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03.06.2015 admin
Start with Sunflowers, Cattails in the middle of the pool, Tall-nuts in front of Cattails, and 4 Cob Cannons at the back of the pool.
Jack-in-the-Box Zombie is a zombie in a straitjacket carrying an explosive jack-in-the-box and is the 16th zombie encountered in Adventure Mode. The Jack-in-the-Box Zombie enters the lawn, playing its special jingle tune with its jack-in-the-box. In Vasebreaker, the Jack-in-the-Box Zombie always explodes as soon as it is revealed, so if you find it in a vase with a Plantern, it is best to not break the vase and leave it there until there are no vases nearby that it could destroy. Note that a hypnotized Jack-in-the-Box Zombie will blow up other Zombies when it explodes, and do not harm your plants, making it a point to hypnotize them in large waves of zombies. Because there are no Jack-in-the-Box Zombies in the online version of Vasebreaker, the Jack-in-the-Box Zombies are replaced with a dynamite, which has the same function.
The music it plays with the jack-in-the-box is a xylophone-remixed version of the popular nursery theme called Pop! Jack-in-the-Box Zombie, Dancing Zombie, and Ladder Zombie are the only zombies that can use their abilities when hypnotized. Even after a Magnet-shroom pulls the jack-in-the-box out of its hands, the zombie will continue to move its hands as if it was still holding the box. When in Survival or Last Stand, these are annoying as when most of the flags are done and the lawn is full of plants, not killing them in time results in a lot of pain and frustration in the end.
The Jack-in-the-Box Zombie is one of only three zombies (with feet) which do not wear shoes, the other two being the Imp and the Zombie Yeti (this is assuming Dr. When a jack-in-the-box explodes it may destroy the Pumpkin around a plant but not the plant in it, saving the plant. Also, if a far enough distance, such as in Column Like You See 'Em, it may blow a plant off a Flower Pot, but not both plants. If hypnotized zombies are nearby when a jack-in-the-box explodes, they will be killed in the explosion and vice versa if the Jack-in-the-Box Zombie is hypnotized (as a Cherry Bomb). In Vasebreaker, if the player plants a Magnet-shroom close to a vase with a Jack-in-the-Box Zombie and reveal the Zombie, the Magnet-shroom will instantly grab its jack-in-the-box and it will walk forward instead of standing there and exploding. Jack-in-the-Box Zombie is the one of the three zombies that does not use its hand to eat, the others being the Ladder Zombie and Newspaper Zombie (except for Gargantuar that smashes the plants, the Catapult Zombie that hurls basketballs and crushes plants, and Dr.
When Jack-in-the-Box Zombie explodes, the word "SPROING!!" along with a purple explosion will appear. Jack-in-the-Box Zombie's, Umbrella Leaf's and Pogo Zombie's Almanac entries, and the achievement Sproing!
Before the jack-in-the-box explodes, the Jack-in-the-Box-Zombie will scream as it is surprised by the jack-in-the-box. Jack-in-the-Box Zombie, Flag Zombie, Dolphin Rider Zombie, Digger Zombie, Gargantuar, Giga-gargantuar and Pole Vaulting Zombie are the only zombies in Plants vs. Jack-in-the Box Zombie, Football Zombie and Giga-Football Zombie are the only zombies that remain fast even after their shields or objects carried are stolen or destroyed. The reason of Jack-in-the-Box Zombie's clothing may be because he was at a mental hospital before death.
Jack-in-the-Box-Zombie cannot eat a Spikerock, but it can destroy a full-health Spikerock with only one explosion.
Even when it is slowed down by a Snow Pea or Winter Melon, the music still plays at the same speed.
While the Jack-in-the-Box Zombie does target the player's house, its jack-in-the-box prevents it from getting that far. In the Nintendo DS versions, they keep on exploding after going through a few squares as the music does not keep repeating all over to annoy the player.
Therefore, choosing them in Versus Mode on the DS is a waste of slots as it will only get up to the separating line before exploding.
In the online version of Vasebreaker, the Jack-in-the-Box Zombie is replaced with the dynamite due to its lack of presence in the version.
Jack-in-the-Box Zombie, Balloon Zombie, Bungee Zombie, Zomboni, Dolphin Rider Zombie, Pogo Zombie and Digger Zombie are the only zombies that make noise before entering.
Jack-in-the-Box Zombie, Gargantuar, Pogo Zombie, Digger Zombie and Dolphin Rider Zombie are the only zombies that also make noise while on the lawn (Other than the regular "brains" noises). Its weapon and the Jalapeno Zombie's explosions are the strongest zombie attacks in the game.
Jack-in-the-Box Zombie is one of two zombies that can destroy instant kills, the other one being Bungee Zombie (if timed correctly). Jack-in-the-Box Zombie is the only zombie that can kill a Squash, with the exception of Peashooter Zombie, (which kills Squash with its peas) Gatling Pea Zombie, (which does the same as the Peashooter Zombie but faster) Jalapeno Zombie, and Catapult Zombie (which kills the Squash with basketballs).
