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12.02.2015, admin  
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Looking to maximize your driving performance while burning around southern France and northern Italy? While the Forza Motorsport games concentrate on delivering realistic track racing, Forza Horizon 2 presents an open world that's filled with activities to participate in, and places to explore.
Because that's the case, of that, seasoned players will be able to dispense with many of the game's assists - which will help dial up the points yeild significantly. The thing to continually bear in mind is that FH2 builds racing series around the car you’re currently driving. Ultimately, the best car is the one that best suits your driving style, so have fun, buy cars and experiment.
If you're unfamiliar with FH2's tracks, you might want to turn on Full Suggested Line - which is especially helpful for offroad tracks - but for the most part, the Braking Line does a perfectly fine job of telling you the most important information about an upcoming corner, and you can use your eyes (and mini map) to figure out the rest, thus netting you a nice percentage boost.
Downgrade to Normal if necessary, but you really should be learning to play the game with Simulation steering. Traction control, like ABS, is useful to help you not spin the wheels too much – something that becomes increasingly problematic as you begin to drive more powerful cars. But unless you're an expert, it's worth having TCS on, as it's a huge help, and doesn't cost you much of a bonus.
If you're starting out, I suggest selecting auto, as you've already got plenty of other stuff to learn. The best thing to do is practice on the open road - preferably around a town where you can create your own circuit to lap.
Unless you're having huge difficulties, you should be able to drive with these settings effectively. It takes a bit of getting used to, but if you need to slow down for a corner, don't necessarily slam on the anchors.
In similar fashion to the brake trigger, you don't always want to have your finger to the plastic. Also, like braking, and as previously mentioned above, the vibration of the trigger tells you what the tires are doing. If you're cornering and you feel the back end of the car let go, rather than going to full opposite lock instantly, dial it in a little more gently.
It does take some practice, but as long as you're aware of what's going on, you can start playing around and working up some steering finesse. Since FH2 does such a great job in replicating car behavior, I thought it'd be a good idea to offer a quick primmer about car types and handling behavior.
There's a reason why most cars are front wheel drive – and that's because it's the safest and most predictable setup in terms of handling. The last thing you want while cornering in an FF car is any kind of loss of grip, as this results in serious understeer.
Something to remember – if you're cornering under acceleration and you lift off the gas, you can cause something called lift-off oversteer, which is the back end breaks away like a RWD car.
If it looks like your car is about to go off the road, you can "gas it" - punching the accelerator while steering into the corner can helps it grip and get around the bend. RWD cars are the most fun to drive since you can slide them around the corners, and even drift them if you've got the skills.
If you want to break traction immediately, head into the corner with your foot on the gas and dial up full lock while lifting off on the accelerator, and then as the car tips into the corner, immediately get back on the gas and the rear wheels will break lose. AWD cars have complex handling characteristics, with a tendency to understeer when entering a corner and oversteer when exiting. When heading into a corner, you can brake late and lift off quite aggressively, which will cause oversteer. While it's great fun sliding through a corner with your car's wheels spinning, it's not optimal, unless you're in a drift contest.
To drive a car efficiently, you have to brake early so you can get on the power through the corner and accelerate out of the corner at the limit of the car's grip – but not exceeding it. You don’t have to get racing tires – especially when you’re working with less than 500 horsepower – but the closer you get to that, the better your tires better be.
Finally, if you want to know which cars Forza Horizon 2 you can drive - and the ten you can find in a barn (but no spoilers as to which ones), here they are. The emphasis is definitely on fun, and while the cars do handle fairly realistically, plenty of liberties have been taken to make driving easy and fun. Inexperienced players might need some help to ensure they have full control over the cars - because in this game it's important that you do feel confident in your driving abilities - but for the most part, the game is forgiving enough that even n00bs might just want to turn most assists off and learn how to play the game.


