar solo una vez.
Despues de abrir la puerta de la sala de la fabrica a la derecha, los jugadores vienen aqui. Despues de abrir la puerta de la izquierda, hay dos barricadas y una puerta que daba al pasillo a la izquierda. Despues de abrir la puerta de la sala de la fabrica izquierda, el jugador llegara a este pasillo. Oso de peluche - con Jugger-Nog y el C-3000 b1at-CH35, en una jaula cerca de la derecha de la M1897 Trench Gun (solo aparece si se activa la Fly Trap). Medula Espinal - dos de ellos estan sentados uno frente al otro en un escritorio y encima de algunos estantes utilizados para activar la cancion secreta, Beauty of Annihilation.
Despues de abrir la puerta cerrada en el Derecho Balcon, el jugador(es) entrara en una sala que contiene otro teletransportador.
Radio - puto pulsando el boton "Usar", cuando el objetivo de una de las escaleras con un cuerpo flotando en ella. Despues de abrir cualquiera de las barricadas, ya sea en los pasillos, el jugador aparece en un balcon y una seccion a las afueras de la fabrica. Despues de abrir la puerta de la habitacion donde aparece la Caja misteriosa, que conduce a un edificio de la fabrica.
Dos radios estan en aqui, uno en un estante en frente de la escalera y el otro al final del callejon subterraneo. Regresan de Shi No Numa, las rondas de Hellhounds sucederan cada cinco a siete rondas, con un solo de guitrra descendente, el mapa girando niebla y como los primeros Hellhounds, la Voz demoniaca dira "?Traeme sus almas!" ("Fetch me their souls!"). Despues de todo el 20, su salud va a dejar de aumentar, lo que significa que dos apunaladas con el Bowie Knife siempre matar a un Hellhound.
Todos los power-ups de los mapas anteriores del modo Zombies aparecen en este mapa, junto con Carpenter, que hace su debut en este mapa. Bomba Nuclear (Nuke): Matan a una gran cantidad de zombies que estan en el mapa mediante una explosion. Carpintero (Carpinter): Este solo se obtiene en Der Riese, Kino der Toten, Five, Ascension y Call of the Dead. The Apocalypse Map Pack is the final DLC for Black Ops II, featuring the last zombies map, Origins. As with every zombies map in Black Ops II, Origins has an easter egg quest you can complete. Of course, in order to follow my rough guide you will have to save a zombie at the end of each round to make any progress as collecting staff pieces are building staffs mid-round is extremely risky. Kung Fu GripIn Origins, free yourself and another from the Panzer Soldat’s claw in one game. Starting from Round 8, and every three rounds after, a powerful enemy known as the Panzer Soldat will spawn, chasing any players down, attempting to hit you with his fist, burn you with his flamethower or even grab you with his extendable claw. The third location is in the trenches, near the debris you have to clear to get to the church. This will always spawn in one location, inside the excavation site on the floor next to the table. It is recommended you have two players for the last two parts as jumping off for part 2 and running back to the tank for part 3 is very hard to do but it is possible if you have Stamin-up.
You dont have to have any active involvement in building these staffs to get the trophy, they simply must all be built by anyone.
Reviving with the Maxis Drone - Activate it near a downed player and it will eventually revive them. Reviving the same player four times with any four of these methods will grant you the trophy. Master of DisguiseIn Origins, use Zombie Blood to revive three players and activate a generator in one game. Once you have fulfilled a specific requirement, the respective symbol will glow on the board and on your HUD and you will receive a reward if you open the box. In regards to the last challenge, the chests are referring to 4 chests scattered across the map which you must fill by killing 30 zombies near it.
Killing a zombie near a chest will cause a yellow orb to fly into the chest, signifying that you are doing this correctly. This trophy requires you not only to build and upgrading each staff but also to have each staff in your possession. While each staff has different methods for upgrading, all follow the same pattern of solving three puzzles.
This guide will help you complete all 160 challenges across the 16 missions in Call of Duty: Black Ops II.
This thread has been closed and is not maintained and as a result may contain outdated or incorrect information. Introduction: This is created to assist you with your quest to complete all trophies for the Apocalypse DLC. WARNING: A lot of the videos used contain some entertaining yet mature aged language so be warned.
I believe Little Lost Girl (the Easter Egg) can be achieved Solo, though I'm yet to see this personally.
