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10.07.2016 admin
Eurogamer's alpha and beta reviews are reviews of games that are still in development but are already being offered for sale or funded by micro-transactions. My return to the city went without incident until I arrived at the supermarket itself, where a man wearing a motorcycle helmet and wielding an axe was searching for supplies. Timing your swing is crucial to fighting a zombie hand-to-hand without risking getting wounded, but even then it doesn't always work.
I still don't know what happened: whether a third survivor chanced upon our meeting and decided to kill us both for the spoils, or if the shooter was an unseen accomplice of the sitting man and his casual demeanour was a ploy to lure me into a false sense of security.
Slamming the door behind me, I knew by the rapid desaturation of my vision that I was bleeding very heavily, but managed to patch myself up before losing consciousness.
If you came to this article wondering whether DayZ as a standalone game is as brutal and unforgiving as the original mod for Arma 2, if its players are equally colourful in their exploitation of the game's freedom, and whether it is capable of producing the weird and wonderful events that made last year's surprise survival hit so uniquely compelling, then the answer to all those questions is a definitive yes. A lot has changed since the mod version gained such unexpected popularity around May last year, but at the moment those changes don't provide a sufficiently enhanced experience or fix enough of the mod's problems to justify the price. DayZ casts you as a survivor of a zombie apocalypse, arriving on the southern shores of the vast country of Chernarus with only one goal: stay alive. Quite a few alterations have been made to the standalone version, but the biggest and currently most triumphant are to Chernarus itself. While the pastoral environments have received a welcome aesthetic change, the urban areas are privy to a functional one. Clothing is involved in the standalone game's other most significant change, the inventory. Logic dictates the way in which DayZ's systems work, from the functionality of clothing to ensuring your own body is healthy. These systems are mostly very well balanced, and the way they are communicated - using increasingly desperate messages such as "I'm thirsty", or "I really need to drink", rather than using numbers or icons - works well too.
DayZ features real-world books that you can read during downtime, although most downtime only occurs when you've had your legs broken by bandits. This is entirely possible too, as the zombies' relationships with physical matter seem casual at best. Thus my usual approach was to run away, which is irritating as zombies tend to chase you quite a distance. Tightening the screws on the Bohemia's beautiful but clunky Real Virtuality engine is the most pressing issue that needs to be resolved. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. Rick Lane is the games editor of Custom PC Magazine and is a freelance writer for Eurogamer and other outlets. There are various ways in which a crossbow can be useful during a disaster or simply to survive in the wild.
If you don’t want to learn how to use a compound bow and you’re looking for an alternative to guns, then crossbows are your best choice. If you happens to be a Prepper and a hunter at the same time, getting a crossbow will not only be useful when a disaster strikes. If you’re main objective is to avoid people and stay in stealth mode (which is the best way to survive), crossbows and bows surpass guns thanks to their silent nature.
The Jackal crossbow package features a sleek, military style stock consisting of a divided fore-grip to enhance hand placement and comfort.
Its quad limb assembly has the capability to produce fast arrow approximating a speed of 315 fps. The Excalibur Axiom SMF crossbow is a pricier option if you’re looking for a survival crossbow. The twisting streets of DayZ's smallest city are located in a bowl-shaped depression fringed by forested hillsides, with a large expanse of open ground between the two. Last time I was there, a man held me at gunpoint while his friend beat me about the head with a baseball bat.
I set my rifle sights on him and waited until he stepped into the square outside, at which point he noticed my presence.


