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Wolves, commonly known as dogs when tamed, are a type of tamable animal mob that will most often spawn naturally in Taiga Biomes. Tamed wolves will only attack mobs that are attacking or were attacked by its owner, while wild wolves will naturally attack Sheep, Rabbits and Skeletons. You can tame a wolf by right clicking it with bones, and it could take anywhere from 1 to 6 bones.
If you shoot an arrow straight up and hit yourself in a previous version of Minecraft, your own tamed wolves will attack you. Tamed wolves will keep their tails up high if they have full health, and down low if they are low on health, because the angle between their back legs and tail is how much health they have. By editing The Minecraft Wiki, you agree to license any text you add under the Creative Commons Attribution-Share Alike License 3.0.
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Nice job , I would suggest looking up some shading tutorials so the skins don't look so flat. This article is about multiplayer experiences and content and is not considered integral to the main experience of Minecraft. PvP mechanics are rather simple; one player attacks another player until the target their health depleted, defeats the attacker or manages to escape. It is to be considered that the mechanics of PvP can be adjusted with Plugins (such as MCMMO and Factions).
As stated before-hand, PvP is generally fought with Swords and Bows (at least one Arrow is a requirement in order to use the bow), with their respective items, power-ups, uses, etc.
Swords are the main weapon of choice for combat, however, any axe can still do substantial damage.
Flint and Steel is a popular choice among "PvPers;" granting the player the ability to set an opponent on fire without the use of enchantments. Water and Lava buckets can be used in a wider area of circumstances and affect a larger range than fire. Depending on the type of player and their preferences, each player's style of combat is different. If a player knows an area particularly well, they can be capable of leading other players into environmental hazards such as lava or pre-set hazards.
Defensive strategies vary from offensive strategies as players using defense are typically the underdog in a given situation. A player can use the trapping situation defensively by hiding out near a hazardous area and forcing the chaser to come to them. Bows are very resilient and can be used in a quick manner (but not at spamming speed) to deal damage to a player in a defensive manner.
Quick escape strategies usually rely on enderpearls to create a distance between two players. Team combat can be unfair on almost all occasions unless the server distinctly separates players into teams to fight against each other.
If any given player is pitted against a group of players, they can easily ganged up on and taken out with relative ease. Fighting against groups of three or more can be nearly impossible as just about every offensive strategy becomes obsolete. If a player has any given distance between team members, they can use a wide range of strategies to fight one to two combatants at once. A group of players can easily overcome a single player due to the sheer numbers and pure chaos. Note: Using a group to take out a single player is incredibly unfair and can ruin another player's experience. If attacked, all nearby wolves, including the attacked wolf, will turn into aggressive wolves, meaning their eyes will turn red and they will attack you. Tamed wolves can be right-clicked to alternate them between sitting and standing: When sitting, they will stay in the same place unless their owner is attacked, in which case they will teleport to them. Black particles will appear each time you feed the wolf a bone, except for the last one, when you have tamed it, in which case there will be heart particles.