Before attempting the EE I recommend familiarizing yourself with the map along with all of the parts locations for the staffs and maxis drone (needed for the EE) and the zombie shield (covers your flank).
Lastly, save the zombie blood in the spawn that you receive for powering up your first generator for the red baron step. After opening up these areas you should focus on collecting all the parts for the staffs along with the maxis drone and the zombie shield. At this point you should have all 4 elemental staffs built (see the HANDY HINTS SECTION) with the first 3 steps of wind,ice,and lightning started for turning them into ultimate staffs. Back at the bunker next to Generator 2 there is a table next to the MP40 with brown tablets on it. After placing the tablet back on the table in the bunker at Generator 2 you must melee zombies to fill the cleansed tablet with souls to acquire the air strike grenade. After step 9 all 3 robots will spawn simultaneously and only 1 foot will be open out of six. After shooting down the red baron he can be found running in a clockwise direction around the excavation site unfortunately he can only be seen while in zombie blood.
After picking up the maxis drone, you must upgrade your fists by meleeing zombies at the bottom of the excavation site.
Once in the crazy place, you must put ALLof the ultimate staffs in their holders and melee zombies with your elemental fists to open the vortex. After opening the vortex and receiving the trophy there is two ways to end the game, you can either send maxis up the vortex to end the game or all players can stand on the vortex and hold square ( note all Generators need to be on for this to work). What I'd recommend doing is as soon as you start, have your team mate grenade themselves to which you'd revive them.
Easiest way I achieved this trophy was to go to the area near the Juggernog nice and early, purchase it (it does count towards the 30K most of you have to spend).
You'd want to try shoot from the hip while aiming towards the head of a zombie, tap the fire button to have 1 bullet at a time fire to ensure of the headshot, you should have 115 in no time.
To fill the chests with zombie souls, this is quite simple keep killing until the chest disapears. To build your sraffs completely you must find all the record pieces which are played on the gramophone.
Zombies, originally known as Nazi Zombies, is a game mode mostly appearing in Treyarch games that first appeared in Call of Duty: World at War.
Up to four players, eight on Grief, must survive endless waves of attacking zombies, earning points from killing or damaging zombies and repairing barriers. Altogether, Zombies consists of twenty-three maps; the first, second, fourth, fifth, seventh, nineteenth, and twentieth feature Nazi Zombies, while the third and twenty-first features Imperial Japanese Army, the sixth features American civilians, military and scientists, the eighth features Soviet scientists, cosmonauts and military, the ninth features Siberian sailors and divers, the tenth features Himalayan civilians, the eleventh features Astronauts and American military, the twelfth features various American civilians, the thirteenth map features Russian Spetsnaz and American Zombies of various afflictions, including zombies wearing hazmat suits, the fourteenth features Chinese civilian and military Zombies, the fifteenth features American prisoners and guards, the sixteenth features Western barmaids, prospectors and cowboys in a continentally-shifted Angola, the seventeenth features WWI era German soldiers, Crusaders and Medival Templars in occupied France, the eighteenth features 1940s American civilians and the twenty-second features Red Army soldiers.
So far, Zombies has a total of 40 playable characters (including various unidentified ones). Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen appear in Shi No Numa, Der Riese, Kino der Toten, Ascension, Shangri-La, Moon, Origins, The Giant, Der Eisendrache, Zetsubou No Shima, and Gorod Krovi. Green Beret Soldier, Op 40 Soldier, Spetsnaz Soldier and CDC Agent appear in Dead Ops Arcade.
Sarah Michelle Gellar, Robert Englund, Danny Trejo and Michael Rooker appear in Call of the Dead. Samantha Maxis appears as a playable character in Moon after she and Richtofen have swapped souls in Richtofen's Grand Scheme. CIA Agents and CDC Soldiers appear consistently in the smaller game modes (such as Grief) in Green Run, Nuketown Zombies and Borough. Michael "Finn" O'Leary, Albert "Weasel" Arlington, Salvatore "Sal" DeLuca and Billy Handsome appear in Mob of the Dead. Zombies is also known for carrying on the tradition of odd Easter Eggs within Call of Duty games.
