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Start with Sunflowers, Cattails in the middle of the pool, Tall-nuts in front of Cattails, and 4 Cob Cannons at the back of the pool. Unlike regular levels, the player is allowed to freely choose different seed packets to defend against the zombies every one or two flags (for normal and hard versions respectively) to continue building up their defenses. Blovers can also work, but the player has to pay extreme attention in order to avoid letting a stray Balloon Zombie slip through.
The Survival: Fog and Survival (Hard) levels also introduce a new Trash Can Zombie in the Xbox Live Arcade, PlayStation 3, and Nintendo DS versions of the game.
This time, the player plays in the Pool and attempts to survive as many waves of zombies as he or she can, choosing new seeds every two flags. Alternatively, (depending on preference) the player could use Potato Mines and Imitater Potato Mines combined with Cattails to hold the zombies back while he or she saves up to go straight to Winter Melons, Cob Cannons or other powerful plants.
This mode also introduces the Giga-gargantuar, a red-eyed version of the normal Gargantuar that has 300 health; enough to take four instant kills worth of damage before finally going down, which means it has double the health compared to the Gargantuar. In all Survival Modes, a Trash Can Zombie occasionally appears, but only in versions which include the Trash Can Zombie. After completing nine of the ten survival levels, the music tune that is played after beating a level changes. When the player loses, the losing message says, "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!" instead of the regular "GAME OVER". Zombie Bobsled Teams do not appear in Survival Mode, even though Zombonis still leave ice trails.
Zombonis and Gargantuars (along with Imps) do not appear before the player beats the fourth and fifth flag, respectively. Survival Mode, Quick Play, and the Zen Garden are the only game modes that are not unlocked from a present.
Although this mode cannot be accessed until after Adventure Mode is finished, it is possible to use the Limbo Page hack and select Page 0, which is essentially the Survival Mode menu.
Each plant costs a certain amount of sun to plant, limiting the number of plants you can place on the lawn at a time.
Sun is obtained from sun-producing plants, such as the Sunflower, Twin Sunflower, and Sun-shroom and falls from the sky every ten seconds when it is day-time. Produced by Sunflower, Twin Sunflower (in groups of two), by Sun-shroom grown to middle size, a Toadstool swallowing a zombie, a Moonflower powered by one or three (two sun are given at once) shadow plants next to it, or a Gold Tile.
It can also be produced by shoveling some plants with the Shovel refund upgrade, providing 25-75% of the plant's original sun cost.

Free plants will never drop tiny sun, as they do not cost any sun to plant, and plants before Last Stand waves are started will instead reward 100% of the original cost, regardless of already existent sun refunds. In Survival: Endless, the sun cost of each upgrade plant will increase by 50 for every one of those planted.
If there are Zombonis or Gargantuars, make sure you have a lot of Spikerocks to stall the Gargantuars and kill the Zombonis. For each wave of zombies passed, their plants and their sun bank remain unchanged, but any lost Lawn Mowers, Pool Cleaners, or Roof Cleaners will not be restored. The zombie concentration is effectively the same as in Adventure Mode levels, so these levels should be pretty easy. This time, the player must survive ten flags (two flags per wave), with the zombies changing every two flags.
At first, the zombie density is the same as in the Hard modes, but it quickly starts increasing until it exceeds that of Column Like You See 'Em.
None of these are accessible without the Limbo Page, and it is still unknown why these were cut from the final game. Zombies series that the player needs to build up their defenses (and zombies in I, Zombie). Zombies, the player can also get sun from zombies (Last Stand levels) and vases (Vasebreaker Endless). Zombies 2, sun can also appear from tombstones in Dark Ages, Gold Tiles in Lost City, and vases in Vasebreaker.
Sun Bean also has sun producing effects but despite the other sun producing plants, it does not directly produce sun. Instead, they are supplied with plants that come up from a conveyor belt, which do not cost any sun.
The maximum amount of sun refund possible without purchasing with real money is 50%, and an additional 25% is available for USD $3.99. For example, the player's first Cattail will cost 225 Sun, but their second Cattail will cost 275 Sun. When a Conehead Zombie comes, plant another Peashooter in that lane or replace it with a Repeater.
Don't upgrade the ones on the pool; when you upgrade a Sunflower shovel one on the pool and upgrade a Lily Pad to a Cattail. Every second flag of each round, 5.5 seconds after huge wave signal appears, use Ice-shroom to stop the underwater zombies from coming out.

After each wave, the player is allowed to replace their chosen seed packets with others if they wish to do so.
In addition, upgrades for plants get progressively more expensive; for every upgrade plant that is on the screen, additional upgrade plants of the same type cost an additional 50 sun. Players can also play other Survival: Endless levels through the Limbo Page, but only on the PC version of the game. The player can only choose four plants. This is the only version of Survival Mode that features the Giga-Football Zombie, the strongest zombie from this version.
Also, upgrade plants cannot be planted unless the plant of which they are an upgrade of has already been planted, even if you have enough sun for them.
Sun Bean causes the zombie that has eaten it to burst out tiny sun for every damage it takes. If the sun bomb is tapped while it is still purple, any plants or zombies nearby will take damage and the player will not be given any sun. At the end of the first completion of each Survival level, a trophy is received with a diamond, along with gold coins for any remaining Lawn Mowers, Pool Cleaners, or Roof Cleaners. Winter Melons and Pumpkins are essential here, and both Cob Cannon and Gloom-shrooms are a must in almost all builds. The only plants that do not cost sun to plant are the Puff-shroom, its aquatic counterpart the Sea-shroom, and Imitater versions of them; and in Plants vs. Instant kills are very good here, although not completely necessary with the Cob Cannons, and zombies come in such droves that playing a half-hour of this will earn the player maybe $20,000 or $30,000 if he or she only clicks half or a third of the coins, given that the player is at least fifteen waves in.
Zombies 2 also includes Iceberg Lettuce, Grave Buster, Hot Potato, the first Tile Turnip you plant, Stallia and Gold Bloom. The high number of zombies also has the effect of generating many diamonds in a short time; at its best a diamond may appear every four to five seconds.
During the Night, Fog, and Dark Ages levels, sun-producers are the only way to obtain sun, so some of these plants must be planted to obtain more than the starting 50 sun. Sunflowers produce a normal sun, Twin Sunflowers produce two normal sun, and Sun-shrooms produce small sun until they grow, after which they produce normal sun, growing once more to produce big sun in Plants vs. The normal modes last five waves, Hard modes last ten flags (two flags per wave), and Survival: Endless keeps on going indefinitely until either the zombies reach the player's house or the level is restarted.

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