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Published 18.09.2014 | Author : admin | Category : Make Extra Money

It’s also worth noting that, ultimately, there might not be any real-world difference at all. Stfu gatzloc what do 50% of people get off on making fun of other peoples opinion and comments.
The massive difference between PC and Consoles is that consoles operate on STANDARDIZED hardware, the optimizations for consoles will always exceed beyond PC.
When the hardware is consistent across millions of boxes, as opposed to the almost-no-two-the-same nature of PCs, you can write some highly efficient optimisations to squeeze out lots more. Actually code can be optimized just as well on pc, as people such as unknown worlds have proved with their 7 man team building the NS2 engine from scratch and continuing to optimize it while maintaining some Tier 1 fidelity. Heck even developers have been stating that now they are working on x86 architecture porting and optimization has never been simpler not to mention they have started making use of texture memory, 64bit instruction and the increased amount of general ram available to them.
Fact is the majority of games never received x86 optimization, not because it was impossible but purely because it wasn’t worth the man hours. I stopped reading after you made the claim that you can optimize modular hardware just as much as standardized.
It’s the reason the game shown above, Tomb Raider runs on the PS3 and 360 to impressive results while each system have a TOTAL of 512 MEGABYTES of ram.
I point again to natural selection 2 as a shining example of what CAN be done on the platform. Yes a lot can be done with optimization, however there is going to be a lot of cross compatible optimizations this time around and THAT is the important thing. I suppose the point I am trying to make is that yes optimizations will occur and it will make a difference to the performance of games on the system but this generation it is going to matter FAR less than it did for the previous generation. Modular PC hardware of matching specs can be used to gauge performance of standardized closed-system consoles.
Lmao I cant believe you slops is taking up for jump … you have not been reading the same article have. LoL you made your point even more clear to me Charlie … I get what you was trying to say. The move engines free up cycles normally used by the CPU and GPU to move data around RAM or write completed computations onto RAM.
It’s not pointless and they go way out of their way to directly tell you the purpose of the test. Other than that for next gen it should be easier to see developers make consoles for both games since the architecture is all AMD. The throughput of the system is the collection of it’s parts, the architecture, not the brute force of the GPU. 360 has no blu ray (or 3D blu ray for that matter), had no browser for 8 years (pandora music, browsing whatever you want), PS3 had free streaming service Crackle and the newest version of Netflix is always on PS3 like the user profile that just came out and Max.
Also PS3 gets FREE exclusive content in all the best AAA multi plat games like Red Dead Redemption, LA Noire, Fight Night, Battlefield, Assassins Creed, Batman AA & AC, Mortal Kombat, Street Fighter, Far Cry 3 and more.
You are all wrong, honestly it seems like you guys aren’t even thinking about what you say, but just repeat what you have read somewhere else. What you probably mean, is that you SHOULDN’T expect same hardware in a console to perform same like in a PC (regarding gaming performance), but with such unprecise language you can only fail.
And btw: while you learn more and more about the factors i wrote in the beginning, you will also have a more and more precise way for predicting the expectable performance of one system by knowing the performance on a given system.