The zombies' health grows rapidly, with each round bringing in more and more resilient zombies. Before round 10, their health increases at a decent rate as they start with 150 health, and 100 is added each round until round 9, at which point they have 950 health per zombie. However, due to the health becoming too high for the engine to handle at around round 200, zombies from this point on have the health of round 1. The amount of zombies per round also increases each round, though not as drastically as their health. In Der Riese as well as all of Black Ops and Black Ops II, there can only be 24 zombies on the map at one time, with new ones respawning as the ones currently present are killed. This results in a steady climb between rounds; in a solo game, there are 33 zombies on round 10, 60 on round 20, 105 on round 30, 243 on round 50, 510 on round 75, 885 on round 100, and so on.
Nacht der Untoten (German: "Night of the Undead") is the first map of the Zombies Campaign. Shi No Numa (Japanese: "Swamp of Death") is the third map in the Zombies Campaign, and is the first not to feature Nazi Zombies.
MTG Cardsmith is an online card generator for creative Magic: The Gathering players to easily create and share custom cards and concepts. If you think Verrukt was bad, and Shi No Numa really pushed you to your limit then embrace yourself with more  intense gameplay of Nazi Zombie Map “Der Riese” recently released by Treyarch. Der Riese means Zombie factory, it’s a former secret Nazi research facility, now turned into zombie paradise.
There are lot of new interesting things in Der Riese that were not present in previous zombie maps, Verrukt and Shi No Numa. Carpenter is new power up added in this map, it appears as a hammer and instantly repairs all the windows of Der Riese map, in turn slowing down the zombies and giving your team enough time to regroup. Bowie knife is an all new weapon featured in Der Riese and does the one hit kill till round 19 with an ability to do much damage in the later rounds as well. You can use  Pack a Punch machine if you have electricity on, all three teleporters are linked to the mainframe, a compatible gun and cost of upgrade which is 5000 points. The upgrade effects of Pack a Punch machine on weapons are still questionable but here is the list of weapons that we know and the upgrade effect of Pack a Punch machine on them. BAR: Name changes to “The Widow Maker”, has extra 10 carried ammo, 10 rounds per magazine, and increased ROF. Whether you have started Der Riese Nazi Zombie Map or have been playing non stop, it’s an annoying fact that Type 99 is still to be found.
We all know that by triggering “Elevate your Senses” achievement, it starts a mini game where you have to find certain objects scattered all over the map. Gathering data from all over the gaming community, it’s safe to say that the objects found by most of gamers were “Teddy bear holding a bowie knife” (located at the main frame on the window ledge to the left), “Teddy bear with juggernog bottle” (located inside the animal cage by the trench gun) and “The Monkey” (located inside the furnace by the Thompson).


There are two of these Monkeys that make the total hidden objects 4 (Teddy Bears x2, Monkeys x2). Rumor has it that if you have recovered these objects then Type 99 should appear in the mystery box but that’s a big IF, you know. It’s either as if there is another object to be found after activating “Elevate Your Senses” mini game or it’s an error in the game at Treyarch ends, either way it’s a mystery not resolved yet. Elevate Your Senses– To get this you must have a weapon that has been upgraded through pack a punch machine.
Der Electrician – To have this trophy, you need to link all the teleporters before round 7. Frequent Flyer – This trophy is rather easy to get, just use teleporters atleast 8 times and you are done.
Wacker Packer – You will have this trophy when you upgrade your weapon with Pack a Punch machine for the first time.
The Might of the Monkey – You will achieve this trophy when you will use “The Monkey Bomb” for the first time. Perkaholics Anonymous – Get this trophy by surviving till round 20 without buying any perk. Acquire Waffle Weapons – Obtain the Ray Gun, Wunderwaffe DG-2 and the Monkey Bomb at the same time in a game to achieve this trophy. Well layout of Der Riese is somewhat larger then the previous two zombie maps Verrukt and Shi No Numa, for the starter it may seem huge.
The vast train will force you to focus on team work more then ever, relying on each other for watching your back is more then necessary now. You will find a locked door to the right balcony of mystery box spawning room that door leads to the room containing one of the teleporters as well as the mystery box spawning point. Open the locked door in the left hallway, and you will enter a room with yet another teleporter. Open either of the box barricade in either hallway and you will end up in a balcony, an area just outside the factory. Open the door in the mystery box spawning room and that will lead you to a building in the factory. The balcony in question is just outside the building and can be used to shoot down the approaching zombies. Der Riese just like Verrukt is electricity dependent, and there are lots of things that require electricity to be switched on.
