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This chapter discusses roles and duties, employment considerations, and target-engagement techniques for employing the Dragon in defensive operations. Figure 8-1 shows the three types of firing positions: primary, alternate, and supplementary. Whether mounted or dismounted, the gunner should observe certain basics when moving to and from firing positions.
The two main factors in positioning the Dragon include gunner protection and effective use of the weapon's capabilities. The activities, locations, or signatures (visual or otherwise) of potential targets identify them as enemy. The Dragon gunner should engage the enemy within his own capabilities and the capabilities of the weapon. At 1,000 meters, targets viewed through the daysight look about the size of a postage stamp.
The Dragon gunners use the stadia lines in the daysights and nightsights to determine if a target falls within range. After the gunner decides that he can engage a target, he should try to hit it at its weakest points.
Provides instructions for engaging a formation — fire cross or depth fire, fire front to rear, fire left to right or right to left, and so forth. Vehicle Hull: well-sloped glacis plate with driver's position top center, distinctive V splash plate on glacis, turret center of hull, engine and transmission rear. Suspension: each side has six-road wheels (much smaller than those do on T-72) drive sprocket rear, idler front and four track-return rollers. Vehicle Hull: Well sloped glacis plate leads up to horizontal hull top extending right to rear of hull, drivers hatch in right side of roof to immediate rear of glacis plate, turret center, engine rear, hull rear slopes slightly inwards. Turret: 122mm howitzer does not overhand front of chassis, has double baffle muzzle brake and fume extractor. Suspension: Has seven large road wheels, drive sprocket front, idler rear, not track-return rollers. Vehicle Hull: Similar in appearance to BTR-60B but with small door in lower part of hull between second and third road wheels, trim vane folds back onto glacis plate (on BTR-60 it folds under nose), commanders hatch front right is slightly domed, water jet opening in hull rear has two-pieces cover with hinge at top.
Turret: Commander and driver sit front, turret on roof in line with second road wheel, horizontal hull top which slopes down at far rear, exhaust pipe each side of hull at rear.
Suspension: Four large rubber-typed roads wheel each side with slightly larger gap between second and third road wheel.
Vehicle Hull: Pointed nose with almost horizontal ribbed glacis plate, driver front left engine compartment louvers in roof to right, turret slightly to rear of vehicle, troop compartment rear with two roof hatches. Turret: has long-barreled 30 mm cannon with muzzle brake, three forward-firing smoke discharge each sides of turret, ATGW launcher in center of turret at rear. Suspension: each side has six road wheels, drive sprocket front, idler rear, track-return rollers covered by skirts with horizontal ribs. Vehicle Hull: well sloped glacis plate with drivers position top center, distinctive V splash plate on glacis, turret center of hull, engine and transmission rear, exhaust outlet on left side of hull above last road wheel station.
Suspension: each side has six road wheels, drive sprocket rear, idler front and three track-return rollers.
Vehicle Hull: Front idlers project ahead of nose which slopes under hull, well sloped glacis plate with drivers hatch recessed in center, turret center, slightly raised engine compartment rear, hull rear slopes inwards at sharp angle. Suspension: each side has six road wheels, idler front, drive sprocket rear, four track-return rollers. Vehicle Hull: Almost vertical front, well-sloped glacis plate with distinct bulge in right side for engine.
Turret: mounted slightly to rear of vehicle with distinctive pointed front, 105mm gun with thermal sleeve and fume extractor, large turret bustle with stowage rack that extends to hull rear, entry hatch in vertical hull rear. Suspension: each side has six road wheels, drive sprocket front, idler rear and four track-return rollers. Vehicle Hull: High hull lines with well-sloped glacis plate, drivers hatch left side, horizontal hull top, turret center of roof.
Suspension: Each side has six road wheels, drive sprocket front, idler rear, and two track-return rollers.
Vehicle Hull: High Hull with well sloped glacis plate, drivers hatch in upper left side and louvers to right, horizontal hull top with turret center, vertical hull rear with storage boxes each side of single door. Turret: Has vertical sides with long barrel 30 mm RADEN cannon with flash eliminator and mounted in external mantel.
Suspension: Suspension each sides has six road wheels, drive sprocket front, idler rear and three track-return rollers covered by skirts. Vehicle Hull: Boxed-shaped hull with front slopping at 60 degree to rear, horizontal roof, vertical hull sides with no firing ports or vision devices. Suspension: each side has five road wheels, drive sprocket front, idler rear, no track return rollers, upper part of track normally covered by rubber skirt. Vehicle Hull: well sloped glacis plate with splash board mid-way up, horizontal hull top with drivers hatch front left, turret center, engine compartment rear.
Vehicle Hull: rounded nose with well sloped glacis plate, drivers hatch in upper left side and louvers to right, horizontal hull top, vertical hull rear with oblong stowage box.
