You can’t just have good looks without good sound, and ARK surely delivers on that front too. You chop a tree to get some wood, some rocks, plants and whatever else to start crafting your tools and clothes, like in Rust or Minecraft, but aside from little nice tweaks to those systems, it excels at giving you amazing and rewarding progression that non of the other survival games provide.
Enter your email address to subscribe to this blog and receive notifications of new posts by email. Earlier this year, game publisher Deep Silver dominated the Internet hype machine when they unleashed their intensely emotional and artistically produced teaser trailer for Dead Island, their upcoming zombie survival game. The zombie game genre has become quite crowded over the last few years as players have made their way through malls and casinos in the Dead Rising series, gone on killing sprees with their friends in the Left 4 Dead games, and tangled with uniquely bizarre zombies in the Resident Evil franchise. Dead Island plays marvelously as a single player open world action-RPG in the vein of Borderlands, but, again like Borderlands, you can team up with three other friends for co-op play.
Being an open world game with a strong RPG backbone, Dead Island really delivers on the character progression and development front.
All that progression would be for naught if the core of the game, namely beating the snot out of loads of zombies, were not fun. Dead Island truly is an enormous game with lots and lots of quests, collectibles, and exploration, and it will keep you busy and entertained for far longer than you probably expect that it would. About Jason DoroughJason is the founder and managing editor of Fandomania, and he co-hosts the weekly Fandomania Podcast with Celeste. About the AuthorJason is the founder and managing editor of Fandomania, and he co-hosts the weekly Fandomania Podcast with Celeste. Follow Us!About FandomaniaFandomania is a blog and weekly podcast about entertainment and pop culture — video games, TV, movies, comics, music, books, collectibles, conventions, cosplay, fan creations, and more!
If you're used to sitting in front of a computer, this open-world survival game accurately depicts the horrors of roughing it (with mutants).
The open-world survival genre is one that's hit it big on Steam in recent years, mostly thanks to the unstoppable juggernaut known as Minecraft. Out of all the survival games I could have tried, The Forest caught my eye for two reasons: It doesn't have zombies (well, it kinda doesn't have zombies), and it's strictly single-player. The Forest also spoke to me with its simple and effective horror-movie premise: Your plane crashes on a remote island, and while you survive, the other passengers are nowhere to be found. As with most survival games, in the beginning, it's easy to feel overwhelmed—though The Forest provides plenty of help to make the early stages of the game approachable. Though The Forest provides ample, easy-to-find resources, it tends to punish players who don't go for a slow-but-steady pace. Though The Forest's crafting options don't offer the variety of choices the final version will, the current Early Access build provides plenty of options for survival, and makes crafting incredibly easy. The Forest got its hooks into me early, though it's important to know the game currently exists in a very early state.
Even in alpha, though, The Forest shows plenty of promise, and its constant updates have added tons of bug fixes, along with new animals, resources, and things to build. My fear for this, like so many other open world survival games, is once you build a secure camp, what is there left to do?
Bloomberg and the Wall Street Journal report that Microsoft is in talks to buy Minecraft developer Mojang.
Summon Night 6 to Bring PlayStation Devotees the Closest Thing They're Gonna Get to Fire Emblem in Feb. You hear the ocean moving with the wind, sound emitting from trees as they dance with the wind, the screams of courage or fear from the animals you’ll encounter, and the fantastical music that goes along with all of those beautiful sounds. While it may be part of the game and it was developed in such a way, it is just frustrating not being able to find your loot. If it comes out at the promised year with the tweak and polish that it needs, and more content in for its environmental and its RPG sections at a concurrent high quality, then it will be the best dinosaur and open world survival game to ever come out of development.