Der Riese is a large map as compared to its predecessors so sticking together as a team and communication is more then important now. As the zombies are far more deadly then before, their attack power and high speed has forced us to prefer juggernog and speed cola to save our skins from the advancing hordes of zombies and upgraded hell hounds.
Now linking up teleporters before round 10 should be your top most priority or you won’t survive in the later rounds.
Most important tip in surviving is to not to rush for perks or teleporters in the heat of rounds.
Once you have linked up all the teleporters and have access to pack a punch machine, that’s where the game finally begins. Fetch some MG’s to cover the ground floor while others man the upper window and take care of the stragglers. That’s all for the basic part of it, I won’t be sharing any of my mumbo jumbo this time, let’s talk all about the crazy strategies and tactics used to pawn zombies as long as we can.
Esta situado en un centro secreto nazi de la Baja Silesia, cerca de Breslau, Alemania (ahora Wroclaw en Polonia), y fue el debut de los teletransportadores y la Maquina de Pack-A-Punch, una maquina que para 5000 puntos permite a los jugadores actualizar su arma. Tambien hay una puerta que se abrira cuando la electricidad este encendida, la conexion de esta sala a la sala de la aparicion de la Caja Misteriosa. Si el jugador salta desde el techo, y caeran al patio o la habitacion donde estara la Caja misteriosa, al lado del generador de energia. El poder es necesario para activar los teletransportadores y para encender las maquinas Perk-A-Cola.
Para enlazar, el jugador tiene que mantener pulsado el boton de accion y aparecera un temporizador de 30 segundos. Ellos caminan por el mapa, ya sea con una cojera o de manera caza del lobo hasta que manchan hasta los jugadores, momento en el que se encenderan (si estan en llamas) y atacaran. En Nacht der Untoten no te pagan (en la version de Black Ops si), pero despues de Verruckt te pagan 400 puntos.Funciona a la perfeccion si tienes puntos dobles.
Like the other zombies maps before it, there are 10 trophies up for grabs, including one for doing the map's easter egg quest. This usally gives some insight to the zombies storyline and helps the characters in game continue their journey.
If you have a shovel, you can dig in these spots which will spawn another zombie, give you a power up or even a weapon.
These are very powerful weapons which are highly recommended for the higher rounds and mandatory for the easter egg. You will need it along with the Gramophone to access the bottom portion of the excavation site. This is needed to access the bottom half of the excavation site as well as the The Crazy Place.
The plane with the part will glow red and contrasts with the grey sky, making it easy to spot.
The Tank will initially be in the church and after riding it, it will take you to Generator 2 and back to the church. You will have to jump off when you see a wooden platform with some stairs on the right side. You will have to jump off at a pathway on the right side just before the tank goes back into the church. After paying 500 points, the tank will go on a fixed route to Generator 2 before going back to the church. Above it, there's a list of all the different playable characters in Origins with 3 symbols beneath each name and a fourth symbol beneath all of their names. Building and upgrading each staff on your own is a huge test of patience so having four players, each upgrading a staff at once, will make this trophy much more easier. The first puzzle will be in The Crazy Place, the second will be somewhere in the Dig Site, the third will be in the basement level of the excavation site while the final step will involve the The Crazy Place once more. This is not intended to clone or mimic other guides, this is purely to assist you on your quest.
The word is this would be very very difficult to achieve on your own, so would be recommended to have 2 players or more join your battle. Once you leave the spawn area via Generator 2 on the right you will see items burning in corner, it is in that rubble. However, see the HANDY HINTS section to learn all the locations for the staffs and how to construct them. I believe the trick is to revive him 3 times, BUT you need to also capture the Generator while using zombie blood.
3-4 walkers still available, do not hurt them for they'll die if you run too far away from them as opposed to them spawning elsewhere (if they're un hurt). Even spam the mystery box regardless if you need to or not, this is a quick way to spend some big points.
These points can be used to purchase weapons and Perk-a-Colas in the process, or unlock new areas and activate other special objects. They are also heard only in Call of the Dead, and are playable in Nacht der Untoten and Verruckt in their remade Call of Duty: Black Ops versions.
This system applies to Normal Zombies, Hellhounds, Crawler Zombies, Pentagon Thief, Space Monkeys, Jumping Jacks and Brutus. The maximum Zombie running speed has been reduced from a full sprint back to the original running speed, possibly for difficulty reasons. You can’t blame them for keep on working on the zombie part of the World at War because you are partly the reason for them doing that. It features the Pack a Punch machine, a device capable of upgrading your weapon with a touch of a button. It is alternative to your secondary grenade with 3 held at a time and refills with max ammo power ups.
