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03.06.2016 admin
The Modern Warfare variants of Juggernauts are heavily protected by explosive ordnance disposal armor, requiring excessive amounts of damage to kill. Juggernauts appear in the Special Ops mode of the game, and Museum bonus level of Call of Duty: Modern Warfare 2's singleplayer campaign and were cut from multiplayer. The words "Get Sum!" and "Kick Me!" are scrawled on the front and rear groin sections of the Juggernaut's armor.
They appear in the Special Ops missions "Snatch & Grab", "Estate Takedown", "Armor Piercing", and "High Explosive". Juggernauts will sprint towards the player upon spawning, firing their machine guns non-stop once they get in range. Juggernauts require an inordinate amount of firepower to take down, and flinch only when shot by the most powerful weapons. The Juggernauts are visually distinct from their Call of Duty: Modern Warfare 2 counterparts, equipped with what appears to be riot armor, leading them to somewhat resemble the Flak Jacket character model from multiplayer.
When first encountered, they are Soviet prison guards, sent in to quell the Vorkuta escape attempt by trying to stop Viktor Reznov and Alex Mason as they try to break into the armory. In "Redemption" Juggernauts are part of the Soviet detachment on-board the Rusalka, defending it from attacking American forces.
The MSR appears in the mission "Iron Lady", where it is useful for picking off enemies at range in the ground-based section of the mission.
A major thing to note is that the MSR is statistically similar to the L118A in almost every way. Due to the aforementioned strengths of the MSR, it is much more suited towards aggressive sniping, where it is more forgiving when the enemy is missed or shot in the limbs, and that less time is required to reload. The MSR is available in Survival Mode at level 7, it is the first sniper available, and costs $2000.
The MSR is very briefly seen in the Extinction mode of Call of Duty: Ghosts, in the Profile Intel of David Archer from Nightfall.
The MSR has the Remington logo on the left side of the weapon, similar to the ACR 6.8 and the RSASS.
In the Dew XP promotion, Price's Combat Card claims his main weapons are the MSR and CM901 despite never using them in-game. The MSR has a diagonally mounted rail just above the character's left thumb in a similar fashion to the RSASS used in Eye of the Storm, however it can never be used. The Care Package is airdropped via C-130 Hercules and gives the player enhanced body armor along with an M60E4 Light Machine Gun, an MP412 revolver, a Smoke Grenade, and a Frag Grenade.
The Juggernaut killstreak is incredibly durable and can survive dozens of shots from most weapons in the game.
The Juggernaut is very slow, and alert team members who communicate often can afford to maintain their distance while staying behind solid cover to avoid said enemy, and coordinate with snipers to eliminate this threat. The Juggernaut is also highly vulnerable to rocket launchers, with the RPG-7 and SMAW able to kill in two shots, or one if it is a direct hit to the head. Specially, due to the Flak Jacket that Juggernaut has, launchers like RPG can no longer kill Juggernaut with one direct-hit shot. The Juggernaut returns in Call of Duty: Ghosts as a 10 pointstreak in the Assault Strike Chain.

