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Checkers rules yahoo games,khoi my kelvin khanh yeu nhau,japanese vehicle vin numbers honda - And More

Checkers and Chess includes all the features of chess and checkers required to play the game, but it's up to you to follow the rules. Availability of Play describes how easy or hard it is to get a game within a reasonable amount of time. Interface describes both the feature set and the appearance and usability, with the feature set predominating: can you review previously played games, is there a convenient move list, etc. Bottom line statements try to put together everything about the site to give an estimate of overall merit and desirability.
Our intended audience for these ratings is for the most part the average "club level" player, who takes the game seriously and wishes to improve.
Formerly called Kurnik, and based in Poland, this remains an outstanding head-to-head site, and is clearly the best overall choice today. The table setup is something like Yahoo used to be, where you either fish for a slot or set one up on your own. Rooms are set up very nicely, with a wide variety of game time choices, including 3-move restriction, with the full range of 157 openings to select (or choose random select).
There were once checker tournaments; I can no longer find any of these, just draughts (international checkers). The board display and interface is very nice, with red and white pieces on a regulation green and buff board.
Java is no longer a requirement; the site now features HTML5 coding and it works really well.
A paid membership allows access to members-only tournaments but there are still typically four tournaments a month for non-members (and four more for members), which is far more than any other site (although non-members will quickly run out of game slots and daily moves).
Beyond the first round of a tournament, and sometimes even in the first round, the play quality can be challenging. In addition, IYT offers "ladder" play with a number of choices of time limits, and a reasonably large number of participants (although the 3-move "Pro Checkers" ladders are conceptually broken -- you only play one side of an opening, not a pair of games). The display is more than adequate, although there is chessboard notation around the edge of the board! The messaging system is primitive and poorly implemented (outgoing messages are not saved, for instance); and a few years back the site had some issues with its discussion forums, so the solution was to simply remove them altogether.
Nothing is done in the way of site updates and there have been no truly new games in a long time (just a few rule changes for some existing games). There are checker tournaments roughly every month, although you need a paid membership for nearly all of these.
GoldToken added a head-to-head playing feature a little while back, but it was not well-conceived and doesn't get a lot of use. The bottom line: playing on a site without putting up with constant swearing and innuendo, and run by a management staff that has a genuine interest in customers, is a pleasant experience (and unfortunately not a common one).
This site, once the gathering place of masters and grandmasters, appears to have stagnated.

For turn-based play, It's Your Turn has the clear preponderance of play and frequent tournaments, but no social aspects.
Gold Token offers the best balance of friendliness, cleanliness, and fun casual play, and now offers some higher-end action with occasional tournaments.
In our site discussions above, we've separately listed sites for head-to-head (HTH) and turn-based (TB) play. Major sites such as Yahoo have eliminated checkers and on other sites the number of players is in steady decline. So, all ratings may not be complete or up-to-date at any given moment, and you may not agree with our ratings.
The piece images are just a tiny bit fuzzy but the display is large and the overall effect is nice. Both go-as-you-please or what the site calls "Pro Checkers" --- 3 move restriction--- are offered. This can, paradoxically, a very good thing, and must surely cut down on cheaters and computer users (but, alas, not eliminate them). The site's customer service reputation is poor; that isn't out of malice, just indifference.
The site has a tired and old-fashioned look, and a badly needed modern makeover would increase ease of use as well as appearance. It is a site that is like It's Your Turn in that games are turn based over a period of time.
There is a series of "clubs" available to paid members, and clubs often play each other or have ladders, which is a great deal of fun.
Still, it's an additional option, and there is a "hybrid" feature that allows you to transform a turn-based game into a head-to-head game if both players are on-line and wish to do so. The amount of checkers available seems to have dropped drastically since we looked at the site some years back, but the final word isn't in yet. Nothing on it has changed for years and I understand that there are few if any members left. TB play, when done in the right spirit, undoubtedly produces better games, at least mostly. It isn't completely clear which method of play is the better teacher; they both help you learn in somewhat different ways.
As we've mentioned many times on this web site, "it's supposed to be fun." If it isn't you're missing the point entirely. The number of online head-to-head choices has dropped to a small handful and PlayOK is a huge bright spot. Just about all the other turn-based sites keep ratings, and there are always people who will do anything, fair or not, to boost their ratings. You can play a certain amount for free, but memberships are quite affordable, ranging from $15 to $50 per year (oddly, prices have been going up rather than down as is the trend elsewhere), and allow for a lot of excellent interaction and participation.

The message boards and messaging systems are well done, very active, and quite uniformly courteous and polite. The reasons are that you can use reference books (not computers though as that is generally considered cheating), and you can take a really long time (many hours if you wish) to choose a move. Both TB and HTH play can be very enjoyable, although at times we find TB can become a bit of a chore (especially if you've subscribed to too many games or tournaments and things pile up). Well, surprisingly enough, you get used to it pretty quickly and it really isn't quite as bad as it looks at first glance. The display is as good as it gets, with a very appealing choice of board sizes and styles including some of the most elegant graphics anywhere. If you want to play a lot of checkers, joining one of the several on-site checker clubs will ensure it.
We nearly disqualified this site as "not serious" except that there appear to be literally hundreds of players on-line at any given time. It means you'll be reinforcing your learning with good moves, not bad ones; but it also means that you might be just copying moves from a book rather than understanding what you're doing.
HTH play seems to have, for us, a little higher "fun" factor in that we can play as much or little as we want at any given moment.
With TB play, you can take your time and avoid most serious blunders; you can explore variants and really develop your analytical capabilities.
Server reliability and speed is more than adequate, and the site administrator has assured members that an off-site backup strategy is in place. While some sites have vacation provisions, some do not (It's Your Turn, for instance, does not allow interruption of tournaments). This only translates partly into HTH or cross-board play ability, though, where powers of visualization, original thinking, and quick evaluation are all required. Some of the world's best TB players aren't so highly ranked in HTH play, and I'm sure the reverse would be true.
And, as tournaments can go on for months and months (especially if you win a round or two) you may be making a much greater commitment than you might have thought.
A mix of both types of play is probably the best choice, if your free time allows for this. One difficulty with internet HTH play is that it is generally too fast, with games of 5 minutes per side, and usually even less, being dominant. 15 minute games would be a lot better, but then you'll have trouble finding players (the internet is all about instant gratification).

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