The concept is the same as of Perk a Cola Machine or Mystery Box but Pack a Punch machine actually upgrades your weapon in hand and in a way enhance it but it doesn’t necessarily upgrades every weapon, the weapon should be compatible, meaning Pack a Punch machine supported weapon, but it allows majority upgrades of weapons found in Der Riese. After you have successfully recovered all these objects, Type 99 should appear in the mystery box but that hasn’t happened yet. As far as Treyarch is concerned, they released this mysterious weapon in the Pack a Punch Machine Weapon List so there is no denying that it exists for sure. Patience is recommended while playing this map, you will get used to it after several rounds of continuous gameplay.
Anyway we have a good enough Map guide to get you through the basics so read carefully comrade.
There are barricades against the zombies, two either side of each, one to side of power generator and one down to the doorway. Watch out for the railing above, from where the ugly zombies can jump down from, there is also two brick walls in the room that should be taken care of.
This is where you will find a staircase leading towards a box, where you will find few barricades and Thompson. When the power is turned on, this room gets connected to the right factory room and the mystery box spawning room.
There is also a barricade here that requires our attention because zombies can access this one. You will find a bowie knife placed at entrance of that building and inside it, lays the final teleporter.
Let’s say to link teleporters, open certain doors, and to use Perk a Cola machines, and Pack a Punch Machine.
Once you do this, a timer will appear for 30s and within that time you need to return to the spawn room and link it to the mainframe. It is then possible for a hell hound to appear, it’s not yet confirmed whether you need to activate fly trap first before this can happen.
Try to grab a decent weapon off the wall or mystery box and hopefully with juggernog, you will have more chances to survive when you connect all teleporters and move on.
Wait for the wave of zombies to slow down near the end of the round, either make them slow crawler by throwing a nade or trap a zombie behind a window with one member baby sitting the zombie while others getting all  the perks and whatever they want with ease.
You can either camp in the teleporter rooms to fend off oncoming zombies specifically the warehouse holding teleporter C can be used as a barricade against zombies. Still with all these tips, you can only survive team work and good communication in the later rounds. Hay una escalera que conduce a una barricada y otra puerta cerrada que conduce al Teletransportador A.
Hay puertas que conducen al Teletransportador C y en el techo antes de saltar a la Caja misteriosa hay un pasillo que conduce al teletransportador B. Tambien hay un conjunto de escaleras donde una barricada esta bloqueando los zombies se acercan desde una cueva. Tambien hara que el puente que conduce de Double Tap Root Beer a Jugger-Nog y viceversa, lo que permite un facil acceso. Los jugadores tienen que correr a la unidad central, que esta en la semilla, y mantenga presionado el boton de accion sobre la parte superior de la unidad central. Las Mono Bomba no funcionaran con los Hellhounds, aunque la explosion todavia puede danarlos. Unlike the others, this one does not require 4 players but it is highly recommended you do it with four players anyway.
The quest in Origins requires a LOT of patience as there are a lot of things you have to do which can take quite some time to do, such as building all the staffs and upgrading them. Two shovels will always spawn in the starting room, with two more being available in the areas around Generators 4, 5 and 6. They dont activate straight away as you must stay near the generator until it is fully activated. Shooting it down will cause the plane to explode and the part will fall in a pathway inbetween the excavation site and Generator 4.


An easy way to find it is to go to Generator 3 and backtrack to Generator 1, you will see the cave entrance on your way there.
Jump off and land on the platform, go down the stairs and follow the path to the first part. Once it reaches Generator 2, it will have to stop and recharge before being activated once more. If the robot steps on the chest before it is completely filled, the chest will be reset and you must start from the beginning. Once each staff has been upgraded, you can swap staffs with your teammates and swap back until each of you has each other's staffs.
I also encourage people to like the videos on YouTube, for without these guys things would be a lot harder.
Throughout the map you'll find a skull mound that if you step over it you'll have an option to dig it up. Once built, revive your downed team mate by activating the drone in his vicinity (don't run too far away from fallen ally). This is your best chance to capture the Generators trouble free, or at least as little trouble as possible.