It seemed doubtful that the final game could meet the high expectations set by the short CGI movie, but as details began to trickle out about Dead Island, a new sort of excitement started building, this time around the actual game mechanics.
In the midst of the holiday season, a mysterious plague descends upon the vacationers and residents, transforming the once lush paradise into a hotbed teeming with the murderous undead. All four players in the co-op get to use their own characters from their individual playthroughs, so it’s entirely possible to get a whole team full of one character. Thankfully, Dead Island has some of the most satisfying first person combat I’ve experienced. Dead Island‘s open world is a very interactive one, in which you can pick up tons of different random items and use them as weapons. While Dead Rising 2 has you combining things like oars and chainsaws with duct tape to make ridiculously over the top weapons, Dead Island makes the process a little more believable and grounded. It’s incredible that any title would be able to reinvigorate an intensely overly saturated market like zombie games, much less a title coming from a smaller developer like Techland. He is severely into toy collecting, plays a worryingly large amount of games, watches way too many movies and TV shows, and reads more than his fair share of books and comics.
It's a style of game that provides plenty of opportunities for legitimately surprising experiences—the only problem is knowing where to start. The latter fact stood as the deciding factor, because while co-op and competitive gameplay can add a lot of variety to an open-world game, in most cases, people typically resort to dickery.
The game opens with you waking up in the abandoned aircraft, watching your son being carried away by one of the many cannibalistic mutants stalking the wilderness. While you can set up camp anywhere, the crash site provides an ample clearing with plenty of visibility on all sides, and the luggage scattered about can keep you rolling in energy bars and other helpful supplies for days. Just choose what you can to build from a handy booklet—though don't ask why your character had this on them to begin with—and you'll drop a transparent version of this structure into the world, waiting for you to add the proper items. The strange bugginess of the experience can add some unintentional humor and welcome surprises, but I've managed to completely fall through the geometry a few times, along with other game-destroying mishaps. If its developers continue their constant support, the final version of The Forest could provide enough of an incentive for newcomers to check out an open-world game, and learn many skills that could save their lives during one of our many upcoming global crises.
Hacking up the endlessly spawning enemies will get old, so apart from dangerous dungeons there's not much left.
It just simply looks gorgeous, and not only in terms of a sweet tooth for just visually looking good, the design of the world is varied and tastefully alive and not just a flat land with a few bushes here and there.
Now that the game is in stores, I’ve had a chance to slaughter many an undead creep, and I can say with certainty that Techland and Deep Silver have produced a solid, deep, and enormous game that never forgets to be fun. As if that were not bad enough, a monsoon is on the way, intent on further ruining the day.
The co-op works well, regardless of which team you assemble, though it is fun to see all four different folks working together to beat down the zombies. Much of that comes from the game’s focus on melee fighting, as opposed to relying on firearms like many games in the genre do. You can still end up with fairly ridiculous killing sticks, but they come together in more reasonable ways. Nevertheless, they really have delivered the goods, and it looks like they have a solid hit on their hands.
I tried a few hours of DayZ—or maybe it was The War Z—and those sessions amounted to trucking through the wilderness for 30 minutes before having my head blown off by an unseen sniper. While most open-world games leave the goal up to the player, The Forest makes it clear that the unnamed protagonist definitely has a concrete mission: survive, find your lost kid, and figure out just what the hell happened to everyone else. The first day provides just enough time to whip up your basic lean-to—crafted from logs, sticks, rocks, and leaves from the surrounding forest—though, unlike in Minecraft, your enemies don't reveal themselves exclusively at night.
But even if you go into The Forest fully prepared for its challenges, the sheer randomness of its procedurally generated levels can make for play sessions that vary wildly in difficulty.

And you're always provided with information about how many particular resources you'll need for your work-in-progress, so you won't have to constantly keep a wiki at your side, or resort to flipping through your survival guide to figure out how many sticks make up a burning head effigy (protecting your stuff can often get ugly). Plus, if I want to buy into the game's universe and suspension of disbelief, I'd probably have to assume my brat was dinner and wait for the rescue choppers.
It lovingly borrows some of the best elements of all of those previous games without appreciably changing the overall formula.
You step into the shoes of one of the four people on the island who somehow are immune to the zombie infection. This might sound similar to the way Dead Rising handles weapons, and it is, even down to weapon degradation over time and use.
Bolts, batteries, string, and diamonds are among the loads of component parts you’re able to loot throughout the game, and they come together at the workbench to complete blueprint recipes for things like deo-bombs (explosives made from deodorant cans) and blazing bats (eternally flaming baseball bats that do fire damage, as well as act as torches to light dark areas). If a game wants me to focus on survival, I'd at least like the unfair odds of going up against AI enemies who aren't trying to immediately ruin my fun. While gathering supplies during daylight, you'll have to keep your eyes peeled for cannibals on the horizon. Before I totally got the hang of the game, I lucked out when The Forest created a world that placed the crash site on a cliffside, making it so I only had to worry about defending one side of my territory.
The design is what you’d somewhat expect out of how a real life beautiful terrain would look like, filled with life and beauty. Its uniqueness comes in the ingenious ways in which it combines those elements to make a game that, while similar to its predecessors, is a far different and deeper experience than we’ve seen. Each of the four characters has a unique backstory and personality, as well as a particular area of fighting expertise. As you play through the game on your own, you’ll occasionally see a pop-up to alert you that another player is nearby in his or her own game, and it gives you the option to jump into that game to join them. Each time you hit a new level, your overall character stats increase, and you also get the option to unlock one new ability. The whole game is gorgeous, but zombie combat damage is especially gruesomely well done, as cuts and smashes show up where you pound on the zombies, and undead skin sloughs away to reveal all the grotesque viscera you could want from a horror game like this.
Dead Island also provides you with workbenches like the ones in Dead Rising 2, where you can combine things you’ve picked up to make new and even better weapons. They don't always attack—sometimes they just spy on you from afar—though their frequent appearances communicate the fact that you're always being watched. The game does a good job of not pairing you unevenly, so you’ll always join up with someone who is near your character on the map, in level, and in story progression.
The unlockable abilities are set up in trees that will look familiar to players of World of Warcraft, Rift, and any number of other MMOs that function on tree progression. The real star in the game’s melee combat is the secondary melee mode that actually is a little bit hidden. Dead Island goes a few steps farther than its predecessor, though, by giving you the ability to repair damaged weapons at the workbench, as well as to modify and enhance the weapons you’re holding, which is a different thing than combining and building new ones. Xian Mei has bladed abilities and martial arts perks available to her, while Sam B has unarmed and blunt perks in his trees, for example. If you go into the Options menu, however, you can change the combat mode to Analog for a much more precise and satisfying control scheme.
All the characters get a general Survival tree that will let you unlock things like larger inventory capacities and better stamina regeneration.
The character leveling is fast and satisfying and makes the overall game even more addictive than it already would have been.

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