I dropped one point into Go for the Throat for a little added DPS, but that’s a matter of preference. I only throw one point into Entrapment because ice traps can be resisted quite often, therefore negating this talent. Survival Tactics provides a nice reduction to trap resistances, but I like it most for its 4 second reduction to the Disengage cooldown. When it comes to PvP, I’m not usually a huge fan of talents that have only a 10% proc rate, but Master Tactician is too good for me to pass up. Depending upon your play style and whether or not you like to arena, pet choices can be fairly subjective.
The reason I recommend these two pets is because they both possess valuable snare abilities. However, spiders have some pretty cool abilities for PvP as well… First off, their snare can be cast from range, allowing the pet to lock down a target without getting into harmful melee range. As a Survival Hunter, the one stat you’re going to want to stack above all others is agility. Since Survival gains 30% attack power from stamina, piling on health is not a bad idea either. Intellect is always a good idea for the 1 to 1 attack power conversion from Careful Aim, in addition to the deeper mana pool.
Crit rating is a decent stat, but I’d put it behind attack power and definitely behind agility in order of importance.
Last but not least, if you plan on doing some arena, then there is one other stat you need to seriously consider. Druids are ever present in arena, and since SV thrives off of fire damage, it is important to be able to neutralize the Druid’s GotW. All in all though, it sounds like you’re doing quite well and have done some homework.
I would like to thank you i am working with your spec you have here and it has made a heck of alot of difference to my game. I roll BGs with a carrion bird, The constant AP debuff with damage is something I couldnt resist. I’m thinking one point from Improved Tracking and one point from Hunting Party would be the places to borrow from to fill out Entrapment. Careful Aim is just an amazing talent, especially since it’s such a value at only the 2nd tier. Scorpids could still be useful in drain type situations, so as to bury your Viper Sting under their poison, but I feel as if there are too many other better choices.
Garwulf let me ask you something, dont you thing that was better take 3 points of noxius sting and apply 3 points in improved sting so you can get a higher dps from serpent sting.
75 Spell pen is enough to negate GotW and helps in the off chance a Pally decides to throw up a fire resist aura.
I’ve played around with the flares quite a bit, but i have yet to actually see one help me out. I mainly try to keep a flare up at all times and a trap at my feet if I know a rogue is lurking about. There is not enough of a difference in terms of damage between pets to make a significant difference in PvP, which is why it becomes more of an issue of special ability. In all the fairness, pet damage can be anything from 10% to 13% of your total DPS when MM specced.


However, once BM was laid to rest last week, I decided to jump ship and become an explosives expert.
I could see where some Hunters may want to dip into Endurance Training for a little added insurance, but one hallmark of the Survival tree is added health and survivability. Mortal Shots and Lethal Shots are necessary for PvP burst, but most importantly, they get you down the tree to Aimed Shot.
We can be locked down pretty easily, so the further we can be pew-pewing away from our target(s), the better. However, I feel there are two pets that set themselves apart from all others as top choices. Both can lock down a target for 4 seconds, which is highly advantageous for battlegrounds, and invaluable for arena.
Crabs are sturdier mainly due to Blood of the Rhino, and possess some great PvP abilities such as Charge and Intervene. There are a few racials and talents that can increase misses above 5%, but I’d recommend against stacking hit in place of another stat once you reach 5%.
I haven’t read through all of the comments posted here but I want to know if anyone else has played with the Talent: Savage Strikes much at low level PvP?
It is not because I want the 4 second entrapment from frost trap, but because even with diminishing returns I will have a 2 second entrapment from snake trap.
Although they’re one of the classes that really get under my skin as Survival, I still prefer a pet that works pretty good vs. That combined with my resilience is usually enough for me to get the upper hand, unless of course I don’t have any CDs available. All pets will do a certain percentage of your total damage, but the difference from pet to pet in a PvP scenario is going to be negligible. In my post I indicated that a live tanky-specced Tenacity pet will likely produce more damage than a dead Ferocity pet. What they’re mainly used for is utility, interrupts and a little added dps come kill time. While not hugely different from the crab, I like the thought of keybinding web and just using my spider when it’s time for the kill. Since there may be other displaced BM PvPers like myself, I figured I’d provide a glimpse at my spec, as well as share some of what little knowledge I possess concerning Survival Huntering in the realm of player versus player combat.
I usually do pretty well in both BGs and arena, but I am always out looking for ways to step my game up. I’m sitting well over 26K health unbuffed, so I saw better use for these points elsewhere. For those players new to PvP, know that you absolutely must have Aimed Shot if you plan entering battlegrounds or arena. Trap Mastery is great for added CC, as well as increased damage from traps and Black Arrow.
They also have a nice ability called Bullheaded, which acts like sort of a pet PvP trinket along with added damage reduction. Heart of the Phoenix is somewhat of an answer to the problem, but you have to sacrifice DPS in order to get it. If you arena, then I wouldn’t recommend going with anything below 700, since Hunters are nearly always the first focus fire target in any match.
Attack power is good for Survival, but always itemize agility over attack power whenever possible.


Survival’s bread and butter is attack power based fire damage which is not affected by armor penetration. Though I have not played with it past level 30 I get crits like crazy with Savage Strikes maxed from level 17 and kept it till now at 27 with my Raptor Strike and Mongoose Bite.
The extra time on the snare can seem like an eternity in PvP, plus as you said, it sort of helps account for DR.
I don’t really see any other configuration for the points in the MM tree, apart from maybe taking 1 point from GftT. Im just thinking that arcane shot is one of the mosted used shots by the hunter and the extra 15% bonus plus rapid killing 10% bonus gives good amount of damge.
Their abilities are going to come in handy no matter who you’re playing against, where as a scorpid really only shines vs teams where you need to drain a healer. In fact, aoe skills can be a problem if the target is near a cc’d target that the bear might likely break. Even if Survival Instincts only provided a 4% crit bonus to Explosive Shot it would be a must have, but it also gives you 4% damage reduction.
When combined with Survival Instincts and Glyph of Explosive Shot, this talent puts me well over a 50% crit rate for my Explosive Shot. Depending on how they’re specced, they can also dish out a little added damage over that of a Tenacity pet.
Also, Ferocity doesn’t have Roar of Sacrifice, which is pretty necessary for PvP in my opinion. This can be obtained by a 35 spell pen cloak enchant and 2 20 spell pen gems, or by slotting 3 epic spell penetration gems.
Thing is, that’s a pretty important point not only for DPS, but also to make sure your pet has enough focus for its special ability. Thing is, you have to get the killing blow in order to receive the buff, which can be a real crap shoot in PvP. If anyone has any advice or constructive criticism pertaining to this post, macro suggestions, tactics, and especially arena strategies, then please share.
Overall, Cunning and Tenacity just offer a better arsenal of talents as far as level 80 PvP is concerned. The reason for this is to burn through the 76 resistance provided by the Druid’s Gift of the Wild. I also think this is a beauty Talent for me when I am out of mana and I am forced into melee situations and or overwhelmed or both. I try to keep half my gear with STA attributes and the other half with AGI and I think I have a ring that adds a few points to Crit Rating (I have nothing special). Maybe I can improve this lowbie PvP build or be persuaded to not go into Savage Strikes at all in Low Level PvP.
Thanks Gar for this awesome site and you probably already know your PvP button at top of page is broke at the moment o.O If not, I hope you see this soon.




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