All I know is the shooter managed to hit me twice before I could backpedal around the corner and stumble into a nearby building.
I played the mod extensively when it first shambled into the limelight and felt immediately at home in this expanded Early Access version.
It is still, in essence, the same game, with the same great concepts and the same lingering issues. To do this you must scour the land's abandoned cities and towns for whatever food, weapons and equipment you can find, avoid the leering grasp of the undead which stagger around the urban environments, and strive to coexist with the other player-survivors who populate the land. Where before its landscape consisted of foreboding, monochrome green vistas, now the country is vibrant and varied. Whereas in the mod most buildings were inaccessible, now almost every structure can be entered and explored, with loot spread more thinly between them.
There are very few guns at the moment, with only one type of pistol and even ammo for a revolver that currently doesn't exist. The type of clothing you wear affects your inventory space, with hoodies and cargo pants offering more pockets to put stuff in than jeans and a t-shirt.
To stay alive you need to eat and drink, but consuming rotten fruit or gulping down impure water can make you sick.
Problems occur when something illogical enters the fray, and there are currently two highly illogical features in DayZ: the melee combat and the zombies. Zombies appear to be considerably less common than in the mod, but also much more likely to attack you, which is fine. They can run straight through walls, fences, and floors as if they were made of crepe paper.
Then I figured out that although a nearby zombie will almost always attack, it takes a good few seconds for them to become aggressive, enough time to run up and plant an axe in its head before it's got to the 'N' in "Braaaains".
Aside from that, there's simply a lot of content that's currently missing, such a vehicles, a larger array of weapons, and the more ambitious planned content like constructible player bases and realistic radio systems that will truly differentiate DayZ standalone from the mod.
A crossbow not only gives you a mean to get food by hunting, small and big games, but also gives you a way to protect yourself; be it from animals or anything else.
You will also get a great hunting weapon that, depending on the state you live in, will allow you to hunt during the archery season. They come in different price ranges so you should be able to get one that matches your budget.
It is packaged together with a quick–detach quiver, bolts and a premium red dot useful for those who are willing to shoot out of the box. It is designed with advanced patent-protected, super strong and ultra-light carbon riser technology.
Don’t hesitate to look around and checkout bows and other survival weapons before deciding. It's a sniper's paradise, prowled by bandits searching for a catch slightly bigger than the completely new, equipment-less players who swarm the larger cities to the southeast.
I only escaped that situation by running like Rincewind, and I wasn't keen on risking a repeat of the scenario. As to whether it's worth paying ?20 for, the answer to that echoes lead developer Dean "Rocket" Hall's own statement on the current status of the game: at the moment, no. Some of these will be willing to work alongside you, while others will murder you for whatever few possessions you have, or simply because they enjoy it. Forests are dappled with browns and oranges and reds amid the familiar evergreen hues, while farmlands are bright and golden and meadows are speckled with pastel-coloured flowers.
In addition, the urban environments have been expanded considerably, with entirely new towns and enlarged existing ones.
Greater emphasis has been put on clothing, food and melee weapons, to varying degrees of success.
Rucksacks and bandoliers can also be worn over your clothing to dramatically increase your carrying capacity. Getting shot or otherwise injured causes you to lose blood, which affects you in a variety of ways from causing your vision to blur to reducing your mobility.


This means hiding from them isn't an option, which leaves you with two choices; fight or flight.
The result of all this is that the zombies are either a bloody nuisance or a comedy foil - hardly the terrifying threat they were in the early days of the mod. It's already got the magic, and given 12 months it will be something really special, but at the moment you're paying 20 pounds for a prettier landscape to ramble through and a few extra pockets to stick your gear in.
First time users can start making tight shots relatively quickly, under the guidance of a capable person. With a crossbow, you will be able to reuse all the arrows you shoot or even make your own by using what’s available in your environment.
Don’t expect to be able to travel for days carrying a 7 pounds crossbow and the rest of your equipment. If you’re looking for a silent alternatives to gun, crossbows and compound bows are great solutions.
To protect yourself, nothing is better than guns obviously but for a trained user, a bow will give you more chances to survive than a crossbow. Overall, this is a great survival crossbow and many people have talked about how good it is for hunting. Most crossbows usually weigh around 8 lbs but thanks to a plastic front arm, this one is much lighter.
This crossbow is very easy to carry thanks to a shift in the weight repartition: most of the weight have been removed from the front part and balanced towards the end of the stock.
Crossbows are not the cheapest weapons around so you need to be sure that it’s the best survival weapon for you.
But I was desperate for a drink and short on ammo, and since Zelenogorsk has a military barracks and a supermarket, there was a good chance I would find plenty of both.
As a hiking game, DayZ would be as peaceful as Proteus were it not for the latent fear that constantly bubbles in your stomach, knowing the picturesque scenery could conceal any number of bandits who want to wear your skin as a coat.
This means searching an entire town takes considerably longer, thus increasing the chances of encounters with both the living and the undead.
The inventory itself is much improved over the mod version, using a straightforward drag-and-drop method to organise items, while right-clicking items opens a list of actions that can be performed, such as eating food or chambering bullets into a magazine. If you've got a spare t-shirt, you can tear it up into rags to bandage your wounds, but this too carries a risk of infection as those rags are not sterile. So far it has seemed to me that, if you spot a zombie within any reasonable distance, it will attack regardless of what direction it's facing or how much noise you're making. Shooting a zombie is generally a bad idea, as it will attract attention from other nearby zombies and possibly other players, but melee combat isn't ideal either, again because of the Arma 2 engine's haphazard approach to collision detection. If you’d like to be ready for when the SHTF but you don’t have the time to train with a compound bow, how about adding a survival crossbow to your arsenal? In California, for example, you will only be able to hunt with a crossbow during the firearm season. Compound bows are usually much lighter, averaging 3 to 4 pounds, making them better companions for nomads. Don’t let that fool you, this crossbow is super solid and made of high quality materials and will resist anything you will put it through.
It's still a little buggy - there can occasionally be a delay of up to a minute for the inventory to register that you've used something - but it's definitely on the right track. In addition, the volume of a zombie's moans seems to have no bearing on how distant it is from you. For almost an hour while playing I swore there was a zombie chasing me underground because I could hear one as if it was next to me, but couldn't see one for miles.
A good crossbow, however, will make minimum  noise when shooting avoiding to attract the attention on you.



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