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With the success of Minecraft – having sold nearly 4 million copies, and having 15 million users – it’s picked up quite an amount of fans, many of whom wanted an Android version!
But how well does the mouse-and-keyboard game to which many hours have been lost transfer to a small screen, touch controls, and a few minutes of play at the bus stop? Minecraft began as a small indie game by a single passionate developer; as more and more people experienced the game and urged friends to play it its fan base spiraled into the millions, allowing Notch to build a development team currently sized at seven people. The controls seem very sensible: there’s a virtual D-pad on the left of the screen, and you look around by dragging on the right of the screen.
Though it may just be my incompetence at controlling something so simple I do think it could be easier.
For those who have played Minecraft before, the Pocket Edition is more like the Creative Mode found in the desktop game, although there are some differences as it misses out on some of its features such as flying, and in the Pocket version blocks take a few seconds to destroy. The amount of blocks is drastically less than I’d like, though with 36 different blocks there is still a wide range from which to choose. While the worlds aren’t really big enough to explore, there is plenty of room to build whatever you want.
I can see where the developers were coming from in deciding against having a survival mode on the Pocket Edition; if it was survival mode, the five free minutes you had could be spent playing in the dark, which would be annoying. There’s an online mode available on the Pocket Edition, though both players need to be connected to the same WiFi network to play together. The lack of character customisation is another feature I miss from the desktop version; I hope that skins are added in the near future. There are some useful options available; you can set the graphics to Fancy or a Lower quality, which, as in the desktop version, increases or decreases the render distance.

Notch is always keen to hear new ideas for the game, and this remains true for the Android version.
Mods and texture packs, made possible through Android Market or some form of in-game store.
Less fidgety controls (though admittedly this is a tricky problem, with such a big game on a small screen). While I know the best proof will be updates, I’m sure we won’t have to wait long for them! While this Android version of Minecraft is a pretty bare bones game at the moment, it is sticking to its roots to ensure that the core that all Minecrafters loved is the centre of attention: creating things.
There’s a demo available which you can try for free; it gives a pretty clear idea of what the game is like, though you can’t use all the blocks, or save the game. Its a great game, providing you with the well known Minecraft tools to build anything, though without a survival mode it's missing that extra fun element we all love. The idea is basically to enter a house of horror which consist of dungeons, a skull cave and lots of other freightning things.
The biggest mansion, apparently the home of the map creator, have everything from a basketball court, an outdoor swimming pool to a beautifully designed interior with unique furnitures like couches, bookshelves and beds that look amazing.
Notch, the lead developer, obliged to this on 16th August, though to begin with the game was only available for the Xperia Play.
On first glance, it’s a simple construction game, where you can build things and break things. Despite the massive rise to fame Notch has gained, he still holds true to pleasing Minecrafters. The D-pad takes up a lot of screen space too, and a more minimalist design would be nicer – even a simple dot could work well as a reference point.
You have unlimited blocks which you can place anywhere you like, while also being able to destroy any blocks you’d like. I hope the worlds get bigger, though with the smaller powered phones I don’t think this will be happening.
The texture pack used is much the same as the desktop version, and looks fantastic on the same mobile screen!

Survival Mode on the desktop version consists of you, the player, having to mine and gather resources to build tools and shelter to survive both day and night whilst under constant threat of attack from different creatures.
There’s no fight for survival, which is the aspect that many Minecrafters find most enjoyable.
The controls can also be changed, with options to invert the Y-axis or to use “Lefty” mode which moves the D-pad to the right. We’re looking forward to engaging in further discussions with our community as we take the next step for the Pocket Edition.
I have a feeling this game may need another review in a few months as it’ll be totally transformed!
Now it’s available on a wide range of Android phones (you can find the system requirements here).
You can mine all you like, though I felt this was pointless, as I had no need to mine for any resources. The Pocket Edition doesn’t seem to be designed for hours of playing in a single session; it’s built for those five spare minutes you have when sitting on the bus or waiting for a lift home. In the Pocket Edition, you have unlimited resources, but there’s neither night nor creatures. I hope this gets tackled in an update, though it’ll depend on whether there’s enough demand for such a change in the game.
The Android version does feel like it’s for creation only, which I hope changes in future updates. I’d particularly like to see mobs added to the Pocket Edition, as well as a limitation on your resources, to add those extra fun blocks of adventure to the game. The mobs (the different creatures in Minecraft) add an extra layer of adventure by making it easier or harder to survive, depending on the mob.

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