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07.03.2015 admin
Survival: Endless is a Survival Mode level that is set in the Pool which has an unlimited number of flags.
The basic idea of Survival: Endless is that seemingly an unlimited number of zombies are attacking in an onslaught to take over the Player's House.
At 107,374,183 flags, only Flag Zombies will come, and no zombies will be shown in the seed selection screen, until flag 214,748,364. A good setup is plenty of Cob Cannons, a column of Winter Melons three squares from the house to slow down the zombies, a column of Gloom-shrooms in front of the winter melons because Imps usually land there and they can get rid of them. This build is almost automatic and can handle all zombies except for Giga-Gargantuars without using any instant-kill plants like Cherry Bombs or Cob Cannons.
To overcome potential damage from these annoying Jack-in-the-Box Zombies, five Twin Sunflowers are used.
Pumpkin absorbs 72 bites and its appearance changes at 24 bites and 48 bites before being swallowed at 72 bites. Pumpkins are excellent on later levels, where the player needs to conserve as much space as possible. Do not put plants that are supposed to be eaten into a Pumpkin, such as Garlic or Hypno-shrooms. Try to plant them on every plant except for Kernel-pults that you will upgrade into Cob Cannons, Spikeweed, Spikerock, Garlic, and Hypno-shroom.
When facing Gargantuars, put a Pumpkin around the plants in the third and second row so they are protected from the Imp.
These are also very useful in Survival: Endless because they are excellent space savers, and can be used to protect your more valuable plants (Winter Melon, Gloom-shroom, Twin Sunflower) from zombies. Pumpkin can also be used effectively for the Ladder Zombie strategy, which is pretty straight forward, get Ladder Zombies to put ladders on your main offensive plants especially Gloom-shrooms on the second column. Pumpkin, Saucer, Jack O' Lantern, Pumpkin Witch, and Smashing Pumpkin are the only plants based on pumpkins. Pumpkin has a second degrade that can only be seen in the "reanim" folder, where the game stores its images. Pumpkin's Suburban Almanac description references Renfield, a pumpkin in the 2007 game Peggle, another game by PopCap Games, as his cousin.
Pumpkin is one of the two plants without "real eyes," as its eyes are simply hollowed out of its shell. A Puff-shroom is too small for a Pumpkin, but when it shoots a spore, the spore somehow passes through the Pumpkin's shell and still damages the zombies, which is unusual, though it could be going out through the Pumpkin's holes.
When a Pumpkin with a plant inside is squashed, it will have a flattened animation of the plant above a flattened Pumpkin instead of a flattened version of the plant in the Pumpkin.

A Starfruit lies on his back if he is less, but if a Pumpkin is added, it will stand up (as he would otherwise be completely concealed within the Pumpkin).
Bungee Zombies cannot take Pumpkins if they are surrounding another plant, except Lily Pad and Flower Pot. Pumpkin cannot be planted on Sea-shroom and Tangle Kelp because they are aquatic plants, but they can still be planted on Cattails, because it is the upgrade for the Lily Pad.
If a Chomper is in a Pumpkin, when the Chomper sways to the right, its lower lip seems to go through the Pumpkin. Pumpkin prevents plants such as Gloom-shroom and Squash that are behind it from hitting zombies in front of it, as the Pumpkin has a slightly larger hitbox. Putting Pumpkins on plants is almost always advantageous, except when Zombonis, Catapult Zombies, Gargantuars, or Giga-gargantuars appear; putting a Pumpkin on the front plant actually increases the chance of it being squashed. The player has to hold off the zombie hordes for as long as possible, resembling the military act of laying siege to a castle. To minimize chances of damage from Jack-in-the-Box Zombies, side lanes are pushed to front with Fume-shrooms. Catapult Zombies and Bungee Zombies always target the plant inside the Pumpkin first, so they are useless as protection against them.
The zombies will have to eat the outside Pumpkin before eating the plant, so doing so will result in a waste of sun and seed slot recharge. Because Pumpkins can surround other plants, when player use Pumpkins in conjunction with Wall-nut or Tall-nut, it is more convenient to extend their defenses. If a zombie makes it through your defenses and you are vulnerable, Pumpkins might be the only thing saving you from the zombies successfully eating your brain. Since the ladders are on all Pumpkins, Imps thrown by Gargantuars cannot eat your plants which results in saving considerable amount of sun. If they place a Pumpkin on top of a Spikeweed when there is a zombie on it, the zombie will eat the Pumpkin and at the same time be attacked by the Spikeweed. However, if a Bungee Zombie attempts to take a Cattail from a Pumpkin, it will cause the Cattail to downgrade to a Lily Pad. Pumpkin cannot protect Cob Cannon and Grave Buster as well, because Cob Cannon is too big to fit and Grave Buster cannot be protected because it is on a grave, and graves cannot be planted on. The only ways for Survival: Endless to end are by getting the player's brains eaten or if they reset.
After 214,748,366 flags, the game will go to -214,748,363 flags (due to an integer overflow), and the flag number will only show during the intermission every two flags. To deal with Giga-Gargantuars (not presented in this level), Ice-shroom (and their imitations) are used.

Unlike the Wall-nut or Tall-nut, it does not occupy a garden space for itself, allowing other plants to be protected. The only plants that cannot be protected with a Pumpkin are another Pumpkin, Sea-shroom, Tangle Kelp, Grave Buster, and Cob Cannon. However, it cannot protect other plants from basketballs, due to it protecting the side of the plant only. They can be used to buy time so that your plants have more time to take out Digger Zombies.
Pumpkins are usually good along with Potato Mines, as they give the Potato Mine time to arm, and once the zombies break through the Pumpkin, they will have come together onto one spot and will all be hit by the Potato Mine. For example, if you use Tall-nut on column five in all rows and the defense needs to be expanded to six columns, the sun that is used for planting these Tall-nuts will be wasted, as they should be dug up, or there will not be enough spaces for placing new plants.
Pumpkin also does not have a real mouth, because like its eyes, it is simply hollowed out of its shell; this makes Pumpkin the only plant without both eyes and a mouth.
At -107,374,181, only flag zombies will show up, until -1 flags, where Survival: Endless will be like normal. The best plant to put inside a Pumpkin (for defensive purposes) is the Tall-nut, so Pole Vaulting Zombies or Dolphin Rider Zombies cannot jump over them, and the zombies will have to eat the Pumpkin and Tall-nut. The only problem with this is that because of their larger horizontal hit-box, Football Zombies will trigger the Potato Mine while it is inside the Pumpkin, only killing some of the zombies, as they will not all count as in range. Note, however, that it is not as efficient, sun-wise, as a Tall-nut alone; a Tall-nut and Pumpkin combo costs as much as two Tall-nuts, yet has only as much health as one-and-a-half. As a result, it may make more sense to use a Wall-nut or Tall-nut to protect the Potato Mine instead, as they cheaper or costs the same and will allow time for all of the zombies to get in range.
Like Wall-nut and Tall-nut, the player can plant a new Pumpkin over a damaged one without replanting it if they have purchased Wall-nut First Aid from Crazy Dave's Twiddydinkies.
They are also useful for plants that the Imitater duplicates, because it protects them as they transform.
This level is mainly a challenge of surviving as many flags as the player can, and will become very difficult as the player completes more flags. Just like all Survival: Hard levels and Last Stand Endless, the player can choose new plants when two flags are completed.

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