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02.01.2016 admin
There’s controversy, just like everything else nowadays of course, on whether the 5 W’s is enough to keep you alive and the answer to that is obviously not.
They’re not meant to be the end all conversation on wilderness survival like many armchair experts make them out to be, but instead you’re supposed to take them for what they are – an easy way to remember some very important wilderness survival lessons.
Bad: Wet areas, wet or rotten wood, barren places with little wood or only fast burning brush, and setups that make a wildfire likely or easy to start. This is one of those times where your location dictates your actions, but chances are you will most likely use wood to build your survival shelter. For that reason you’re going to need to find a location with ample wood that’s suitable for shelter making. Even if you happen to be near an overhang or cave you can always use wood to make your shelter more comfortable. Pro Tip: If you do find yourself above the tree line on a mountain ridge or in the middle of an open desert you should keep moving. Using 550 paracord or some DIY bushcraft cordage, you can lash branches and trees together or you may choose to build a tent-style shelter where the wood supports itself. If you were smart enough to bring one, a thermal reflective blanket can be used as a tarp to build a shelter or you can lay it on the ground to reflect your body heat. Good: Keep an eye out for changing weather, and find or build shelter before the weather gets bad.
Bad: Large open areas, windy hills and valleys, low dips in the elevation, under lone trees or dead trees, avalanche prone areas. In warm weather you may not need much shelter at all but you may feel a chill at night, especially if you’re sleeping on the ground.
In cold weather you have to think about the weather at all times and never take it for granted. Keeping an eye on the weather will help you predict issues ahead of time so you can be proactive instead of reactive.
Good: Setting up near average sized live trees in a thick-growth forest, looking up before picking a place to bed down for the night. The term usually refers to dead trees or even large boulders that could fall without warning.
If you are in the way of a windowmaker you won’t have time to react, especially if you’re asleep. Having an encounter with bears, big cats, wolves, and moose are about the closest you’ll ever come to needing a change of pants.
If you’re not paying attention or don’t know what to look for you’ll easily set up camp right in the middle of some large animals territory. Look for tracks, scat, and territorial markers of these animals and stay far far away.
Learn about the available game as well as dangerous animals indigenous to your area or any area you’re visiting ahead of time so you will know what to look out for.
Snakes, spiders, centipedes, or really anything that creeps, crawls, or slithers around are another problem. Some insects like mosquitoes, ticks, and gnats will be more of an irritating nuisance and the worst of course would be venomous creatures like snakes, spiders and scorpions.
A good fire and some smoke will keep away many, if not most all, flying insects because they are programmed to avoid it, and you can also rub mud or certain plants on exposed skin to stop them from annoying you. There are dozens of plants that can be used, wild onion, sagebrush, wormwood, and mugwort are good plant examples. If you’re lost (or frogs are falling from the sky) and there is no water source nearby you will have to find civilization or some water source within 2-3 days.
Water you find in the wilderness will need to be purified before it’s used. If you have a fireproof container, you can purify the water by boiling, but this doesn’t remove chemicals and in fact concentrates them.
If you study up on the 5 W’s of survival for the environment you plan to be in you’ll be better prepared if you get lost or if the SHTF. Pass it on, I believe once you learn something you should teach it to someone that doesn’t know so they are better prepared and in that way the world becomes a better place.
A good Take Down Bow should only cost you a couple 100 bucks and if you take care of it, you can expect it to last your lifetime.
Legal limitations and laws are much more lax on the Bow & Arrow than they are with guns and bullets. Some pieces of a Take Down Recurve Bow Kit can be Multi-Use items – this is always a plus. Hopefully this was useful content if you are thinking about getting a Survival Take Down Bow. I have always thought a bow wood be a good addition for any survival situation, I own a compound bow and a break down bow both would be in my arsenal, though if I had to walk the compound would be a bit harder to take. After Hurricane Katrina, the police and National Guard came around and disarmed everybody, leaving them unable to protect themselves.
Every businessman in town, has his fingers crossed hoping that nothing ever happens to Obama and a defense battle plan if something does.
My thought: As far as I know all 50 states DO require a hunting permit for hunting with archery equipment (even primitive models). Just thought i would point that out so folks would know that purchasing a license is easy, but needed to stay legal. I wouldn’t want to depend on a bow for survival anymore than I would want to depend on a hand gun but, if I could supplement it with a Glock 23, then I would choose that combo over any single gun. Using a sealed box filled with sand with paper at each inch I fired a 38 cal pistol and then a 60# bow with target tiped arrow and the difference was about 4x more penetration than the pistol. I have often thought about how cool it would be to become proficient in using a bow and arrow but have never known where to start.