Though do not be suprised to dig up a zombie or even some grenades that will detonate within seconds. In Zombies, players face zombies of various nationalities depending on the location of the map, including Germans, Americans, Russians and Asians. Zombies enter the player-accessible area of the map via windows, holes in walls, or climbing out of a "dirt" surface, which are initially barricaded but will be rapidly demolished by zombies.
For reference, automatic bullet weapons typically do somewhere between 50-200 damage per shot. The Zombies in this map are less deadly than the ones in other maps, as they do not reach through windows and they're the least smart in terms of AI. The zombies in it are much more dangerous because they can attack through windows and can sprint. There are five main buildings in this map and four unlockable swamp areas connecting these buildings. It is the first map where zombies can climb over areas and jump down from an area towards the characters.
Well that’s not strange, as always critics and freaking gamers don’t go the same path, it has been proven many times, with  some games getting the poor rating and still becoming the most played games over the weekend. The map is connected by teleporters to move from one place to another and in times these teleporters will be very crucial for surviving zombies and hell hounds. It is found after opening the door leading to Teleporter C and will cost you around 3000 points.
It is found in mystery box and attracts all zombies around him before detonating and destroying everything in its area of effect.
Considering the seriousness of the situation, here are the few facts that we know about Type 99. There are two rooms that lead outside the starting room and the pack a punch machine is just behind the main frame.
When you switch on the generator, this room gets connected to the left factory room as well as the Mystery box spawning room. There is a staircase leading to a box barricade and another locked door leading to teleporter 2 room. If a player goes up to staircase in this room, he will be able to clearly see a balcony type wall, from where they can shoot down zombies entering first room.
Now if you jump off the roof, you will come across mystery box sitting next to the power generator. When the power is turned on, a bridge folds down connecting the two balconies and the room connects with the left and right factory rooms. Hay cuatro barricadas contra los zombies, dos en cada lado de la unidad central, uno para el lado del generador de energia, y uno por una escalera.
Tambien hay una puerta que se abrira cuando el poder este conectada, la conexion de esta sala a la sala de la Mystery Box, Hay una puerta cerrada que conduce al pasillo derecho. Cuando la camara esta encendida, un puente en 2 partes que se une cuando se active la energia y la sala se conecta con las habitaciones de la fabrica izquierdo y derecho. Hay un balcon exterior y se utiliza para disparar hacia abajo a los zombies que se acercan al edificio.
Hacer esto hara que las puertas de la maquina de Pack-A-Punch para bajar ligeramente en funcion de la cantidad de teletransportadores se han vinculado, y aparecera un power-up. Unparalled coordination and high levels of skill and patience are paramount to your success here.
Reviving three players and activating one Generator while in Zombie Blood will grant you the trophy. Simply press the left direction on the directional pad, point and revive (instructions will be prompted on screen). Another way is to spray bullets from a gun you've purchased from the wall and refill the ammo by purchasing more.
Wonder Weapons and other extraordinary tools that do infinite damage (or otherwise extremely high damage) eventually become the only way to realistically kill even a single zombie at higher rounds. This is also the first map to include traps, Perk-a-Colas, and Bouncing Betties, as well as the first map to require the power to be turned on.
It also introduces the Pack-a-Punch Machine, which for 5000 points upgrades weapons to have increased ammo capacity, more power, higher fire rate etc.
But the most noticeable thing is that it requires several seconds to pull it out and throw it, making it a slow weapon so use it intelligently.
Anyway if you for some reason can’t find it, face the pack a punch machine, open the door on your right and it’s a window opening on the left. If you have trouble finding all of them, search around a bit during early rounds along with your friends and you will be able to open them but only in early rounds so that you don’t meet much zombie resistance. There is a barricade in this balcony type room which also contains a mystery box spawning point. When they are linked you can teleport from one node to mainframe never vice versa or to another node. Hay dos puertas que salen de la sala de partida y que conducen a las habitaciones de la fabrica a derecha o izquierda. El balcon tambien es un buen lugar para contener un tiempo, ya que todos los zombies pueden venir de una direccion y la altura ofrece a los jugadores una buena vista de la cantidad de zombies que se acercan. Despues de la vinculacion de un teletransportador, el jugador ahora puede teletransportarse directamente a la unidad central, con cada telepuerto cuesta 1500 puntos. Despues de la tercera ronda los Hellhounds, van a empezar a aparecer con los zombies, sin el Municion Maxima. The videos below describes what to do better than i could so watch it and take note of what to do and where to go.