Turret: on hull top to rear with short-barreled 76mm gun, no muzzle brake or fume extractor, sight to rear of 76mm gun. Suspension: each side has five large road wheels, drive sprocket front, idler rear, and no track-return rollers. Vertical Hull: front which then slopes back under front of hull, very well sloped glacis plate, turret centre, slightly raised engine compartment at rear.
Turret: front and sides have vertical lower part with chamfer to upper part, distinctive array of periscopes around upper part of forward part of turret roof. Suspension: has six road wheels either side with idler front, drive sprocket rear, and track return rollers.
Vehicle Hull: Large square turret with four 23-mm cannon in forward part and large dish-shaped radar antenna over turret rear.

Surveillance: Radar above turret rear that retracts for travelling, tracking radar on turret front. Turret: Twin 35mm cannon with muzzle velocity measuring equipment mounted externally on each side of turret.
Vehicle Hull: Nose slopes back under hull, almost horizontal glacis plate, drivers hatch center, raised engine compartment rear. Turret: Large turret with almost vertical front that slopes to rear, hull sides slope inwards with bustle extending well to rear, stowage box and basket on each side of turret towards rear. Suspension: each side has seven-road wheel, drive sprocket rear, large idler front, two return rollers.
Vehicle Hull: Well sloped glacis plate with driver on left leading up to horizontal roof with vertical hull rear, hull sides slope inwards above suspension, power-operated ramp in hull rear. Turret: Large turret with slopping front, sides and rear on roof with externally mounted 20mm cannon smoke grenade discharges on left.
Suspension: With six rubber-typed road wheels, drive sprocket front, idler rear, and three track-return rollers. Though this chapter discusses the Dragon as an infantry weapon, the techniques described apply to any situation in which when a soldier uses a Dragon, regardless of the type of unit. Try to choose positions where the gunner can engage the enemy's flank or rear from behind frontal cover. An oblique position also helps to conceal his location from the view of any person or vehicle approaching from the front (A, Figure 8-3).
Avoid using Dragon positions that must engage targets from the front (especially tank targets). Clearing away loose debris behind the launcher, wetting down the backblast area, and covering the ground with shelter halves reduces the Dragon's launch signature (backblast). After receiving a sector of fire and firing location from the leader, the gunner constructs the Dragon position to cover the sector. Construct the trench position the length of three M16s, in an inverted "V." Dig it waist-deep.
Construct overhead cover at each end of the trench large enough to protect one soldier and extra rounds.
The range card contains information that helps in planning and controlling fires, in quickly detecting and engaging targets, and in orienting replacement personnel or units. Dragon gunners must receive sufficient training to recognize the sizes, shapes, and thermal images of all types of targets.
This aids the gunner, because each type unit has a unique organization and target value to the gunner, S2, and intelligence community.
However, identifying them as friendly or enemy requires careful study and attention to detail. Engaging a target while viewing its thermal image in the nightsight presents more difficulty. Moving and stationary vehicles may present flank, oblique, and frontal or rear targets (Figure 8-11). The gunner looks through his sight to determine whether the missile can hit a moving target before it can find a covered position. If the gunner places the cross hairs center of mass and fires at once, the target will not reach the protection of the hill in time (Figure 8-17). Leaders can help by positioning Dragons where the gunners can take advantage of those weak points. With flanking targets, leaders have each gunner engage the target at a diagonal to his position. With a frontal target, that is, a target moving straight at the Dragon, cross fire helps prevent detection. As they destroy their targets, Dragon gunners shift their fire to the center of the enemy formation (A, Figure 8-23).
Hull sides above suspension slope inwards with horizontal louvers above rear drive sprocket. Upper part often covered by rubber skirt or foldout armor panels over forward wheel stations.
Commander's cupola on right side with external 7.62mm MG, opening in right side of turret for TOGS. Commander and gunner have hatches opening to rear and distinctive roof-mounted periscopes to their front, stowage baskets on turret rear. Armored skirts cover upper part of suspension with those above the front two road wheels being thicker. Rectangular gunners sight on right side of turret roof forward of commanders cupola which has externally mounted 12.7 mm MG. Specific discussions include selection and preparation of firing positions, target-engagement techniques, and fire-control procedures. In infantry units, the platoon has the mission in the defense to repel the enemy's assault-by-fire and close combat. In the defense, the only movement forward of the position should be the gunner and the other soldiers clearing the fields of fire.
When firing at a target at maximum range, he remains susceptible to counterfires for as long as 12 seconds.
Choose positions where the terrain provides cover from enemy fire and concealment from enemy ground and aerial observation (Figure 8-2).
A gunner firing obliquely should do so from beneath the protection of a parapet or natural cover.