Player, that is defined by two or more players entering combat with each other at the same time.
Armor is not completely necessary, but can give any player a better chance at defeating opponents. Swords are preferred as they require far less materials to make and frequently do more damage per upgrade, as well as having the ability to block. A tier-one golden apple is great for healing small amounts of health as well as giving the player a temporary health boost. Fire can be used as a good substitute for poison, damaging the player as well as their armor. However, potions are more difficult to obtain and may not be available on certain PvP servers. This mainly revolves around finding one central target and following them until the precise moment the player deems fit to fight. Defensive strategies also apply in chases between players and situations where the player has low health. Bows can be used if an opponent has a disadvantage in terrain, such as being downhill or in water. The basic concept of this is to get a player that is following you to switch their target or train of thought to another situation. If a player is able to get to a desirable area, they can use enderpearls to abscond to a higher area and surprise the foe with arrows.
Against two players, offensive techniques can still be used but may be rendered ineffective. The best chances of survival lies in the player actually escaping from the enemies' sights. If the players are still in groups, set up your own hazards that can affect multiple party members.
Rushing is the preferred method as this can lead to allies attacking the single opponent at once, dealing massive damage.
Team is a very common thing for PvP minigames, such as Team Fortress parody maps and 'Minecraft Capture the Flag' minigames.
If all players leave the game, when they come back all aggressive wolves will become passive again, though the aggressive texture remains and they cannot be tamed. You can breed them by feeding 2 adult wolves a piece of any type of raw meat (Including Rotten Flesh). All creations copyright of the creators.Minecraft is copyright Mojang AB and is not affiliated with this site. PvP is essentially an extension onto PvW mechanics, and is similar to fighting mobs, excluding strategy and knowledge. They are also capable of changing mechanics in slight or extreme ways, such as damage dealt with specific items. The second-tier golden apples (Super Golden Apples, Notch Apples, GG-Apples, etc.) are the most useful.
However, fire can become difficult to avoid if used incorrectly and can cause damage to the user. Potions can easily replenish health and restore it faster, with a drawback of having to consume the potion, as well as being incapable of stacking.
Also, depending on the stats and possessions of any player, combat can be altered and a player's tactics to combat this may have to be different. This can be very helpful in free-for-all situations and can give any weaker player the upper hand. Bows can easily do equivalent damage as a sword without the risks of taking unnecessary damage. Trapping is commonly paired with fleeing techniques to force the opposing player to follow them into their trap. Players can also escape up ladders and other hard-to-reach areas while using the bow to delay and damage opponents. If a player is fast enough, it is possible to run to opponents into each other and have them struggle against the other. A simple tactic would be to lure players into a more desirable area or trap to delay them or kill the other, leaving a single enemy to face off against.


Players can also split into teams to ambush a player, or can split up and ambush them still. Team strategies are a mix of all types of combat, both groups and single-party members, as well as offensive and defensive. If you hold the meat within a certain range of a wolf, it will rotate it's head and beg for it, and it is then that you can feed it the meat to engage Love Mode, when heart particles will appear. PvP is generally a well received mechanic, despite causing numerous occasions of frustration among groups of players. This can be used to escape a fight, avoid or catch up to other players, or reach a better vantage point for using the bow.
Second-tier golden apples heal all health through regeneration, healing all damage almost instantly. When used correctly, flint and steel can easily level the playing field against over-powered foes. Potions with negative effects, such as poison, can cut a player's health down quickly depending on the type, as well as bring status effects onto a player. If a player is capable of hiding until the target takes a sufficient quantity of damage, they can easily take out a much stronger opponent. Escape combat can not only be employed in an offensive manner, but as a defensive resort as well.
Because of the bow's flexible enchanting list, bows can be altered to provide many effects that a sword can but from a distance. Terrain such as water can assist ranged fighters by creating a distance between them and their targets, as well as forcing another player to climb up-hill to reach you.
Fire is one of the more typical hazards; if an opponent is charging at a player, fire can be set behind the player if they are capable of turning around quickly. Mobs can also be used in a similar method, forcing a player to distract themselves with mob-combat to where the player can make a hasty escape. Despite bows being used in distance situations, they should be used sparingly as three or more foes can easily get their target confused. Tamed wolves can be fed any type of meat to heal them, and while untamed wolves can be fed, only tamed wolves can be bred.
It has been used in many popular mini games such as Hunger Games, Hide 'n Seek, and spleef. Similar to dying normally, when a player is killed by another player, any items in their inventory are dropped unless the keepInventory rule is on. Armor, in a way, increases a player's health, giving them the ability to last longer in a fight. These apples give the player a moment of near invincibility, as well as Resistance, Fire Resistance, Absorption, and a small replenish of Hunger. Slash potions are best when used on groups of players or when the user can easily avoid them. If the target is headed into water, avoid following unless equipped with ranged weapons, as the target may be trying to slow your team down and pick them off as they chase them.
The battlefield can quickly become chaotic if groups of five or more are assaulting each other; so it is best to pick out a single target in one vs.
Similar to swords, the greater a material that is used to create the armor, the more durability is added and damage reduced.
Unlike fire, however, slash potions have a larger range of effect but work differently depending on the area hit. Bows can be used to assault opponents from afar, as well as attack opponents attempting to escape from you. Water can be placed down to create distance for a player to escape quicker or turn the tables and switch strategies.



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