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09.05.2014 admin
Wolverine is all over the place in Marvel Comics, but what stories of his are worth reading? With Wolverine set to meet his maker in September's four-issue The Death of Wolverine event story, we've been pretty sad at the notion of losing comics' hardest working hero.
Take a look, then head to the comments to let us know what your favorite Wolverine stories are!
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Read on in my review of the HTV Vive VR headset to find out whether this is the Second Coming of gaming, or just another in a long line of good ideas gone extinct before they ever got off the ground.
With that preamble out of the way, read on for our long-awaited review of the HTC Vive virtual reality headset. Unlike the Oculus with its flush, smooth surfaces, the black-on-black Vive headset is dotted with small divots, one for every sensor on the unit. The current retail price for the HTC Vive is $799, which may sound like a lot at first, but starts to make a bit more sense once you get a rundown of the specs and all the included peripherals that come in the complete package. When you open the box, you’ll find the Vive VR headset itself, equipped with two 1080 x 1200 screens, for a total resolution of 2160 x 1200. To run the Vive, you’ll need a Windows PC with at least an Intel Core i5-4590 processor, 4GB of RAM, and a Nvidia GTX 970 GPU (or AMD R9 equivalent).
Unlike the Oculus which only requires a webcam propped up on your monitor and an Xbox controller to get up and running, the setup for the Vive is comparatively more involved.
The towers can either be placed on a lamp pole, bookshelf, a lighting rig, or mounted directly on the wall depending on which works best for your particular play space layout. Getting the towers installed isn’t as hard as it sounds on paper, but be sure to follow the instructions carefully for the best result. If you go with the room-scale experience, you’ll need to establish your play space by tracing it out with your controller. Our testing with the Steam dashboard almost went off without a hitch, although there were still a few occasions where the software would freeze up, or games would refuse to launch without a full restart.
This is caused by the lower 1080 x 1200 resolution of the Samsung LCD screens that the Vive uses to display its images, and your eyes being so close to the screen it’s easy to pick out one individual pixel from another. In our press packet we received a code for 30 different games, a sort of introductory crash-course in all the different types of experiences the Vive has to offer. While some games were full-fledged, hours-long adventures that took you twisting and turning through virtual worlds the likes of which have never been seen before (looking at you, Call of Starseed), others didn’t amount to much more than glorified tech demos meant to show off what the Vive was capable of.
Although the tech demos weren’t as immediately impressive as the regular games, it was still astounding to see what developers were doing at the intersection where entertainment, technology, and art collide. As far as I could gather, many of the glitches that did appear during these tests came down to software bugs, rather than problems with the hardware itself. Lacking software options aside, even though I experienced glitches while I was in-game…it was the fact that I continued to look for them long after I took the headset off that really sold me on what VR can do.
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To honor Logan's impressive legacy, we've updated our list of his greatest stories, listed in chronological order.