Leaders should provide local security for any Dragon gunner employed away from the squad or platoon such as a Dragon team or armor-killer team.
As the missile leaves the launcher, the unfolding stabilizing fins require at least 15 centimeters (6 inches) of clearance above ground. If necessary, the gunner can fire to the front as well as to the oblique from a one-person fighting position.

Dig the floor of the main trench such that it slopes gently downward from each end toward the center of the position, and so that it slopes gently downward from the rear to the front (C, Figure 8-6). The width of each should measure the same as the length of an M16, as high as two helmets, and a length sufficient to provide good flank protection. The back of the bipod trench should measure 10 to 15 centimeters (4 to 6 inches) forward of the main trench. If so, construct front cover so the gunner should engage targets from the flank (G, Figure 8-6). Using a range card, a gunner can quickly find the correct information he needs to engage targets.
For example, most tracked vehicles use diesel fuel, which emits a large amount of black smoke. Tanks are most difficult, because many friendly and enemy tanks share many design similarities. At maximum range (1,000 meters), A 6-meter (20-foot) long target completely fills the area between the stadia lines and exceeds the stadia lines at a closer range. If the gunner does fire—the target will reach the protection of the hill before the missile hits (Figure 8-18). An enemy armored vehicle usually has the most armor protection on its front glacis (slope).
To fully understand and properly integrate the Dragon into unit TTP, leaders must know FM 7-7, FM 7-7J, FM 7-8, FM 7-10 , or FM 71-1, whichever applies.
The gunner avoids positions that would force him to fire into the sun, which could affect his ability to track the target.
As long it can see the target clearly, the unit can use indirect fires (HE, smoke, and WP) and small-arms weapons to distract the enemy. He camouflages the position using available materials and improves the position as time permits.
The position should offer protection to the front (a parapet) or other natural or man-made cover. To increase overhead protection, build flank parapets are built on top of the overhead cover (E, Figure 8-6). Make the bipod trench two helmets long, one helmet wide, and 15 centimeters (6 inches) deep (F, Figure 8-6).
Sun shining off a flat surface, such as off a windshield, sounds of diesel or turbine engines, or the clanking or squeaking of end connectors can indicate the locations of targets. When camouflaged and moving at a distance of 1,500 to 2,000 meters, the gunner may not detect the differences.
Gunners use the same steps to identify vehicles thermally as they would to identify them through the daysight. With a target moving at a speed of 35 KPH or less, if the gunner sees no obstructions or covered areas on the apparent path of the target, he can destroy the target (Figure 8-16). For example, a potential target may expose its flank when it tries to bypass an obstacle or evade an oncoming ATGM.
Other deception measures include preparing partly visible dummy positions to draw enemy fire away from the actual positions, then positioning Dragons on less obvious firing positions. When the gunner must fire in only one direction, a one-person fighting position works best (Figure 8-4, following; and Figure 8-5). They also need them so another soldier could continue the mission if the gunner can no longer fire. Antiarmor units can use these and other signatures to help them locate and identify enemy targets.
Soldiers must know which friendly and threat armored vehicles most likely will appear on the battlefield (STP 21-1-SMCT, available in Reimer's Digital Library). Any armored vehicle's weakest areas include its internal fuel tanks, ammunition storage areas, and engine.
The enemy has a tougher time tracing the origin of a Dragon round fired from his flank than one fired head-on.
The Dragon fighting position offer have unobstructed fields of fire, mask clearance (minimum dead space that could hide targets in the sector), and a clear backblast area.
For this reason, after he prepares the Dragon for firing, the gunner prepares a range card in duplicate for each position. Soldiers can use training aids, such as GTA 17-2-13, to study the armored vehicles of other nations (Figure 8-10). Destroying the engine not only immobilizes the vehicle, but may ignite ruptured fuel lines, causing a fire or explosion. However, they can do so even if they only hit the vehicle's wheels, track, or suspension system (Figure 8-19).
Just as it can do with other weapons organic to the platoon, the unit can employ the Dragon either from hasty or improved positions.
That is, for each position, he makes one to keep at the position and another for the leader. To identify most armored vehicles or tanks, the gunner considers the type, location, and absence or presence of certain equipment. The top or bottom (belly) of an enemy armored vehicle may show briefly, while the vehicle breaches an obstacle or antitank ditch, fords a river with steep banks, or traverses a shallow valley. Under ideal conditions, Dragons dispersed as far apart as 1,600 to 2,000 meters can concentrate their fires on the same group of targets (Figure 8-20).
However, he should remember that, just like friendly forces, the enemy also uses camouflage and deception.
By carefully analyzing the terrain in the assigned sector of fire, the gunner can determine where approaching armor units will expose their weaker armor.

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