The Juggernaut suit is extremely slow and is visible as a diamond on everyone's minimap in real-time. Getting kills with the Juggernaut suit does not count toward other pointstreak rewards; however, completing objectives will still count towards other pointstreaks.
It is possible to acquire pointstreaks with the Juggernaut suit equipped, if the player is using the fallen helicopter's minigun on Bakaara, as seen here, and by knifing. When being delivered via care package, unlike most other airdrops, the Juggernaut armor is not dropped by a Little Bird, but rather by a C-130 Hercules, like the Emergency Airdrop.
The Juggernaut killfeed symbol used in multiplayer is the same killfeed icon that was cut from Call of Duty: Modern Warfare 2 multiplayer. Interestingly, when reloading the MP412 in the Juggernaut suit, it can be reload canceled as soon as the casings are emptied from the cylinder. When the player is in a Juggernaut suit (at full health) and attempts to overcook a fragmentation grenade and have it explode in their hand, he will still die.
The C-130 will always fly in the direction the player was facing when they threw the smoke marker. When encountered, they are able to deal out massive injuries with a shotgun or a light machine gun. They are seen fighting alongside Shadow Company in "Snatch & Grab", with Makarov's elite mercenaries in "Estate Takedown", alone in "High Explosive" and "Armor Piercing" and with Russian Armed Forces in "Museum". Because of their armor, these mercenaries do not bother to take cover; their only concern is to get as close as possible to their targets. It is best to use high caliber firearms like the Desert Eagle and Barrett .50cal, as well as explosive weapons like the RPG-7 and Thumper. The latter can also be put into Last Stand, in which this case they will pull out a Full-Auto CZ75. I know a lot of you have been waiting for this and I have no doubt that you'll enjoy it.
Its popularity online is reflected upon by several players, as its simple-but-deadly statistics allow a good wielder to dominate the battleground with relative ease. The MSR is a good choice for the early rounds as its high damage and relatively low recoil make it easy to pick off enemies.
Players wearing the armor will have enhanced damage resistance, along with the perks Scavenger, Quickdraw and SitRep, allowing almost infinite ammunition. Due to Scavenger, Juggernauts can be guaranteed an almost infinite ammunition replenish, making them a force to be reckoned in situations where the enemies cannot properly coordinate and neutralize one.
It is also extremely vulnerable to Stun Grenades (as Juggernauts would be in Survival Mode), slowing them down to a near stop and severely hindering their ability to turn (and fight back).
Unline Modern Warfare 3, when activating it, the player will instantly become Juggernaut and receive a D.E.
Without proper coordination or suppression from the enemy team, the player can rip through enemies and push the enemy back into their spawns or clear the way to capture objectives.
In contrast, the Black Ops and Advanced Warfare variants appear to be wearing body armor, and as a result, don't have as much health.
This is also supported by the fact that they use the M240 and were supposed to use the Striker, as seen in concept art.

A direct headshot with the explosive weapons will often take these enemies out in one blow. The only differences are the unlock times, as the L118A is unlocked with Create-a-Class, whereas the MSR must be unlocked at level 66.
However, it is advised to replace this weapon when heavy troops appear as it can no longer kill with a single shot.
Quickdraw sharply reduces ADS time, so one can take out enemies without much problems, while SitRep protects the Juggernaut from explosive equipment. Once obtained, the player will receive a minigun similar to the Death Machine, a P226, and a Canister Bomb.
Like the Death Machine, the minigun can only be fired from the hip and is effective at close and medium ranges. Close quarters combat is not recommended, as the Juggernaut cannot maneuver very quickly and they will take damage extremely quickly. This is because a fragmentation grenade that explodes in the player's hand will deal exactly 50,000 points of damage (seen by hacking the armor number in Survival Mode or using trainers), which is far more health than the Juggernaut suit provides. 10 blocks of C4 or an equivalent amount of claymores is sufficient to kill them quickly as well.
As well, the MSR cycles the bolt and reloads faster, and thus, has a higher rate of fire and reload time over the L118A. A player wearing this armor has increased damage reduction, only taking 8% of all damage, at the expense of severely limited mobility, moving at 65% of normal speed, and is limited to the weapons supplied.
In addition, players' original perks will be substituted for Scavenger, Steady Aim and buffed Flak Jacket.
The Canister Bomb is effective as it can be used to clear rooms or objectives without risking lethal gunfire in close quarters combat. Concentrated fire and explosions can easily swarm them and kill them in a matter of seconds.
The total amount of health when wearing the Juggernaut armour ranges from 1250 to 1750 health. Because the suit is slow and visible to everyone, it is best to coordinate with the player's team, if possible, and stay with them as the player's teammates can provide backup or provide bait for easy kills. Concussion Grenades severely hinder their movement and bring almost to a complete standstill.
Players with this suit will appear as a diamond on everyone's map in real time, even if the enemy team's radar has been jammed. Also, unlike Modern Warfare 3, the player's health does not regenerate while operating the suit for balancing.

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