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09.10.2014 admin
Informacion general: Una serie mortal de plagas ha acabado con la mayor parte de la poblacion mundial. Eres una de las pocas personas en el mundo dejaron sin infectar, y usted tiene que aplicar sus habilidades de supervivencia para vivir para ver otro dia. Con un enorme mundo abierto que contiene muchos grandes lugares como bases militares, casas y entrar-able de 10 pisos edificios de apartamentos, que estan obligados a tener horas de entretenimiento!
DayZ is a free mod that has surpassed 1 million users in a little over 4 months, without a big publishers marketing budget. In an attempt to keep things organized, the following will be my ideal additions and changes to the DayZ feature list for the standalone. Chernarus Expanded: Currently the post-soviet state of Chernarus is 225km2 and features a variety of terrain to trek, and locations to visit. But that’s not enough, I think the cities and towns should reflect their populations in a realistic manner. Scenario Based Spawning: I always loved open beginnings, ever since playing my first Elder Scrolls game.
I am a bit of a Walking Dead fan, so I love moments like when the helicopter flies over the city, attracting a herd to walk in a certain direction, that herd mindlessly keeps going in that direction and eventually hears a shot – heading for the farm where the group are currently staying.
More Realistic Mechanics: ARMA II prides itself on providing a level of realism that exceeds your average shooter, a lot of this realism has been transitioned over to DayZ. Simple things like being able to drink from water sources without a water bottle, to being able to move and drag objects. Using a rope to climb a small cliff face, or scale down the side of an apartment building, or even perhaps tying up and kidnapping a player. Player Bases, Outposts, Camps: Once you have played DayZ for a while you begin to delve in to setting up camps or tent cities. From bunking down in a farm to setting up your own makeshift base – there should be plenty of objects and structures to craft to help you in rebuilding or renovating the world.
I've been keeping up with Rocket's developer diaries and agree with the direction that DayZ:standalone is taking. Owners of an Oculus Rift and the Minecraft: Windows 10 Edition can now enjoy a new Minecraft VR Edition with today's free update.
Space Wars: Interstellar Empires lets players command one of four races in turn-based MMO strategy, and will be available to demo at PAX West. Skill Ratings, time banking, Skill Rating decay and several other changes are touched on in a new video detailing changes for Overwatch Season Two. Shadowgun Legends looks to add AAA-level online FPS action to mobile devices and will be showcasing the title on the floor of Gamescom. Play every God for free, earn 2x Worshipers and take advantage of other rewards during the SMITE Gamescom Party Week event. DayZ creator Dean Hall "definitely" wants to bring his game to more consoles in addition to the already announced PC and PS4 versions.
He also discussed the changes that console releases of DayZ would need to undergo to feel right on console, referring to Skyrim's multi-platform release as an example.
Last Days may be a sensible quaint apocalyptic texture pack that includes robots, mutants, high technical school instrumentality, custom colors and animated textures.
In order to use HD resource packs properly (32? and higher) you will need to either patch your Minecraft using MCPatcher or using OptiFine. Et vous avez vous mis la main sur une copie de State of Decay ou attendez vous la version PC ? Hurgar en un enorme mundo abierto para armas, medicamentos y suministros para aumentar sus posibilidades de supervivencia. As far as limitations, I am not really limiting myself to any – I am running the assumption that BIS has decided to use the ARMA 3 engine as a base for the DayZ standalone and will be developing on top of that framework.


