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02.03.2016 admin
Wild Terra Wild Terra Online ist ein Massively Multiplayer Lebens-Simulator in einer ganz und gar Spieler-bestimmten und mittelalterlichen Welt. Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.
Only now you can purchase a special bundle of early access "For two" at a bargain price! Graphical user interface (GUI) is a type of interface that allows players to interact with a game.
After all basic functions of the game were fully prepared, we started to think about the design and style creation for the interface. At that stage of development our budget wasn’t enough to order a set of icons, so we decided to use renders of 3D-models as item icons. A talented artist Linara joined our team, her main purpose was to rework icons and design new interface — elaborate a unique GUI for Wild Terra. Development and implementation of these features will take time, but, right now, we hope you’ll like new interface and possibilities of the game! Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers.


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Minecraft is a sandbox construction game, inspired by Infiniminer, Dwarf Fortress and Dungeon Keeper, created by Markus Persson, the founder of Mojang AB.
It can also be about adventuring with friends or watching the sun rise over a blocky ocean. Die Entdeckung der Welt, Jagd, Handwerk, Hausdekoration und Innenausbau, Kampfen und Burgbelagerungen: Hier findet jeder eine Tatigkeit, die in seiner Seele schlummert. The item images were renewed step by step: each update a new portion of redrawn icons appeared in the game. We tried several versions with different element placement and scale before choosing the one that suited us most of all. This week we're getting ready to host folks from all over the United States, who are coming out for the Wilderness Survival Weekend Course. The game involves players creating and destroying various types of blocks in a three-dimensional environment.
How usable an interface is determines friendliness of the game to new players and mass audience.


A budget of the project wasn’t big and we made a deal for a moderate cost, but with a 50% prepayment. We added new features and widened in-game functions, and along with this, the current interface had to be constantly updated. The player takes on an avatar that can destroy or create blocks, forming fantastic structures, creations, and artwork, on multiplayer servers and singleplayer worlds across multiple game modes. Soon enough we got first versions of the interface and determined the visual style, but after this the freelance suddenly disappeared. This continued for about a year, before we decided to change the interface — reconsider visual, technical and practical parts of the interface to create a perfect version.




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