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We've mentioned before that movies still inexplicably revolve around prejudices that we thought we had outgrown decades ago, but that can at least be attributed to the age of the medium.
Sure, there's the occasional obvious racism, like your classic stereotypes -- Barret Wallace in Final Fantasy VII is the only black character, and of course he uses heavy weapons, speaks in broken English and is vaguely homoerotic.
In Warcraft II, the "Trolls" are a species of idiotic subhuman warriors, so, naturally, they speak with an obvious Caribbean accent and make blatant references to living in Jamaica.
But hey, like we said, that's all pretty superficial stuff: Some racism in modern video games is so ingrained as to actually be fundamental to the gameplay.
Way back in 1974, Dungeons and Dragons took a cue from Tolkien and set a fantasy standard in gaming that lasts to this day: The race of your character influences gameplay in a meaningful way. These range from BioWare's plot-spanning and game-changing "Romance" side quests to God of War III's completely ridiculous, sexual-insecurity-overcompensation mini-game.
Take Infamous 2, which has two relationship options: the sassy black woman (if you're evil) and the bookish Asian woman (if you're heroic). Relationships need to serve a purpose in video games, and since writing a quality story arc is, like, really hard, most game relationships end up functioning as just another way to earn in-game perks instead of advancing the plot.
Some developers seem incapable of making a female video game character who isn't submissive, emotionally vulnerable and entirely dependent on men. Most RPGs have an armor system where upgraded male armor gets tougher and more intimidating, while female armor gets skimpier and more sexualized.
The Sims 3 has a moodlet that makes pregnant women automatically happy throughout the entire pregnancy.
WooHooing is a romantic interaction between two very close sims, which can result in pregnancy. While any two adults can WooHoo with each other, pregnancy can occur only when a male and female sim WooHoo. Pregnant Hero Sims can not perform dangerous, violent activities such as dueling or jumping into the Pit of Judgement.
For the last few hours of pregnancy, the pregnant sim will automatically go home and wait there until their child is born. Movies came into their own nearly a century ago; those prejudices are likely just strangely persistent moral throwbacks.

City of Heroes has a similar problem, with the only in-story black character being the "Back Alley Brawler." Even the Mass Effect franchise, which is usually considered smarter and more progressive than most other games, has only one possible black romance option -- and if you pursue it, he cheats on you and gets another woman pregnant. You read that description right: The players keep them as pets, like a bunch of fantastical anthropomorphic subservient Katos to the white man's Green Hornet. Elves are good at bows and magic, dwarfs are heartier and use axes, and humans are for players who are unimaginably boring or painfully indecisive. Despite the fact that African-Americans and Latinos play more video games than any other race, they're still getting treated as second-class citizens in the properties themselves. But if anyone has figured out how to make a video game relationship that isn't utterly horrifying, we haven't seen it yet. In addition to starting out at the "Haha, like, really?" level of racism right from the jump, the outcome of both options is the same: Cole MacGrath, the hero, gets their powers, doesn't have to share his own and then kills both of the women. Grand Theft Auto's relationship system revolves around the male player tricking women into falling in love with him so he can use their stuff (sleep with a mechanic for free car repairs, or a cop for getting treated nicer by police), and he can "romance" as many as he'd like, consequence-free. They ended up making that game instead, and not 10 minutes into the opening, Samus is already feeling "touched" that her former commander, Adam, "would acknowledge that past by calling [her] something delicate, like 'lady.'" Because of how he "touched" her, Samus decides to play the first few major battles without using missiles or bombs -- not because she doesn't have them yet, but simply because Adam hasn't authorized them. Even though that is just insanely wrong, it fits right into the weird, subconscious idea held by most teenage boys that women only exist to please men while simultaneously creating more of them.
During this time the pregnant sim will have a gradually swelling belly, but the sim will walk as though heavily pregnant from the very first moments.
Eating turnip soup during pregnancy means the sim is more likely to have a girl, whilst eating onion soup makes the sim more likely to have a boy.
We're not even going to get into World of Warcraft's race of Pygmies, who actually speak by repeatedly hollering "boogada boogada." You guys know Pygmies are a real people, right?
Now, more "realistic" fantasy games like the Elder Scrolls series allow your characters to choose real-world races -- but still base their in-game stats around race. In Skyrim, Redguards have an Adrenaline Rush perk that augments their athletic abilities, while in Oblivion, Redguards took a massive penalty to intelligence (effectively meaning that in the Elder Scrolls universe, black people were too stupid to use magic -- that world's analogue of technology).
That's right: Even in an interactive medium completely free from the boundaries of reality, we're still slapping up "no coloreds" signs on all the Fairy Fountains.
Even the ostensibly progressive BioWare drops the ball, with their portrayal of Jack in Mass Effect 2.

While this kind of thing appeals to the "nerdy gamer who can't get a real relationship" stereotype, it's pretty frustrating and more than a little insulting for the millions of gamers who actually have emotionally matured beyond the age of 14.
She ranks among the most seminal of video game action heroes, and has been literally rolling deep since the bad old days. It's worth pointing out that Adam didn't tell Samus not to use her bombs (his command was just for his soldiers; Samus is not a soldier, she's a friggin' bounty hunter), but Samus decides to follow the "shoot aliens, but gentle, like a lady" order just to get Adam to like her. The race of Asari in Mass Effect, who we're told are one of the oldest and wisest races in the galaxy, are all incredibly attractive pansexual women, the majority of whom work as strippers. WooHooing is not guaranteed to produce a pregnancy, and the exact rate of success is currently unknown. Also, he constantly says "dyno-mite!" like Jimmie Walker and kills aliens by slam-dunking over them.
We know they're amusingly short to us white devils, but we didn't see any "You must be at least this tall to be racially offended" sign at the entrance to the arcade. As this 1Up article points out, the only way to effectively cure her post-traumatic stress disorder is to literally fuck it out of her. In the original Metroid, she spent the entire game in androgynous power armor, so most players never even learned she was a woman until the end. The three most prominent Asari are a nurturing mother figure, a devoted lover and a dominatrix sex-vampire.
Only female sims can get pregnant, although the male parent will share some of the child-related buffs. If you play as a female Shepard or just decide not to romance her, her character's story doesn't come to any kind of conclusion. And the reveal of her gender taught us all a valuable lesson: Everybody can shoot missiles at jellyfish equally well. Look at their character quotes -- the one line of dialogue they've said in game that most encapsulates their characters.

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