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14.09.2014 admin
Hi all!It took one month to build this gigantic pirate lair lost in the seas of the Caribbean.
I had to download this map from someone else becauseA your download didn't work, I'm not sorry.
We Use this map for our Minecraft Siedler-Server Projekt and for Youtube Videos, is that ok ?
The plot of the game states that in near future when World War 3 has left the earth ruined. We have assembled a small team, and are in the early stages of prototyping Subnautica gameplay. Subnautica aims to elicit a feeling of experiencing the unknown: A sense that you are exploring an untouched world, not knowing how far, or how deep you can go. Every week, we will be releasing new Subnautica concept art, screenshots, design proposals, technical details, plans and progress.
Close Encounter is one of the first pieces of art Cory created for Subnautica, and is Charlie‘s favourite. I will remove the signs and replace the cannons with custom plugin ones, but I will give you credit, and, if the server takes off, give you some perks.
Mais je ne peux pas parle beacoup de francais (seulment un peux), pas meme correctement (toute les temps).


We are Unknown Worlds, the developers of Natural Selection 2, and Subnautica is our new project. The first in-game art assets are being created, soundscapes are being recorded, and animations are starting to slither, turn and swim.
The underwater environment will invite you to construct submarines and develop your equipment in order to reach its far flung and diverse corners.
We hope everyone in the Unknown Worlds community, and new faces, will be interested in giving feedback, sharing ideas, and participating in development.
You can find out all about these releases via Twitter, Facebook, Google+, Reddit, and more. Control Room is a concept that has served as reference for our first submarine interior prototypes.
Lava Zone hints at an environement they may not necessarily be entirely friendly towards a player’s submarine! Follow Subnautica on Twitter, subscribe to the Subnautica YouTube channel, and like the Subnautica Facebook page to receive updates on new reveals as they come. Im planning to add mods that adds more mobs etc, and I would love to use your Pirate Island on my server. Subnautica will combine elements of role playing, sandbox, exploration and cinematic games to create a unique experience, the genre of which we do not believe has yet been invented.


We have created a rich library of concept art, and set about designing and iterating on core elements of gameplay. Decisions you make about vessel layout, capabilities and structure will affect your ability to navigate hazards and enter the domains of creatures; the likes of which your imagination has never conceived of.
Close Encounter points to one of the most important aspects of Subnautica play: Interaction with impossibly diverse and fascinating creatures.
Steve has spent time ensuring that we can achieve the shiny, high tech look and Charlie has been considering how interior construction systems will work. The submarine in the concept is indicative of the design style that some of Subnautica’s vessels will adopt. Subscribe to the Subnautica mailing list to be notified when we are looking for playtesters.
This game has good 3D graphics with well sound effects which will horrify you as well as excite you.




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