Jack-in-the-Box Zombie is immune to freezing, hypnosis, butter and damage when he is about to explode.
But if timed correctly, the jack-in-the-box will explode before the explosive plant explodes and the explosive plant will die if in the range.
In the Nintendo DS version, the clown head inside the jack-in-the-box is slightly bigger in comparison with the Jack-in-the-Box Zombie's head.

In the Nintendo DS version, when the Jack-in-the-Box Zombie about to explodes, its face looks like smiling.
It is odd how exactly Jack-in-the-Box Zombie is able to both hold and crank it's Jack-in-the-Box while in a straitjacket is never explained, as straitjackets are meant to restrain the hands from being used on someone who poses danger to someone or themselves. All plants can be selected except for Puff-shroom, Sunflower, Sea-shroom, Sun-shroom, and Twin Sunflower, along with the Imitater versions of them because they either give out sun or cost no sun.
After each flag a new zombie will be added until all zombies appear, after which the types of zombies will not change.
This is different from Survival: Endless, as plants do not get more expensive and all the waves after twenty flags are the same in zombie variety. Again, it is not recommended to use the Magnet-shroom because there are tons of metallic zombies. It is also not recommended to use peashooting plants (Peashooters, Repeaters, Threepeaters, etc.). Even if your setup is good enough to take the whole round on without your assistance make sure you keep an eye on the round as it plays anyway - occasionally some zombies will drop extra sun.
Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better if you have the sun to make sure you are placing Pumpkins around them in all rows, especially when dealing with Gargantuars who throw Imps and Dolphin Rider Zombies.
Make sure you keep an eye on how much sun you will have before you will plant something keeping in mind that when you buy back an upgraded plant you may not get back all your sun.
Because Last Stand: Endless does not let you plant sun-producing plants the back plants were all eventually made into Cattails instead of Twin Sunflowers. Unlike in Survival: Endless there are no Zombonis, so put the Pumpkins around the Ice-shrooms for the few zombies that manage to get all the way up there. For this setup, you start with the four upgraded Fume-shrooms with Pumpkins at the front of the pool, two Gloom-shrooms on the outer edge, two Cattails, and Melon-pults on the non-water rows. After that it is mostly all about using two mallets and some Ice-shrooms throughout each level and making sure you plant new Pumpkins over damaged Pumpkins (if you have that ability) as they get low in the amount of damage they can take and still be there. NOTE: Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better to be safe than sorry when it comes to replacing Pumpkins.
Unlike Survival: Endless, the zombies in the first wave are the normal Zombie, Flag Zombie, Conehead Zombie, Newspaper Zombie, and Ducky Tube Zombie. Unlike Survival: Endless, Bungee Zombies can appear at any time, instead of just in huge waves. In the iPad version, this is the only time that more than one Gargantuar can be seen in the seed select screen at once, since no other versions have Giga-gargantuars. There is a glitch in the first two flags in which Buckethead Zombies don't appear in the seeds selection screen, but can appear in surprise attacks.
Last Stand Endless can be played on the PC version by modifying a saved file of Survival: Endless to Last Stand after flag 11, though only the zombies in the Last Stand mini-game will appear and same choice of plants will always be used in every round. Unlike Survival: Endless, Last Stand Endless will only drop Pool-obtained plants for the Zen Garden. Basically he slowly walks towards your plants and after short while turns around and slowly walks away.
A Grave will release ambush zombies during each wave on every level where they are present. In the all versions of Survival: Night, new graves will also appear right before each final wave, even on top of plants if the lawn is completely filled with them.
In the online version of Survival Mode, the number of graves that will appear is the number of pairs of waves that the player has progressed through, the maximum is 12 while in Grave Danger, the maximum is 17.
The only zombies that are possible to come out of a Grave are the Zombie, the Conehead Zombie and the Buckethead Zombie.
If the player looks carefully, all graves have three small flowers on their mounds of earth. If there are Zombonis or Gargantuars, make sure you have a lot of Spikerocks to stall the Gargantuars and kill the Zombonis. If the Jack-in-the-Box explodes before the zombie has been killed, the zombie is destroyed along with all the plants around it (it has the range of a Cherry Bomb, that is 3x3), although other zombies will not be harmed unless they are hypnotized.
This tune continues to replay it until the Jack-in-the-Box Zombie gets defeated or after it blows itself up. If its Jack-in-the-Box is stolen right as you break its vase, it will march toward your house as it would in Survival or Adventure.
However, try not to hypnotize it too soon, or else it will leave the lawn or roof or get eaten by other zombies, therefore wasting 75 sun. However, when a hypnotized Jack-in-the-Box Zombie explodes near zombies, they turn into ashes, as if they were hit by an exploding plant.