The map is currently a big place, and you can sometimes feel quite alone – but I think the map needs to be bigger, perhaps twice the size or at least an extra 100km2. Currently on the map we see that the bigger cities like Cherno only have a few apartment buildings and residential houses.
Alternatively I would just like to see people awaken in more places than on a beach or random grassy area – have people awaken in ruined cars, camping tents, buildings, hospitals etc. You should never know when entering a building if there is going to be an infected around, their AI needs to be improved dramatically to fix their perception skills – make them run properly or slower but more dangerous. Besides a dynamic spawning system for maintaining populations where players are, I would also love to see persistent herds or small groups that will roam wherever they are drawn by natural or player causes. Places like larger cities and towns, if having suburbs and more realistic sizes etc, should range from being rather quiet to completely overrun (think Atlanta in Walking Dead). Adding more health issues, sicknesses and ailments – down to eating rotten food and throwing it up or getting food poisioning. There is a bit of item variety already available, but I would love to see much more clutter and random everyday items. From things like crafting makeshift tools, to more detailed repairs of vehicles and building structures. Some people go ahead and use sandbags, tank traps, and wire fencing to create fences and perimiters around their bases. Players should also have a reason to want to find a place to settle down, and have enough things to do in these areas to keep a player busy for a long time.
That’s a glimpse at the kind of game I want to see DayZ become, and I have a feeling there are a lot of other DayZ fans out there who share the same ideas.
His push for an even more realistic survival simulation is unique in the market and why I still love the mod. Unfortunately, if there is any personal conflict with the running script or character’s last minute decision, the emotion of the moment falls flat. If all standalone amounts to are better textures, better effects, more items, more object interactions, and new spaces to explore, I’d be forever grateful.
Militarized Quarantine Zone(s) – perhaps AI snipers could keep zeds (and players) from getting too close to the uninfected border. Unfortunately, if there is any personal conflict with the running script or character's last minute decision, the emotion of the moment falls flat. Simulations are supposed to be modeled after real life, and real life doesn't reward or punish a person's actions with progress bars and unlocks to steer your decisions or divorce you from morality. If all standalone amounts to are better textures, better effects, more items, more object interactions, and new spaces to explore, I'd be forever grateful. Militarized Quarantine Zone(s) - perhaps AI snipers could keep zeds (and players) from getting too close to the uninfected border. Optifine is preferred as it includes all of the features of MCPatcher, and greatly increases game speeds and graphics settings.
La mort de vos personnages y est permanente, ce qui accroit la tension dans un jeu PvE et dans un monde aussi hostile que celui d'une zombie apocalypse. Converting the mod to a full game opens up the door to many new features and removes a lot of limitations that the mod suffers from. Rocket is very open to suggestions, and frequents forums every day to find out what people want – if you want to pitch your own idea, head over to the official forums. This opens up a lot of opportunities, and without limiting myself – here is my ideal DayZ game.
Part of the excitement of DayZ is the uncertainty of visiting certain cities and towns – not knowing who waits inside a building or around a corner.
I want to see suburbs, expanded cities and towns, along with the small rural villages we currently see.


I would like to see some improvements on this though, and I think that it can be further enhanced with scenario based spawning. There’s so much potential for added immersion there that I hope they do something special with it. If they are slower, they should follow the mentality that a few is no problem to escape from but a larger group could easily pin you or trap you.
Imagine clearing houses in the suburbs, you have trouble with an infected and have to shoot – this draws a massive herd over to the suburbs. I love the survival simulation aspects the most, so I want extreme emphasis placed on making the game feel as real as possible.
Along with that players should need to maintain and clean their weapons to stop them from jamming, and snipers worry about wind when firing – a mechanic that never made it in to the current DayZ mod. Additionally, other tasks currently in the game could be fully fledged out, like cooking could have recipes or ingredients that provide certain benefits to your health or ruin your health. Adding weapon modules would be one way to do it, give them durability and enable players to pull other guns to pieces and use them for parts.
I think too many people are trying to add mechanics that would force interaction with other players, or are trying to get perks into the coming release. To me, simulations are more about setting the best scene for a story to happen, without actually telling it. It's a game killer IMO - and probably why many players look to a reward system to be entertained.
MCPatcher tends to be updated on the same day as Minecraft updates, so use it instead if you are in a hurry.
This is why I want to see the world expanded, increase the player count as much as possible, make the map bigger and add in proper suburban areas in cities, shopping districts, large malls, and more. Spawn locations could be say in the forest, where you would be given hunting or camping gear to start with. More items should have uses as well, most of which should be unspoken for – items which can be used in any way you can manage. Learning to not cook with a certain type of plant or rotten food would give some of the MMO Chefs out there something to focus on. Once again, adding as much realism and immersion in to the world as possible is never a bad thing in my books. Players should be able to re-build civilization to a degree, inhabiting and customizing their own area in the way they see fit. As the dayZ mod beautifully demonstrates, players do, in fact, create their own stories – made relevant and exciting by the circumstances of their environment!
As the dayZ mod beautifully demonstrates, players do, in fact, create their own stories - made relevant and exciting by the circumstances of their environment! Another person could spawn at a city, wearing civilian clothing, while another awakes in a hospital wearing scrubs and holding only basic medical supplies.
Perhaps able to drag furniture and hide in the house till the herd passes, while also having something to do in the mean time of course. I’ve experienced more memorable gaming moments in the last three weeks of dayZ than in any FPS, RTS, or MMO script. I've experienced more memorable gaming moments in the last three weeks of dayZ than in any FPS, RTS, or MMO script.



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