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The pool has less zombies but there are Dolphin Rider Zombies and underwater zombies that get past the frontmost plants. Cob Cannon - Cob Cannon launches explosive corn cobs to the zombies when clicked, making it one of the most important plants in this survival game along with Gloom-shroom. Spikerock - Spikerocks protect plants from vehicles and Gargantuars and take 9 hits from them. Gatling Pea and Torchwood - Gatling Pea does a lot of damage and Torchwood makes it even better. Pumpkin - Pumpkin can protect a plant inside it except the Cob Cannon that takes two spaces.
Jack-in-the-Box Zombie - Although this zombie's health is not so high, its jack-in-the box can explode at any time and destroys plants. Giga-gargantuar - This zombie is similar to Gargantuar but has twice its health (300 hp) taking 4 instant kills or cobs although 3 instants are enough if your defenses are strong enough. The main problem here is that the outer lanes are weak to Giga-gargantuar and the pool Gloom-shrooms can be destroyed by jack explosions. Four Cob Cannons can safely be placed at the back of the pool, allowing space for other plants on the ground. Survival: Endless set-ups with six or more cobs use constant timing of Cob Cannons in pairs. A 10-cob timing every 7.2 seconds can hit Balloon Zombies and Catapults before they attack.
Copyright © 2015 Caroldoey, All trademarks are the property of the respective trademark owners. This is not the best setup because there are always better strategies out there that has much more simple strategy and is much more manageable than this. This is the result of my attempt to see how far can I really go when it comes to using a cobless setup on Survival Endless. I dedicate this page to draco89123 who really did a very good guide and helped me every step of the way. This is a Laddered Setup which means i used ladders to make certain plants immune to certain zombies that would normally bite the pumpkin.
Slow Paced rounds are rounds with Gigas or gargantuars and the next wave arrives much later as compared to fast paced rounds . Glooms at F2 and F5 are both not safe against Zombonis, Football Zombies, Jack-in-The-Box Zombies, Gargantuars, Giga-Gargantuars and Pole-Vaulting Zombies. If Slots F3 and F4 are both empty, then you no longer need to worry about Dolphin-Rider Zombies. Slots E1 and E6 are both not safe against Football Zombies, Gargantuars and Giga-Gargantuars. Overall This Setup cannot really stand on it's own and others would initally refer to as a "weak" setup.
My Goal for this Page is to be able to compile all the strategies i use that makes this setup a "damageless" setup which means None of the plants can be damaged in whatever possible way thus eliminating the need to bring Fume Shrooms and Gloom Shrooms. Since This Setup Revolves around Instants Here's a few important information about the Setup. Low - These Zombies can be ignored and a round that is full of them are considered "Bonus Rounds". I can only say stuff based on my experience on using cobless setups that i used so i hope this helps you out. This is one of my favorites and since i can still apply the strategy here even after improving on some things based on how i handle a setup. First of all,if you had seen all the setups that i had studied you will notice a lot of similarities.all rounds that has no giga, jacks and football zombies are all called "bonus rounds" . On rounds with no zombonis and jacks, flowerpot + puff shrooms are enough to delay football, gigas and gargs.
Can be used if you're feelin lazy and there are no gigas and probably zombonis and if you feel that you have sufficient number of twins on your field,. With 7 Extra Spaces to choose from, you may add as much as 7 twin sunflowers depending on how much sun you need and how risky are you when it comes to gambling if the next round is a bonus round or not.


