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24.11.2015 admin
If you’re interested in joining me for a brief look back at the best horror games the year that was had to offer, read on for my picks (in no particular order).
I immediately fell in love with Metro 2033, mostly due to its developer’s impressive attention to detail. Kraven Manor is another (free) indie horror game made by a team of thirteen graduate students.
I was hesitant to include The Last of Us on this list because, unlike the rest of the world, I haven’t beaten it yet. Speaking of games that favor story over everything else, Telltale finally continued their emotional episodic series based on The Walking Dead. If you follow the games section here on Bloody Disgusting with any sort of regularity, you’re likely already very familiar with my love for this game. Buy it immediately, it is the only game ive ever played that severly creeped me out to the point I stopped playing for a breather. I generally like to buy games from Indie Developers, especially if they make some as great as some of the above.
How would you like to sit in the comfort of your Ownhome, play and test games, eat pizza, drink soda and get a nice big fat paycheck of the month?! I was skeptical at first about how I make money playing, but I have nothing to lose, since they have a 60 day money back guarantee anyway. The official soundtrack from Don't Starve, the uncompromising wilderness survival game from Klei Entertainment.
Hi Survivors,As promised here is a basic overview of the Development HUD currently in all No Return UE4 downloads. The Development Menu OverviewThe Dev HUD is temporary and helps with development and is not intended as a game HUD. Settings MenuThe Settings menu allows you to change screen resolution which might help with frame rate if you are having issues. Keyboard Controls Much of No Return is currently on the keys so take a look at this menu to get a clear idea of what buttons do what.
Capture The Flag Options This feature will spawn in two points, one for the red team and one for the blue team. AI Forts Instead of using the capture the flag option above you can manualy set up blue and then red team fort locations yourself. AI Creation Menu Before you can use AI camera views you must spawn Ai into the game, be that mercenaries, zombies, aliens or animals. Ammo Type Menu The button marked in yellow allows you to give ammo to the player but only if the player has enough cash which can be gatherd through collecting stars. Block Building A range of different block types are under development for block buidling options. The Camera Man The camera man is an experiment to see if a camera crew (like a news crew) can be added to the game world. Camera Menu All Ai in the game have camera options so if you place zombies in game then you will be able to get a zombies view on the world. Console CommandsThese will seriously effect frame rate and are not recommended for gamer use.
Fire and LighteningThis menu allows you to mess about with the current dev fire and lighting options.
Map Flooding Map Flooding will be a major part of No Return and will in time go up and down with rain and the time of year. Fog and Clouds Clouds at game start do not move but can be activated by entering a speed and checking the box. Mission Selection There are currently a few experimental missions and you can try them by checking the box and then hitting the cog button. News Paper Menu This menu is experimental and will inform you about events going on the wilderness area. Planting Menu Because the game is about survival planting crops and so on is being included. Rain and SnowThis menu simply allows you to turn on basic weather features we have currently added in. Change DateThis menu does work but you will need to press 'TAB' once you have closed the menu for your changes to take effect.
Game StylesThis menu will be filled with pre programmed game styles so if you like dark and moody you will be able to quickly set the game up for that. Survival Stuff A range of very basic pre made shelters and bases can be added to the game by selecting an option and then using the 'U' key to place. Team M8 Ai Ai team m8s can now be spawned in, a range of Ai testing is going on with this menu.
I started no return because I liked open world games and having found a free engine decided to see if I could make one.
Yeah the issue is once you start stags you cant switch them off, this is also true for mercs, zombies and so on.
One of the most anticipated games among the Touch Arcade forums community is The Wild, from the two-person indie studio Toonuva Games in Vermont.


