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13.02.2016 admin
Prior to receiving my copy of The Taint, I had only seen the teaser trailer and knew very little about the actual film. The extras on the DVD are pretty standard, including a trailer, a teaser, and audio commentary with Nelson and Bolduc.
One of the most realistic of the early WWI films, star John Gilbert was superb in the leading role.
The first film to win an Oscar for best Picture, while essentially a love story, the aerial battle scenes set new standards for the period and paved the way for other WWI aviation movies. Considered by many critics to be one of the greatest movies ever made, it certainly is one of the greatest war films. While director David Lean plays loose with some of the facts, for the most part the spirit of one of the most amazing men of the 20th century, T.E.
Based on a British musical stage revue, first-time director Richard Attenborough expands the piece into a full-fledged epic. My thanks to National Firearms Museum Chief Curator Phil Schreier, for his help in putting this list together. Unexpectedly for a game about being a squat little extraterrestrial on an alien planet, Pikmin 3 evokes a subtle, sweet nostalgia for its foreign world.
Your interdependency with these cheerfully subservient little plant people is the emotional core of the series. Precise aiming is more difficult with the Wii U's control stick than with the Wii Remote and nunchuck, which can also be used with Pikmin 3 – but without the Gamepad map you're at a gigantic disadvantage. There’s something in our psyche that draws us to tales of valor, derring-do and sacrifice, not to mention being able to look at a lot of interesting hardware and big explosions.
Most movies about the Great War incorporate strong anti-war messages, and to be fair, I can think of few other conflicts (except perhaps the Crimean War or the Thirty Years War) in which this attitude is more appropriate. Director King Vidor’s recreation of Belleau Wood is as powerful as any battle sequence ever filmed.
Most of the action takes place in a German prisoner-of-war camp commanded by aristocrat Eric von Stroheim. WWI Medal of Honor recipient Alvin York went to Hollywood and served as technical advisor on the film. Directed by Stanley Kubrik and produced by star Kirk Douglas, this faithful rendition of Humphrey Cobb’s novel of the same name, while sometimes hard to watch, is compelling and realistic. Featuring virtually every big-name British actor of the time, the film effectively switches from the surreal to the real, and is ultimately as authentic as any WWI film ever made. Exploring its miniaturised woodlands and ponds recall childhood autumns spent kicking through leaves, or summer afternoons digging through soil to examine the bugs at the bottom of the garden. Without food your explorers can't survive the next day, so pikmin carry fruits that you discover back to the craft for analysis, where salivation-inducing waterfalls of juice are squeezed from your spoils. There’s nothing else like its gentle combination of exploration, strategy and discovery, and it made me feel both empathy and responsibility for virtual creatures that most games would treat as disposable fodder.

You’ll see this thread running through almost every one of my picks — it’s just the way it is. Equipment and guns are as authentic as they can possibly be, and performances, period detail and battle scenes are top-notch.
Beautifully directed by Jean Renoir, it is as much a statement on the class system as on the military. In talking to his sons a few years back, they told me that “Daddy” was pleased with the results.
Memorable performances by all involved, particularly Adolphe Menjou, Timothy Carey and George Macready. A terrific performances by all involved -- particularly Peter O’Toole as Lawrence -- top-notch action, amazing photography and a great script make this as entertaining a war film as you’re likely to see. This beautifully organic planet is home to wonderfully inventive creatures unlike anything we have on Earth, but there’s still just enough familiarity to raise a smile when the aliens rechristen things like plums, grapes, and lemons as Lesser Mock Bottoms, Dawn Pustules, and Face Wrinklers.
In a mode where you have to check fruit and objects off a bingo card to win, whichever player has the GamePad has a massive advantage because they can see exactly where all those fruits are located. There are obvious three-person puzzles, but most of the time I found myself wandering around in one giant group rather than trying to take care of three squads at once; often I'd send a group off somewhere on its own only to find that half my pikmin had been eaten by an unexpected predator during the journey, so I quickly learned the value of a safety-in-numbers approach. It transported me like few other games can, giving the feeling of being a stranger in a strange (but oddly familiar) world.
With the exception of movies made as propaganda during WWI and WWII, a good hunk of the First World War films were turned out in the 1920s and ’30s, when the nations of the world were licking their wounds and realizing what a grim, useless affair the whole mess really had been. It’s this familiarity that makes Pikmin 3 emotionally relatable, and causes the ostensibly disposable pikmin themselves to feel like more than just units on the field.
It’s at once frenetic and strategic, a second-to-second action game that demands foresight, caution, and a certain spatial agility that develops as you play, keeping map layouts, potential threats and different busy groups of pikmin in your head all at once.
I couldn't help but observe a not-entirely-subtle environmental message as I explored Pikmin 3. World War I also proved to be an excellent analogy for Vietnam, so a number of First World War movies were also produced during that period.
Their little squeaks and dying sighs made me feel guilty when I sent them to their demise by literally throwing them into battle, like I’d let them down.
Having burned through all the natural resources on their home planet, the planet Koppai send out a spacecraft to bring back food and save the population. With three squads, you can get more accomplished before the shadows start to lengthen and night calls you back to the spaceship. Anyway, without further ado, here are my particular favorites (and some runners-up) in chronological order.
If you fail to round any of the wee guys up at the end of the day before the sun sets, you have to watch them getting munched by nocturnal predators as they make a desperate run for your departing ship, which made me feel like the worst person in the world. But it's very easy to build up a huge juice stockpile, so Pikmin 3 is only ever gently challenging in this sense.