Diggers can somehow damage the plants placed on the four empty spaces at the back while dolphin-riders can damage the plants placed on F3 and F4. Sometimes it is very distracting to see Many Suns scattered around the lawn and sometimes they can cause some errors. Although possible, slot A3 may be used as spot for an extra twin sunflower, just be ready to face the consequence of losing one safe ice shroom slot. The Ladder from a ladder Zombie enables zombies to bypass certain obstacles and plants which causes them to simply "walk" over a laddered Plant. By Placing Ladders on a pumpkin you can make a certain plant immune against most zombies that would normally Bite the pumpkin and this can dramatically reduce pumpkin maintenance. However you need to be careful because they are always accompanied by other Zombies as well and you should also keep your whole setup safe. This Gloom that has a laddered pumpkin and is actually enough to handle Imps and since it is placed one tile away from the leftmost tile then it can also eliminate digger Zombies without being touched by either Imp or Digger Zombies.
Since All 4 of these Plants have Ladders, then Imps will only walk over each of the plants without biting any of these plants which means you can now ignore the pumpkin maintenance of these plants which can really help you focus on other strategies for the setup.
Plants can still be hit by Catapult Zombies even if they are in a Laddered Pumpkin so an Umbrella Plant will Solve The Problem. You only need 2 Glooms to defend the leftmost part of your lawn against everything except Zombonis, Baloon Zombies, Giga-Gargantuars, Gargantuars and Jack-in-the-Box Zombies. I suggest doing this half-your-setup-at-a-time so that you can still keep half of your setup safe while you ladder the other half. You may skip the umbrella plant and reserve it for the next round if you really need that extra 1 slot. Very tricky to Setup because you need to plan a certain setup and see when you can somehow transition from a non-laddered Setup to a Laddered one.
Sometimes you may need more than one round to rebuild your setup so i suggest only laddering the first 4 plants first then look for another chance to add the next few plants you want to place a laddered pumpkin as well.
I recommend doing the transition at a much later stages ( flags 30+ ) because more ladder zombies appear and this gives you more chance to ladder your plants ( recommended for setups that uses more than 8 laddered plants ). Always have a backup setup in case you fail to completely ladder the plants the way you planned it. Placing an umbrella plant on an empty laddered pumpkin will cause the umbrella plant to be planted inside the laddered pumpkin.
Placing any mushroom on an empty laddered pumpkin and then waking it will not remove the ladder on the pumpkin.
Placing an ice shroom and waking it up will cause the ladder to be removed the moment Ice shroom vanishes.
Placing a squash and let it squash will cause thhe ladder to be removed the moment squash vanishes, just like ice shroom. Be creative on using garlic in order to keep your pumpkins away from other zombies that may bite them before they are laddered. In order to compensate the DPS for all rows, this Setup used 4 slots dedicated for Doom Shrooms.
Doom Shrooms will hit almost everything located on the columns F to I and even the rightmost spot where they spawn and will boost DPS on all lanes . You may use Pumpkin to keep the Doom shroom safe for a short period of time but i really do not recommend stacking up doom shrooms because they are at a very dangerous spot. Squash + Doom Shroom combo works wonders for me - you use squash to kill the zombies around the lilypad and you plant the Doom shroom while the squash is in mid-air .
Any of these strategies will make sure the rows 2, 5 and 1 are safe against Zombonis, now since row 6 is already safe against Zombonis then the Setup is now safe against Zombonis.
In here we can clearly see that Jacks will explode and they are most likely to explode even before reaching the end of the lawn. One way to handle Jacks is By using Ice Shrooms, Depending on your Setup then the timing for Ice shrooms May vary but as you can see, I time the cofee Bean In a way that The Ice Shroom Activates at a time where the jacks are at a safe distance where they cannot blast the gloom and at the same time they can still be hit by the Glooms.
Another way is by using Doom Shrooms and that's where the 4-Slot Doom Shroom Strategy helps in clearing out most of the jack-in-the-box Zombies that appear every wave every 50 seconds. There are tons of creative ways to deal with jacks in a cobless setup formation and sometimes you just need to experiment a little.


Ice Shroom, Doom Shroom, Puff Shroom, Flowerpot, Spikeweed, Fume Shroom, Cherry Bomb, Squash, Spikerock, Pumpkin and Garlic. This guide explains about the plants needed, strategies against zombies, and set-ups for Survival: Endless. This survival game starts with less zombies, then gets more difficult later on with more zombies. The backmost column is where the Diggers come out and Catapults throw their basketballs, the 3rd and 4th columns is where the Imps are thrown, and the front three columns is vulnerable to most zombies. This may seem powerful, but later on, there are lots of zombies, while shields and vehicles block the heat of Torchwood from hitting other zombies. At the start, many sunflowers are needed to get sun to build your defenses, but when you have finished building your defenses, you only need to keep some Twin Sunflowers.
Spikerocks can stop them, but since there are many of them, you also need Cob Cannons and Gloom-shrooms. This is the problem when there are Gloom-shrooms in the pool, so try to replace them immediately right after losing them. Two Gloom-shrooms at the 2nd column from the back can kill Digger Zombies together with Imps.
Since this zombie has a higher health, you need Cob Cannons and instant kills against them. I replaced Ice-shrooms with Fume-shrooms to protect the Gloom-shrooms in the pool from jacks and prevent inner row Gloom-shrooms from being smashed by Giga-gargantuars. Protect the front pool cobs from underwater zombies by using Ice-shroom before they come out. The timing can take down dolphins before they can jump over a plant and diggers if timed accurately. I will do my best to explain every single strategy that was used in order to make this setup a "damageless" cobless Setup.
I suggest not doing the transition on rounds with Giga-gargantuars, Gargantuars, Zombonis and Jacks. They are simply one of the reasons you might actually fail at survival endless because they explode while destroying plants at a certain radius around it. These walking crushers of doom can Tank Huge amount of damage and can just crush whatever it is on their Path.
The front two columns are vulnerable to jack in the box explosions, where the Gloom-shrooms are usually placed. A 2x3 area of Gloom-shrooms in the pool heavily damage the zombies, and are also used at the second column for Diggers and Imps.
With one Gloom-shroom in the 2nd column from the back and no plants in the 1st back column, Digger Zombies die before reaching a plant in the 2nd column.
Cobs should be launched between the 7th and 8th columns when there are Gargantuars to prevent Imps from landing on the Winter Melons. The 3rd column from the right is safe from jack explosions, but Dolphins usually jump there.
If you need to repair Pumpkins more and use instants frequently, you'll need 5-6 Twin Sunflowers. You may also use Cob Cannons or Ice-shroom in areas without Umbrella Leaves but make sure to be on time. The 5th and 6th columns from the left are safe places for plants like Cattail but underwater zombies can come out there, so protect that area with Pumpkins, or use Ice-shroom 5.5 seconds before they appear. If you use Cob Cannons, you rarely need to repair Pumpkins and use instants, so you may only need 2-4 Twin Sunflowers.




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