With a promise to change the way we think about how we interact with the virtual world forever, the excitement around the Vive and the Oculus Rift has been building to a fever pitch, and now with both released it’s finally time to see if the reality of virtual reality is everything we hoped it would be. Next to that are the two Lighthouses that the Vive uses to track your movements, the two Vive controllers, as well as a pair of surprisingly decent in-ear headphones and all the corresponding chargers, plugs, and mounting kits.
On these specs alone, you should expect to spend at least another $700, which means at the bare minimum, the cost of entry into the world of virtual reality could set you back upwards of $1500.
Personally I installed my Vive in a space with no furniture to place the Lighthouses on (an unused sun room), which meant breaking out the power drill in order to get the mounting plates secured.
The first option is what sets the Vive apart from the Oculus, allowing users to create a predefined play at least 5ft x 6.5ft (width by length) for them to move around in while they use the virtual reality (vr) headset.
By slowly running the controller at arm-height around the edges of the area you want to use, the Vive sets a boundary that tells any games you boot up how much space you have to work with in the real world, and translates it into your corresponding virtual playpen.
This experience is more limited than full room-scale, but still functional, although users should know there are a select number of games (Space Pirate Simulator and Fantastic Contraption, to name a few) that will only work if you have a room-scale play space available.
By using the one of the controllers as an impromptu laser pointer, you can navigate through your Steam library of games, the Vive settings menu, or even your own desktop.
These bugs started as a small annoyance, but could quickly grow into full-on frustration if they happened too many times during a compacted gaming session. This means that all the images turn out a little blurrier than you’d hope, and are clearly running at a lower resolution than our eyes normally use to decode visual information. Standing-room only experiences like La Peri take you on a journey through an old French theater, and even if I couldn’t really tell you what the story was about, it was still a beautiful, jaw-dropping thing to behold as a cacophony of light unfolded in front of my eyes. If you look at screenshots of Starseed on their own, they look like a tired, dated adventure game with decade-old graphics. Whenever one of my hands would de-sync in Vanishing Realms or my vision would go black during a round of Cloudlands VR Minigolf, as soon as I opened up the main Vive menu all those problems disappeared.
Hours past actually playing any games, I kept waiting for part of my vision to go black when I turned around quickly, or my hands to start floating away when I reached down for my phone.
Raised around tech from birth, he's had an interest in PC hardware and networking technology for years, and has come to Gadget Review to contribute his knowledge on both.
I’ve seen these headsets stripped down to their most essential parts, and put together with all the sheen and shine of a flawless design laid on top.
It’s a paradigm shift in and of itself, and likely the high mark by which all VR headsets that come after it will be compared. Luckily Valve is constantly updating and patching their VR software, so it probably won’t be long before these minor bugs are eventually ironed out.
The controllers were visible to the towers and I could navigate the Steam dashboard freely, but once I booted back into a game it usually wouldn’t be more than 10 minutes before the immersion was ruined due to another bug. After just a day spent in VR, my mind had already started looking for those glitches to show up in the real world, because the memories they left with me were strong enough to carry over from the virtual world like there was no difference between the two. Get the best deals online and geek out with the latest desktop computers, best gaming laptops, best headphones and the latest gadget news and top product reviews online.
1 #1-4 Analysis: Once upon a time, it was uncommon for Wolverine to garner much attention outside of the pages of Uncanny X-Men. I’ve fervently followed every software and hardware update, eagerly anticipating the moment when both headsets were released to the masses as the dawning of a new era for human-computer interaction. This disconnect between what a game looks like and what it feels like is the biggest reason why no major studios have decided to devote the resources necessary to make a true AAA title in VR yet.

Gadget Review also has some of the best software reviews and consumer services reviews online with top ten consumer product comparisons to the latest gadget news, to top gadgets ranging from the top home security systems, the best satellite tv networks and expert product reviews, as well as the best product daily deals and giveaways. This means that at least for the foreseeable future, indie developers will be left picking up the slack, and graphical quality will stay stagnant until a company like Activision, EA, or Ubisoft decides to pony up for a proper investment. Wolverine's first real foray into the world of solo superheroics came with this mini-series courtesy of Chris Claremont and Frank Miller. Claremont revolutionized the character by establishing him as a failed samurai in search of redemption. Logan's quest brought him back to Japan for the first time, where he fought against the ruthless Lord Shingen for the affections of his daughter, Mariko.
The writing is a bit stilted by modern standards, but there's no denying the impact this story left on the character. As much as Claremont revolutionized Wolverine's character, Miller established a visual tone that countless other artists have tried to mimic. Readers receive an even closer look at what made Wolverine into the hard-drinking, hard-living warrior he is today. In this story, Kitty evolves from naive young X-girl to a hardened ninja more confident in her skills. This series has recently inspired a new all-ages ongoing called Wolverine: First Class that focuses on this particular Dynamic Duo.
If you enjoy First Class and want a slightly harder-edged take on the pair, you would do well to check out this trade. During this period, Bruce Banner existed as Gray Hulk, a cunning but brutish creature who always lusted for a fight, unlike his greener self. What ensues is one of the most savage and bloody battles the two have ever been caught up in.
This issue of Uncanny X-Men peered the curtain all the way back to WWII, offering a classic team-up between Logan, Captain America, and Black Widow.
At a time when the X-Men still existed largely within their own little bubble, it was a treat to see Wolverine interacting with so much of the extended Marvel Universe. Claremont explored more of the character's history in Madripoor, a island that has affected and continues to influence the course of his life. And, of course, few artists have so defined the modern look of Wolverine more than Jim Lee. Lee was all over the X-Men books in the late '80s and early, early '90s, but this was arguably one of his crowning achievements with the team. 1 #72-84 Analysis: Quite possibly the single greatest Wolverine yarn ever spun, no bookshelf is complete without a copy of Weapon X. In 1991 Barry Windsor-Smith delved deep into the Weapon X procedure that morphed Logan the man into Wolverine the killing machine. Rather than look at these events from Wolverine's point of view, Windsor-Smith tackled it from the viewpoint of his captors, including Professor Thornton and Dr. Windsor-Smith tells a story that is brutally violent, haunting, and a touch surreal all at once.

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