Once you gathered enough statistics you can even estimate, what quality of work some company delivered in specific cases.
This is a great message, that the only way you can even see a difference in performance, is if you have the live numbers clearly right in front of you. However, for the sake or comparisions and what ifs, the XO should get an overclock from 100-200mhz and then retested against ps4 setup. I see what they are trying to accomplish here, I just wish for a better comparison, like overclocking the GPU used in the testing above for the XO.
I think it would benefit us all, if Microsoft was on par with Sony in terms of compute power. Granted, I do understand this will be irrelevant at first, but the future comes quickly with game development.
For me, I prefer Xbox as a brand, but I also see both sides equally, as both have their pluses and minuses, respectively. Overclocking can be easily done through a firmware update and then included as part of the install on physical game for those who can’t connect to the internet. The difference will be noticed on first party and exclusives games and Sony is a winner on that category with a lot of talented studios like Naughty Dog, Santa Monica and Quantic Dreams. I’m not personally a fan, but perhaps we should compare the Last Of Us sales numbers to Halo sales numbers? The success of a game isn’t completely telling of how good it is, rather how appealing it is to the general public.
This video shows how to complete all mission objectives on a single play-through, although the 100% completions are cumulative and the Gold Medal can be achieved on multiple play-throughs. GTA Series Videos is a dedicated fan-channel keeping you up to date with all the latest news, video walkthroughs and official trailers of the most successful video games published by Rockstar Games, including Grand Theft Auto series, Red Dead Redemption, Max Payne, L.A. This might seem a bit silly at first glance, but because the console GPUs have two fewer compute units than their desktop equivalent (the 7790 has 14 compute units, while the Xbox One has 12), a direct comparison with PC hardware isn’t possible. Most games are developed with cross-platform, lowest-common-denominator compatibility in mind. Literally if you selected 100 gamers and asked them to state facts about next generation consoles they would all say something different.
It’s entirely pointless to try and speculate performance based off of relative specs and unoptimized code.
The Xbox One actually spends more of it’s available time computing per second than the PS4 does. Move Engines can write data to ram that has been computed by the GPU so that the GPU doesn’t have to write itself, saving computing cycles, as well as move it around ram. The PS4 has more brute power like you said but it also has a much higher memory bandwidth in the ram in addition to gaikai streaming and cloud computing. Comparing is important for finding differences, similarities and learning more precise relations between performance stats from different devices. Like you could tell, how much performance on a PC is wasted because of Microsoft or some GPU vendor not having optimized their software enough. Of course, MS never revealed their gpu officially so until they do, any comparisions should be taken as a grain of salt. This will be more accurate in reality, incase MS gpu specs end up being true and are in fact slower.


It would be interesting to see some theoretical numbers, and if it would close the gap in performance between both systems, even though Sony has a larger amount of cores.
Then we would have better looking games across the board, instead of games running at the lowest common denominator, being XO’s slightly weaker GPU. Anyone that thinks there will be an advantage in multiplat has no understanding of business or lowest common denominator. Anyone thinking that exclusives are going to give a massive advantage to Sony are not looking at the numbers.
The GPUs that Digital Foundry chose maintain the PS4’s 50%-more-compute-units advantage, ensuring that the performance difference between the simulated consoles is still representative (though you should discard the actual frame rates). Developers are unlikely to create a game that runs well on the PS4, but chugs along on the Xbox One and PC. I don’t know many people that own a PS3 exclusively, most of my friends that do own one have an Xbox 360 and will agree that multiplayer and friend interaction is many times better than PlayStation Network.
We will see at launch who is right and in the end of the life cycle I say it will be a big difference because devlopers will be able to squeeze more out of the PS4. It will also enable you to tell for some part, where and how performance is actually lost and give you hints on how to fix it. It would be nice to see the difference in clock speed over compute core count, performance wise. Hardware has been frozen” ) mean squat without PROOF, and right now there is not much going around to base a solid argument on.
The article is trying to compare the two consoles as logically as possible, given the fact there is nothing to really compare to except GPU power. We will see the same effect with the new generation in a third of the time I imagine, thanks to x86.
A fast CPU wand lots of RAM was used so that the test was purely about GPU performance.With these representative rigs set up, Digital Foundry ran a variety of game benchmarks and recorded the different frame rates posted by the simulated consoles. For example a 100000 line object oriented render engine could render graphics maybe 580ms faster than a 10000 line one. Its like how you can beat someone in an arm wrestle even if you are a little bit weaker, but you have better technique, but when the guy is 4 times stronger than you. The reason a console can run a game on low with 512 mb of RAM while a pc cant is because of developers who do not put time into a true optimized port of pc’s x86-64 instruction set, because ps3 and x360 didnt even use x86!!
The PS4 and Xbox One have radically different memory architectures, which will probably give the PS4 the lead early on, but performance might swing towards the Xbox One as developers learn how to use its ultra-fast SRAM effectively. Of course, with the PS4 having a unified memory architecture, the performance crown could swing even further in Sony’s favor.
The future of gamming looks bright, but learn something about programming before you post about it. This reminds of the day when people use to battle between consoles in the 90s when THEY DIDN’T EVEN KNOW THE DIFFERENCE BETWEEN FREAKING 16bit and 8bit.



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