If that means you’re driving a Class A Mini Cooper, then you’ll be up against similar cars from similar classes.
A faster car is faster, obviously, but if it doesn't suit your driving style, you won't be able to realize its full potential. You won't be posting fast times in a FWD car, but in terms of racing, this class is easiest to win with, because you're always matched with similar cars, and they're all relatively slow. These are the ideal intermediate, or "safe" cars, since you can have a very high-performing vehicle that's very forgiving to drive but can still rack up the bonus points. However, the more assists you have turned off, the more difficult Forza Horizon 2 is to drive. The Braking Line is not infallible, however, Depending on your class and car, sometimes you'll find you have to brake at the beginning of the yellow marker, and sometimes you can brake deep into the red.
The game tries its best to help you, but it's just too conservative and often applies the brakes during cornering maneuvers, cutting your speed at a crucial time while you watch the car in front of you take off down the next straight. If you're having issues with braking, pay more attention to the Braking Line and brake earlier.
Until you become familiar with the trigger biting point and can work the controls very delicately, no ABS will result in many uncontrolled slides. It gives you complete control of the car, and avoids occasional weirdness like when you're trying something unconventional that the game thinks is a mistake and then attempts to correct. FH2 has exceptionally detailed joystick controls, and waggling from side to side violently will unsettle the car. The repetition of learning lines and optimal cornering gears really helps give you experience that translates to general driving.
In Sim mode, it's perfectly possible to doorhandle other cars, nudge them out of the way, and have minor collisions, but if you're smashing your car to bits, you should probably practice a little more and learn to treat the controls more delicately.
That's understandable, as sometimes the AI over-brakes, or you simply can't see everything. Many don't realize this, and just think its bumps, rattles and vibrations are there to enhance the action. Scrub some speed off with a half-depressed trigger, which will keep the car more balanced into the corner and avoid loading up the front suspension.
Sure, much of the time you do – but learn to be a little more gentle with the controls during maneuvers.
Excessive vibration means sliding or wheelspin, which means no grip, which means trouble turning.
You still need to be lightning quick, but don't just crank the stick right over and hold it there. The problem with many players is that they just don't understand this subtlety, and tend to be very ham-fisted with the controls. Unless you're a ham-fisted oaf, when an FF car runs out of grip, it'll simply understeer – which means it'll keep going in a straight line.
So to avoid that, approach a corner, brake hard until you start to turn into the corner, and then gently ease off as you turn in. However, this is inefficient and should only be used in an emergency, and not as a regular cornering tactic. Cars of this type have a natural tendency to oversteer - which means when you reach the limit of traction while cornering, the back of the car wants to break loose and spin the car out. Brake in a straight line, get off the brakes and turn into the corner, get the car balanced and then when the car is settled, get on the gas and power out of the corner. Every revolution of the car's wheel while spinning is a wasted one - if that wheel was gripping the car would be moving forward at a much quicker rate, and that's the key to racing. Also, use the full width of the road while exiting a corner, which will create the smoothest line through that corner, and enable you to get on the gas sooner. Also better suspension is good too, especially since you can then fine-tune your car to your own spec.
If you turn your car into a racing multi-ton horsepower monster, it’s going to be undriveable on stock tires. Basically, this is where you take an old car and bring it up to modern spec by tweaking and tuning it.
That also means that if you tune your car to the next Class or above, the game will tune your competitors’ cars to match. On the other hand, a slightly slower car that you can eke every bit of performance out of might well be the better choice.


When you start a race, brake on the yellow into the first corner, and that'll give you an indication of your car's braking vs the game's recommendation, and you can then adjust accordingly through the next few corners until you've figured out the optimal braking point on the marker. This can be very useful, but it does mean that when you corner on the limit, oftentimes the system will kick in to correct the slide before you can, and that process will result in a sometimes significant loss of momentum. Once you've mastered manual shifting, you'll boost your performance by a quite considerable degree. The brake behaves like a brake in a real car, so just imagine what would happen if every time you needed to brake you pushed your foot to the floor as hard and fast as you could. Ease off rather than completely lift off – especially when you feel the car begin to go out of shape. If you're wheelspinning, ease off on the gas until the vibrations go away, and while sliding, unless you're drifting like a pro, ease off on the gas until things smooth out (probably while steering into the slide) to get yourself back on course.
Instead, crank it over, but immediately dial it back to about midway between neutral and full lock.
As you work at being more precise and delicate, you'll also develop the mental bandwidth and muscle memory to know how much lock to dial up, and not only will you gain full control of your car, you'll actually be able to play around with it, thus opening the door to incredible drifts and spectacular maneuvers that will seriously impress your friends when you upload them as movies.
This is the opposite of a rear wheel drive car, which when it runs out of grip has a tendency to oversteer – the rear of the car tries to overtake the front, resulting in a potential spin. Whenever a car slides in this way, you should steer into the direction of the slide until the car begins to straighten out. Do that same maneuver more gently, and you'll keep full grip, which will give you optimal cornering and exit speed. Tires and tire width are key contributors to bringing your cookie-tired beast from the dark ages to the prime meats modern age. Ultimately, I'm telling you this because I see no end of people trying to drive fast in cars that just don't work well for their style; they'd do far better in a slightly slower car that better suits the way they drive. There's a balance here, as you can really boost your earnings by turning a lot of them off, but you don't want to turn so many off that you keep crashing and don't ever make the podium. Try to remember that you don't have to use the full lock of the joystick all the time – particularly along straights to correct your line. If you find yourself spinning consistently, the biggest recommendation is to be gentler with the controls. Sure, there will be times when you're bouncing off the rev limiter, or coming out of a 2nd gear corner in 4th, but you'll learn. That's because the game doesn't know when to hang onto a gear, or when to downshift coming into a corner. As long as you use it sparingly, the bonus you get from having Simulation on should greatly exceed the penalty you pay for occasionally using rewind because you nailed someone and broke something vital. You'll notice that rather than over-correcting and having the car lurch in the other direction and spinning out, it'll instead continue to slide in a more neutral fashion, and you can then dial the stick back to regain control smoothly.
As you become more proficient at driving, you should be able to catch the car during a slide and dial up enough lock that the car continues to slide, but is also cornering on the correct radius. But if that's not working, then obviously turn on STM until you learn to drive with a little more finesse. You can be lazy of course and slap the fattest ones on there, but you might be surprised at how much difference the right combo makes.
Are these supplements reallyA necessary or just a welcome luxury for those who don’t know what to spend money on. Basically, if you're feeling vibration under your accelerator finger, back off slightly until you regain traction.
Most American cars from the 60’s and early 70’s in particular benefit from staggered wheels. Many small European sportscars and racers, on the other hand, do well on equally-sized tires. It’s quite simple, your diet should contain the highest quality vegetable, protein and omega 3 sources available for purchase.
Why is it so tempting to spend money on powdered stuff?Get a brain people, supplements are for people who already have everything in line.



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