This trophy wants you to activatate all generators without ever stepping away from any generator. Next you will have to let it step on you with its glowing foot and you will transported inside the robot's head. As easy as this sounds, the zombies can climb aboard the tank from all directions when it is recharging which can very easily result in death. You do not have to fulfill all the requirements with just one Zombie Blood but instead over the course of the game. I've attached a video guide that will show you exactly how this is achieved (see all your bases). There is no limit to the number of rounds; the game will end when all players have been incapacitated or killed by the Zombies, or if the player completes Pop Goes the Weasel on Mob of the Dead, or Little Lost Girl on Origins. This was the only map to not include Perk-a-Colas until the September 27, 2011 update that provided every map with Mule Kick, however, this only applies to Call of Duty: Black Ops. Teletransportarse a veces puede dar power-ups al azar, pero pasado ronda 25, el jugador dejara de conseguir power-ups con la frecuencia, ya veces Hellhounds se generan en, con un maximo de ocho Hellhounds a la vez. Tambien, si se usa repetidamente los teletransportadores, Samantha de vez en cuando decir "Oh Uh, No Gift for you!
Due to the way some of the parts can be found, its impossible to do this really early on in the game as you must have explored most of the level to find the pieces. The weather will never change in the middle of a round and only change at the start of a new one.
After activating your first Generator in a game, a Zombie Blood power up will appear in the bonus chest at Generator 1.
Zombies become stronger, faster and in higher numbers upon the completion of each round, forcing players to make tactical decisions about point spending and progressing through the map. Because it is a last minute developer addition, this map simply acts as an introduction to the Nazi Zombies Game Mode and does not advance the Zombie Story Arc; it's more along the lines of an isolated incident for four unnamed soldiers. This is the first map where the Mystery Box can be teleported by the teddy bear and reappear somewhere else.
Der Riese is the third map where Perk-a-Cola machines are included, and the second where Perk-a-Cola machines do not spawn randomly.
Los teletransportadores tambien se pueden utilizar como una trampa, como zombies mueren despues de su activacion. By around Round 10-11, you should have activated all the generators, after which you should keep one zombie alive and you can go staff collecting as collecting them mid-round will likely result in death.
On occasion, zombies will drop power-ups such as Max Ammo, Nuke, or Insta-Kill upon their death, making the round easier. This map takes place in Wittenau Sanatorium in Berlin, Germany, and this is the first map to feature different factions. This is also the second map where the Mystery Box can move, with a new feature: a yellow beam above the place which it has spawned.
Likewise, if it is not snowing you must end the round and hope the weather changes as it is completely random when it snows. After, backtrack to Generator 1, grab the Zombie Blood and activate Generator 1 while your teammates intentionally down themselves so you can revive them. The version in Call of Duty: Black Ops features the original power-ups, including the Carpenter power-up (which was first introduced in Der Riese) including the power-up icons, instead of the text and the remaining time at the bottom.
Players can now walk outside of buildings without glitching or cheating and zombies can spawn next to them without bypassing a barrier.
It is the first map to have Teleporters, the Monkey Bomb, the Bowie Knife, and the Fly Trap.
Cold War weapons are available in the Mystery Box, zombies can now reach through the windows to hit the players, and a new musical easter egg called "Undone" can be found. When playing with three or four players, they will be split up and have to reunite at the generator room unless two people activate the power, after what the door connecting the two starting areas oen. It is the second map where the identity of the characters are known, and sub-sequentially advances the plot.
Once it's parked back where you started, you can either stay on until the trophy pops, or wait a good 10 seconds and jump off. There are now special rounds in which the players ward off Hellhounds, a newly introduced enemy and are awarded with a Max Ammo afterwards. It is the second to have a small objective, which is turning on the power and connecting the three teleporters to the mainframe to access the Pack-a-Punch machine.
In the Call of Duty: Black Ops version of this map a new Wonder Weapon, the Winter's Howl, is introduced. Der Riese also features the new "Carpenter" power-up, which boards up all opened windows in the level and award the players 200 points. Shi No Numa also introduces a new Wonder Weapon, the Wunderwaffe DG-2, an electricity-casting weapon that can kill up to ten zombies at once, in a chain reaction.
In this map, the Zombies backstory unfolds for the four main characters, Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. One can also learn the story behind the zombies by turning on radios' hidden throughout the map by pressing the action button near the radio.



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