If you are proficient with a bow sure it would be nice to have as you can gather large and small game with it.
Hey I have a traditional longbow i use for hunting, it is only at a 40 or 45lbs draw weight and I do not believe you can take it apart and when I’ve taken it deer hunting ive had to get very close to get a good kill shot, so would you recommend keeping it with a 40 or 45lbs draw weight or get a more powerful bow?
The Sims 4 Free Download Full Game For Pc August 23, 2014 Football Manager 2015 Serial Key Download October 24, 2014 First Touch Soccer 2015 Cheat Hack Unlimited Credits December 15, 2014 Pro Evolution Soccer 2015 Free Download November 12, 2014 Plants vs. Don't Starve, a new action adventure developed by Klei Entertainment, has just received a major patch on all platforms. According to its developers, Don’t Starve is a wilderness survival game, full of science and magic. Don't Starve is a beautiful take on Minecraft's formula that ultimately left me feeling a bit too empty.
Thanks for this server, first time I have actually posted a comment, Only posted this because this is such an awsome server!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Us humans can survive about 3 hours without shelter, 3 days without water, and 3 weeks without food. You might have to use snow, rocks, metal, a cave, an old car… but 8 times out of 10 you’ll have to use wood.
If you’re deep in a forest then you’re good to go, but if you’re above the tree line in the snow covered mountains or in the smack middle of the salt flats you’ll have to look elsewhere. Those are some of the hardest places to survive and trying to shelter down in such a place will usually make your situation worse. The medium sized branches will be the main fuel on the fire, and the larger logs are for when you go to sleep or need to make a bed of coals for cooking. It doesn’t matter if you’re in the desert, on top of a mountain, lost in the woods, or hiding under a dumpster from an alley full of zombies (any Walking Dead fans around here?) you will be dealing with the weather. A 70F night feels colder than a 70F sunny day, mostly because cold air and water vapor in the air are sinking back down to the ground level and you don’t have uv rays to heat your skin. You can’t see what’s going on inside of a dead tree and a few pushes with your hand doesn’t equal the power of a gust of wind. It’s practically life changing and there’s nothing scarier than staring down a bear or knowing you’re being hunted by a big cat.
Don’t sleep directly on the ground or near rocks or rotten wood and if you see signs of big predators make some quick bushcraft weapons, keep them handy, and get the hell out of dodge. Make a point to know the location of the nearest water source, even if you don’t plan to be anywhere near it, and have a way to collect and purify it. Having a lightweight and simple to use water filter such as a lifestraw or sawyer will purify the water of chemicals and bacteria.
I personally think that anyone who has an interest in primitive survival skills or modern urban survival should seriously consider purchasing a good Bow & Arrow and become proficient in using it. Most new carbon fiber arrows (ultra light weight) have a tip that accepts different screw in arrow tips. You never know when you might need the convenience of a weapon that is silent & deadly. I remember the Martin Luther King riots in 1968 when the zombies burned a hundred buildings and tried to get into everybody’s house. You don’t have to mess with paperwork and permits even though in the right hands the Bow & Arrow is equally as deadly. The player will control Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. It provided me with dozens of exhilarating brushes with death, but padded those unforgettable moments with long stretches of tedious busy work. The moment I landed in my randomly generated world I was struck by an immense appreciation for the paper-cutout graphical style and whimsical presentation. Time spent battling shadow creatures, building a farm, and ultimately an inevitable death are rewarding once they get going, but failure to recognize success robs them of meaning, and there's a long period of doldrums at the start of every new game. It’s a good idea to carry a small hatchet and a foldable saw in your bug out bag, that way you have options. Before you go to bed throw a few large logs on the fire and it will smolder all night, otherwise you might wake up to nothing but ash and have to start all over again. If you need a certain tool but it broke or you forgot to pack it for instance, simply make a new one out of wood.
If you have no shelter and thin clothes you’ll be happy to see the warm sun come up the next day. Brings a coat and a change of pants (pants that zip off into shorts are awesome) with you and if possible find shelter at night. Build or bring a thoroughly insulated shelter that can block the wind and rain, and hold in heat from your body and a fire at the door.
You can also burn many plants or even animal dung to repel insects, much like a bushcraft citronella candle. The less you have to deal with this stuff the better – especially if things get messy. They can also be lashed to a longer shaft and used as a larger spear for big game such as wild pig.
Mine was purchased a long time ago, but you could probably make one easily with some yarn and leather strips.
