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18.08.2014 admin
Zombies are everywhere, you’re low on supplies and you’re traveling with people even more destitute than you. Neither the service provider nor the domain owner maintain any relationship with the advertisers. In case of trademark issues please contact the domain owner directly (contact information can be found in whois). All creations copyright of the creators.Minecraft is copyright Mojang AB and is not affiliated with this site. Do you use your scarce pistol ammo to kill them and take what you need, or does your moral compass remain strong in a world where the dead now rule? Developed by Hammerpoint Interactive and published by Arktos Entertainment Group, this is another take on hardcore survival for PC players. To get more information on it, how it differs itself from the already popular ArmA II mod DayZ, and when we can expect to play it, we conducted an email interview with Arktos Executive Producer Sergey Titov and Hammerpoint Interactive Senior Game Designer Eric Nordin. IGN: OK, so let's just get this out of the way right off the bat: How much was this game a reaction to the success of DayZ? Players would be able to explore and “unlock” new areas on the map as they progress through quests assigned to them in-game. So short answer – while we began developing our game before DayZ, we've been encouraged by fact that DayZ has become so popular. And yes, of course some of our latest design decisions were influenced by the DayZ community forums.
IGN: What do you guys like about DayZ, but feel like you want to do differnetly with The War Z? We love the way DayZ was able to capture the primal feel of being alone in a big hostile environment, where your biggest enemies are not necessarily zombies, but other players.


And these other players are no different from you – they’re scared humans who are trying to survive - this is the same feel we want to capture in WarZ. The major difference is that DayZ is a fantastic mod for a hardcore military simulation game, so it is all set in that type of environment. We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment. We want players to see the signs of struggle and destruction from humans fighting with zombies and have that sense of fear and anxiety when they are exploring the world. Additionally, aside from having different characters to play and some other mechanics that we think will really set WarZ apart, the other key difference is that, being a standalone game, it will be much more accessible in terms of being able to buy, download, install, log into a server and play. Sergey Titov: We’ll launch with one world we call “Colorado," but we have more worlds designed, all of which are based on real world locales such as New York, Los Angeles, Paris, etc. Eric Nordin: The game is set five years after a “zombie apocalypse," so most of the human population is either dead or turned into zombies.
About a year prior to when the game begins, a special, mutated type of zombie is discovered.
These zombies have stem cells can be extracted and used to create a vaccine that cures humans of the zombie virus.
People around the world are hunting these “special” zombies, however they can only be found at night, and they are rare, so players will need to go to places where zombies gather in masses – namely – big cities, larger towns, etc. If you hunt these special zombies and extract the stem cells, you’ll be able to sell them to merchants at “safe settlements” for Gold Coins – the most valuable currency in the game. While exploring the world, scavenging for supplies, weapons, ammo and gear, players will be able to find “notes” and “diaries” – text pieces left by other players or NPCs.
For example, you can find a diary that tells the story of a family escaping their home and running from zombies - and dying one by one.


If you read carefully you can find clues that will point you to a place where you can find better equipment. Another scenario would be finding a note from another real player – this note could either help you or lure you into a trap – you never know what other players intentions are.
There are dozens of towns, villages, even large cities scattered across the world that players will explore looking for rare artifacts.
You will be able to team up with other players to raid cities at night in order to find special zombie breeds or higher value gear.
In normal Mode you’ll have to find one, but it will be relatively easy to do close to your initial spawn point. Eric Nordin: Our zombies are moving slightly slower than you - so with enough patience and enough stamina you can lose them, but it’s not easy to do.
Still if you don’t have a gun or run out of ammo and there are zombies in pursuit, there’s a good chance you can lose them.
Also, zombies can’t climb ladders or scale walls, open doors, etc – so you get inside a house and barricade the door and you should be safe. Depending on location you’ll encounter between one and literally many dozens of zombies at a time. Choosing the right tactics, movement, camouflage (for example you can buy “zombie scent” spray that will save you from being detected in certain situations) or weapon type (silenced weapons are the way to go) you can either end up killing dozens of zombies without being detected or will end up being attacked by hordes attracted by loud sounds, smell, etc.



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