The Wild is still going to be a mammoth undertaking for this small team, but it's certainly not an impossible bet to make a first-person survival game work on mobile.
Yes Radation Island is pretty dam good i was going to add The Surviver rusty island to the list but was disappointed with it, there going to have to add more to that to compete with rad island. Hey users I've been BetaTesting this app and it support 3+ iOS devices (don't know about 2cnd gen) what the testers have gotten to play around is the terrain and building. Ik you have outlasted all of the craziest games and most amazing games but multiplayer would take this game straight to the top , all the way.
Between work and my undying love for the medium, I go through quite a few each year, so coming up with a list of my favorites has always been tough. A Machine for Pigs is less scary, sure, but it makes up for that in the many other things it gets right, like the setting and story.
The story, characters and world are enriched with a level of detail that isn’t often seen in games crafted by such small teams.
Season two premiered last month with All That Remains, an episode that set a sturdy foundation for what could be an intense second season. Red Barrels hit it out of the park with what could very well be the scariest game I’ve ever played. More information will be added soon but if you have any questions then please feel free to fire away. It is not user freindly and is part and parcel of making any game and allows the developer to access almost all game features from a single menu.
Much of the keys will be changed once the game HUD is created so the keys are not designed for ease of use or any final solution. This is used in development so that we can selected different locations in game and see how the AI react to close battles and ones over larger distances. This menu is not intended to do the spawning in, that is instead done through the 'B' 'N' 'M' keys.
So if you like to build with blocks open up this menu and experiment with the different options available. If you want to cancel the part selected use the Cancel button on the main menu to remove it.
If you want total darkness then you will need to head to the sun menu and mess about with moon lighting.
If you do start lightening or forest fires then you can put them out by walking through them at the moment. 7 is seven seconds per spawn and is not subject to Ai kills, so if you dont kill Ai then you can end up with a lot in game.
Currently the season changes are bit ehh so things need a bit more work before you will notice much changes from say summer months to winter.
Just now the options are basic but worth checking out just to see if you prefer the colour changes. So if you want to have long days in summer and long night in winter select a different latitude. A survival base offers you first aid and ammo so is worth putting in to save you having to buy ammo all the time through the ammo menu and collecting stars. Use them on zombies and mercenaries around a base to ensure your safety.More information to follow soon. I'm walking around not knowing a thing of what I'm doing and I hit some buttons and spawn some dudes who walk up to me, jump a few times around me and then one of then shoots me dead. The Wild is promising to be an original wilderness and zombie survival game in the style of Rust or DayZ for mobile. If the game intrigues you, there is a very active forum thread to check out that's been going on for months now. I've been playing Radiation Island since its release now, and I highly recommend trying it. Even though no monsters have been implanted (since this beta is the first we test terrain and buildings for bugs) it's been a lot to mess around with. To make matters even more difficult, in April I took over our YouTube channel, turning it into a channel for all things video games.
After Resident Evil 5 and the lazy attempt at bringing us something akin to Outbreak with Operation Raccoon City, Revelations was a breath of fresh air.
This game is great and it also has a free expansion en route called The Town that will bring with it a bevy of new content, including a slew of fresh haunts. Thankfully, publisher THQ (followed by Deep Silver) saw promise in the series and gave the sequel the backing it deserved. I totally forgot about Sir, You Are Being Hunted – that game looked great, then it dropped off my radar. Just follow the instructions on the site and answered the questions that come with the game they sent me.
Keep in mind this is not the finished game HUD and is for the development of the game features only. Through the menu you will be able to access all the current No Return game features and experiment with them as the developer does.


Also included in this menu are a range of other experimental development features for you to try out.
You can however change the water shader to high or low options but again a lot of bugs exist with it. This menu can be used in conjection with the environement menu to give you any colour of game you wish to have. Any music file selected will play fully through before stopping so dont start if you dont want to be listening to it for a while.
Because we can now change the colour of all the environment assets autumn changes will start very gradually and should be a very nice in game feature to show the changing of the seasons.
In this way you will be able to set up the game for your actual location and expereince the sun as you do currently.
Most of the options apart from the survival shelter have very limited impact on the player but will in time become more important to shelter from rain, storms and so on. This menu is very buggy and not very user freindly at this point in time but with a bit of trial and error you will be able to send your team m8s into a fight against Ai should you want to.
Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. Then hundreds spawn and they're all shooting at each other and I press some more keys and UFOs start flying about. While Radiation Island [$2.99] has ensured that The Wild won't be the first to market in terms of bringing this popular PC genre to mobile, there's still plenty of folks hoping that this game could be the one for them. This means I play even more now, and specifically those of the indie horror persuasion, because that’s where much of the excitement has been lately. Metro: Last Light is a haunting tale of survival in a Russian post-apocalyptic wilderness where everything wants to kill you. After 7 days I got my first paycheck, and after only 2 months, I was able to buy my dream setup, plasma TV 50 inch speaker Bose 5.1 surround sound! Certain features can be used in conjuction with each other such as post process effects, weather modification and colour changes.
If the zombie spawn in rate is say 15 then thats means a new zombie will enter the game every 15 seconds regardless of if you have killed any or not. The Custom projectile Dev Menu is to fine tune projectile physics to give you the best possible expereince and is used in conjuction with 'Ammo Type Base Real'. To place a starter block press '1' and then use the 'X' key to build off that starter block. The camera man will follow the player and you can then get a view from the camera mans camera of events unfolding. Lightining should be switched off by unchecking the box after you have tested out the effect. Mercenary attack mode on off might work and should allow you to stop Ai mercenaries spawning in once you start them with the keys. This is very much still in early dev and currently does not effect the game and is simply a menu. More options will be added and when combined with custom build allows you to create your own Eden. Ai is very draining on the games resources so dont go crazy with them and try to select only one option, for example stags, mercs or zombies.
Select this and you will be able to get the range and other data but as yet this setup is not complete.
A range of 1 - 20 is recommended for colour changes, you can also use negative values for some very surreal effects.
The buttons at the bottom of the menu switch automaticaly between set options programmed in. If you switch them all on at the same time then due to a lack of optomization you will expereince frame rate loss.
A small additional window can be opened up on the dev Hud to see what the camera man is seeing if you dont want full screen.
On the bottom of the menu you can quickly switch from summer to winter or random weather with the buttons. Currently a range of different places on the map have been selected for these battles to take place to test out how the AI reacts to the different environment, such as swamps, hills, woods and so on.
Because the game is under development issues will arise for frame rate loss at certain points. Test it out and you will be teleported to the blue team location and can get involved in the fight. You cant win at this point in time but soon enough random locations and fort capture will be added.



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