Zomboss are the only zombies that wear a white outfit (excluding Zombie Yeti because it does not wear anything). Therefore, the Jack-in-the-Box Zombie will never get the chance to eat brains, unless the jack-in-the-box is stolen by Magnet-shroom.
It has an extremely high chance to explode when it reaches the end, so it usually cannot eat brains unless a Magnet-shroom steals his jack-in-the-box.

Unlike in Survival: Endless, the expenses do not increase, so only put three Winter Melons on each ground. Use them only in bigger waves, except the Doom-shroom that can put in craters, which cannot plant on. Make sure you have enough sun left to replace Pumpkins, rebuild plants, or use instants or Coffee Beans. The Gloom-shrooms normally found in the rows next to the pool were turned into a Melon-pult and an Umbrella Leaf to deal with the increased Bungee Zombies further up in the setup.
You then slowly add the pool Melon-pults and upgrade the Melon-pults to Winter Melons as sun allowed. When you get to 4-10 you'll see him on the right as one of the zombies that will come through the level. They randomly populate two-thirds of the front lawn at night, and nothing can be planted on the spaces they occupy. Also, if a Grave Buster is planted on a grave as the final wave begins, zombies will still come out of it. However, if there is even one empty space on the left three columns, the grave will not remove a plant, and will spawn in the empty space.
When a Conehead Zombie comes, plant another Peashooter in that lane or replace it with a Repeater. Don't upgrade the ones on the pool; when you upgrade a Sunflower shovel one on the pool and upgrade a Lily Pad to a Cattail. Every second flag of each round, 5.5 seconds after huge wave signal appears, use Ice-shroom to stop the underwater zombies from coming out. The Jack-in-the-Box Zombie absorbs 17 normal damage shots and its appearance changes upon absorbing 9 normal damage shots before dying at 17 normal damage shots.
Since the Gloom-shrooms in the first columns of the Pool (that are commonly found in many Survival: Endless strategies) are especially vulnerable to their attacks, pay special attention to them. Try to slow it down, freeze it, or let it go a little further to about the third square from the right, then hypnotize it. The music played when a Dancing Zombie appears is not from the Dancing Zombie itself, but the Jack-in-the Box Zombie's music comes from the box it is spinning, as when the box is taken, the music ends. Use catapult plants, such as Melon-pults and Kernel-pults, as well as Fume-shrooms and Gloom-shrooms.
From there two more pool Gloom-shrooms and the Gloom-shrooms on the rows next to the pool, the back Melon-pults, back Umbrella Leaves, then more Cattails. Just pay attention, because he only comes out for a bit then he runs away, you'll know if you killed him because he drops three diamonds. A Grave Buster will remove a grave and produce a silver coin ($10) or occasionally something more valuable, such as a gold coin ($50), chocolate, a diamond ($1,000), or a plant for the player's Zen Garden. However, if a Grave Buster is planted on a grave, no zombies will begin to come out, not even on the final wave. This zombie can be useful for saving some sun for Cherry Bombs if the player hypnotizes it and it detonates around the zombies, but it will be very deadly in Endless Modes if it detonates next to plants crucial to the player's setup. The Jack-in-the-Box Zombie kills itself along with the plants in its range when its jack-in-the-box explodes.
They are also planted by the player who is playing as the zombies to generate brains in Versus Mode (see Zombie Gravestone). However, graves will not respawn on craters, and to prevent the formation of graves on Survival: Night modes one must completely fill the fourth to ninth column with craters (this is only possible with a recharge hack, since it takes less time for craters to heal than the recharge of about 30 Doom-shrooms, even when using Imitater, the player can place up to 5 Doom-shrooms (10 with Imitater)).
In the absence of Gargantuars or Zombonis, placing a Garlic in each of the two rows beside the pond when a wave of Zombies come might also be a good idea. Alternatively, plant it in the second leftmost column as a single Gloom-shroom will be enough to kill any Digger Zombie.
Finally, add in the rest of the upgraded Fume-shrooms in the pool, more Umbrella Leaves, and then Magnet-shrooms that were upgraded to Gold Magnets to catch coins. If there are fewer than five graves at the start of each small wave, it is possible for two gravels to appear, with one slightly delayed behind the other.
However, in the DS version, much like the Zombie Yeti, as it escapes after a short while, the Jack-in-the-Box Zombie will explode after a short while, so the best thing to use other plants (such as the Gatling Pea and Torchwood) to deal with the Jack-in-the-Box Zombie. When there are Digger Zombies, plant Gloom-shrooms at the second back column and leave the first back column blank. Once hitting about flag 20, start adding in the Ice-shrooms and then pumpkining them as the amount of Gargantuars had by then increased significantly.
Plant an Ice-shroom at column seven, row two every round and wake it up five to six seconds after the huge wave warning to stop the underwater zombies.

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