The world they find is irrepressibly verdant, rich with greenery and huge, plump fruits that promise salvation for the homeworld. Pikmin 3's gentle difficulty mitigates its frustrations for the great majority of the time, but it ended long before I was ready to leave. Nostalgic, evocative, and clever, Pikmin 3 is a delight while it lasts, blending strategic thinking, exploration, and life-or-death struggles against alien creatures – but it left me eager for more (and fearful of another nine-year wait between games). It  also doesn't have the original Pikmin's time limit or sense of danger, and that can detract from the drama.
It's brimming with life of all kinds – except, conspicuously, civilised life; the kind that would probably destroy it. Its worlds are gorgeous and intriguing, but there are only four of them before the dramatic final scenario intrudes upon your exploration, which for me was after 10 hours.
The fiendish final world is much more difficult, but it also works against the connection that you’ve established with your minions, eventually throwing you into a battle in which hundreds of them will die. I also appreciated the teasing cleverness in Pikmin 3’s level design, which makes them consistently rewarding. The real challenge lies in the missions, little self-contained levels designed to really rest your capabilities either alone or with a friend.
You meet new types of pikmin as you explore these little garden maps: Rock pikmin smash through glass and crystal, yellow pikmin's invulnerability to electricity lets you used them as tiny conductors to power machines, blue pikmin can walk and fight underwater, and pink pikmin can fly.
They are strategic, frenetic and smart, forcing you to make full use of all three space-people and even more different types of pikmin than appear during the main adventure. When you first arrive on a crash site, it is cleverly sectioned off by impassable rivulets of water or electrified gates; whenever you return with a more varied team, these obstacles fall in your path, more fruits and treasures come within your reach. Creature design is extraordinary, blending the recognisably natural with the creatively alien: bee-summoning hummingbirds, bulbous Bulborbs with their greedy mouths and tiny little legs, floating jellyfish, bellyflopping bug-eyed frogs, burrowing grubs and bugs masquerading as leaves. I've yet to discuss the most important difference between Pikmin 3 and its forebears - that you’re actually three squat little extraterrestrials, not one - but that's because it turns out to not be as important a change as you'd expect. Split up after the crash, they are reunited after the first few hours, allowing you to divide your pikmin into three groups and explore different verdant corners of these giant gardens at once.
The Wii U gamepad displays an unusually useful map, and scrolling across it, you can order different members of your team to different places whilst you take direct control of another. It's only in battles against the biggest, most extraordinary creatures that Pikmin 3's few control shortcomings become obvious. When strafing around a creature, sometimes I'd find my little spaceman would throw pikmin directly in front of him instead of at what the camera was locked onto.
Pikmin aren't enormously smart, and unless you aim them precisely they'll often stand still and wait to be stamped upon or munched instead of running for their lives or attacking.

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