It's the type of game where you can spend hours mining the environment, outfitting your character, and fortifying your home base, only to have your slice of paradise shattered by a terrifying, nearly-unstoppable shadow beast invasion.

Like a popup book from the mind of Tim Burton, the gothic-inspired look makes even the most benign shrubbery seem threatening.
While I appreciate the world, atmosphere, and mechanics, I can't help but wish that there was a light at the end of Don't Starve's dark and lonely tunnel. All creations copyright of the creators.Minecraft is copyright Mojang AB and is not affiliated with this site. Wear loose clothing, bring a hat, drink as much water as you can spare, and try to do most of your work or traveling around dusk and dawn.
With a little practice, you can easily make your own arrows using wooden dowels or even natural found wood and plant shafts. I’ve got half inch bars on the windows, cage reinforcing on the doors and a gun within 3 seconds of my right trigger finger at all times.
It's a roguelike at heart, meaning that death is inevitable, and once you die, it's truly game over. This atmosphere of a child's storybook gone awry is aided by a novelesque menu system and comically blunt bits of story.
If you have a flashlight you should travel as long as possible at night and sleep in the shade during the day. I practice flint knapping regularly so that if I was ever in a situation when I need to make my own arrow points I would know how. Even if your bow is damaged or broken in a survival situation or stolen in a bug out situation, you can make a bow as long as you have a nice strong piece of cordage. The population has shrunk down to 75 thousand people and the scumbags leave at the rate of 4000 per year. You don’t have to deal with space taking large sweeping curved limbs that can also be difficult to handle, Plus, straight limb bows are more accurate than recurves.
The visuals are accompanied by a carnivalesque soundtrack that, while immediately catchy, lacks any sort of variation and quickly led me to switch it off and search for my own creepy music to play in the background. However, the updates were more significant than we initially realized, so it has been rolled back to the original version. I’m sure there are some more multi-use features but these are the few I could easily think of. Klei Entertainment's stylish take on Minecraft's formula through the lense of a roguelike drops you into the gorgeous wild and immediately abandons you to figure out how to survive on your own.
The gameplay cycle is simple: explore the world and gather materials during the relative safety of daylight, survive the night by crafting a fire and consuming some food, repeat. I would love to hear any ideas you have on the subject of Multi-Use with a Bow and Arrow Kit. Some adventurers will view this freedom as a liberating canvas on which they can express their patience, creativity, and bravery, but this complete lack of direction or goals beyond simply staying alive prevented me from ever really bonding with Don't Starve. And while there's a fair amount of mundanity associated with that, those efforts culminate in desperate and tense struggles for survival. In one game I found myself low on supplies and pursued through the woods by a horde of vicious spiders. Realizing there was little hope for escape, I threw caution to the wind and started a nearby tree on fire. Of course, a few minutes later my sanity meter drained due to my character's exhaustion, and my weakness gave a laughably weak frog the perfect opportunity to chisel the rest of my health away. It was a fair death – I could've prevented it by doing more mentally stimulating activities like crafting science items like lightning rods – but what bothered me about it is that I was left with nearly no recognition from Don't Starve itself. Unfair deaths do happen, and some of mine had to do with not being able to pick up a life-saving object that was right in front of me. The thing about forests is that there are lots of trees in them, and there's often times no angle from which an item becomes clickable.
When running low on health and chased by one of the world's many creatures, this hiccup becomes the difference between life and another 30 minutes of repetitive scrounging. The only real breaks in the cycle are bits of more focused challenges in the form of portals scattered throughout the environment that transport you to smaller, mission-based adventures.
Usually they revolve around using a dowsing rod to scour the environment for specific items, all while a tougher crowd of enemies try to devour you.
These help advance the sparse, yet interesting narrative, but completing them dropped me back into the dangerous wilds without the sense of accomplishment I so desperately craved.
What always gives me pause when considering starting a new adventure is that the first 30 minutes or so of each new play session is an extremely dull, repetitive experience.
Sure, every time I come back having gleaned more knowledge on the inner workings of the crafting system or the behavioral patterns of certain creatures, but my character has not only lost all his worldly belongings, but forgotten how to craft advanced items.
The process of re-teaching him reminds me of the way I slog through the opening boredom of Tetris or Geometry Wars in order to get experience those final few moments of frantic survival.
Whether that comes from bigger random events or multiplayer or different character abilities doesn't matter, but Don't Starve needs some factor to make the penalty for death feel more like losing progress and less like having to spend a half hour in purgatory before anything meaningful happens.
Klei has promised to deliver substantial updates over the next six months, and I'm definitely curious to see what new content it can incorporate – and if it can make the opening less of a lonely trudge.

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