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Published 16.10.2015 | Author : admin | Category : How To Earn Money At Home

If youre one of the many that picked up XCOM: Enemy Unknown, you likely noticed just how punishing the amazing turn-based strategy game can be--even on the easier settings.
Over the past week, I spent as much time as I could playing XCOM, the greatest argument for hiring someone just to find chilling epigraphs to open your game with. So let’s get right to the heart of the matter: Are the new unholy abomination mech battle suits and genetic supersoldiers good? You can access both of these techs very early in the game (more on that later), which actually stretches your resources even more and increases the game’s pressure. Some of the game’s flavor text notes that these modifications will hopefully allow a soldier to continue living a normal life after the war. On the other end of making your soldiers less human, most of the gene mods are quite good too. I think there’s a some lost potential with how Firaxis introduced a new enemy faction. I like to pretend my troops panic because another modern military shooter was released at that moment.
So whether you’ve already played XCOM for dozens of hours, or you have yet to play my GOTY 2012, Enemy Within is money well spent. For the last several years the gulf between mobile and "real" games has been rapidly closing.
Previously, I got a few moments with 2K China's iOS version of "XCOM: EU," and generally speaking I enjoyed it. If you haven't played or don't know much about "XCOM" the first thing you have to learn is the virtue of letting go. The major change in gameplay comes from the iPad's input method as you'll primarily use simple drag and tap motions to position your squad.
Graphically, 2K China does an admirable job porting the game, however it lacks in a few departments.
2K China admirably shoves every intense, nail biting moments of "XCOM: EU" on the iPad while only suffering a slight hit in the graphics department. An arbitrary amalgamation of equal parts philosopher, nerd and all round gaming enthusiast.
Those who bumped things up to Classic or Impossible were met with an even more impenetrable wall of pain.
I guess I shouldn’t expect any less from Firaxis, who had much practice sticking a quote in with every piece of research in the Civilization games. Later on, you can upgrade them and make more choices between additional weapons or other capabilities. I didn’t like how Meld appeared as this practically magic phlebotinum that XCOM could use for instant tech leaps in genetic modification, and building cybernetic exo-suits with power fists (Warhammer 40k fans who were disappointed with Space Hulk, this is the game for you).
Given those circumstances, Firaxis did the best they could and focused on improving the gameplay. For context, in the original X-COM, the aliens actually carried out infiltration missions against national governments. It’s one of my favorite missions in recent video games, and a good example of how to use scripted encounters in levels.
When you complete certain missions or have soldiers do certain things, the game gives you a type of medal that you can assign a bonus to (like a minor bonus to defense while in cover), and then pin on to one of your soldiers. Firaxis should tighten the miss cone so that wide shots are near misses, rather than looking like the shooter was aiming somewhere else altogether.


It’s easily among the best video game purchases one could make for new releases this season. Originally, players seeking full fledged experiences on their phones and tablets had to settle for bite sized, simple games. The big worry with translating AAA titles to tablet is that too much will be cut or or it just won't work.
One of the charming -- and sometimes frustrating -- part of "XCOM" is it's ability to create drama that streams seamlessly during combat. Essentially, you're given funds each month spend on equipment upgrades and to expand your base. Though there are few problems with the touch controls this is largely mitigated in part by the turn-based combat. And if you tried playing on Ironman mode (which autosaves after every action and turns off the ability to reload earlier progress), you're likely still nursing wounds after pounding your fist through your screen.But at least one man has done the impossible--that is, completed the game on the hardest difficulty mode with Ironman turned on. Last year, they showed us they can make a good tactics game, but this year, there’s nothing new about Firaxis making really good expansions, as we also saw this summer with Brave New World. In my playthrough, I tried to field a MEC trooper while also investing in capturing aliens for research credit. Your augmented soldiers can equip these MEC suits, which is hopefully a good consolation prize for having their arms and legs amputated and replaced with cyber-limbs. Overall, gene-modding appears to be better saved for later in the game, when you have more gene mods available to use on highly promoted soldiers. Scattering Meld on the maps does this, forcing you to advance faster so you can collect it before it blows up. It’s not the only reference Enemy Within makes to that reviled almost-reboot, either.
If you didn’t shoot down the UFOs undertaking these missions, the targeted country would not only leave the X-COM project, they would sign a treaty with the aliens.
I often contemplate whether EXALT should have been an anti-XCOM task force created by nations that joined with the aliens. Allowing you to decorate your troops is a brilliant touch, and Firaxis should buy hookers and blow for whoever thought of it. These mobile games aren't bad in that regard -- in fact some of them are downright fun -- but they lacked the robust mechanics and scope from larger, big budget games. With "XCOM: Enemy Unknown" for iPad, the devs were able to shrink the full experience onto the small screen. Yes, the fate of the world is in your hands and there is a basic plot involving the aliens conquering Earth; but at its heart this game is all about the lives of your soldiers on the battlefield.
Knowing where to move and what to do comes with time and newcomers will suffer a few set backs at first."XCOM" is not fast paced, in fact, it's almost excruciatingly slow at times -- especially when given a virtual no-win situation between life and death. Funds are determined by the panic level of the 16 countries that have committed resources to the project.
Instead, the classic turn-based strategy remains the same as its big brother on PC and consoles. All the thrills of strategy and guiding your squad to victory is in tact and frankly this will be one of the most gut-wrenching gaming experiences you'll have. That man is Ryan Impossible Iron Man McFall, who, conveniently, also worked on the game as a level designer.
They also get a standard robo-filter applied to their voices, along with adapting more logical, less emotionally charged language.


Incidentally, gene-modded soldiers get sleeveless armor like some Vietnam war movie, which looks stupid.
I think it would give the conflict more weight, as EXALT currently professes an agenda of world domination through alien tech, but I never get the feeling that they are a credible enough threat to take over more than one country.
Enter the iPad; a powerful tablet that can finally deliver these larger titles without compromising on the gameplay.
Many of the sorties will test your resolve as you command some of your loyal agents into certain death. Sometimes you'll have to make a choice between helping one country at the expense of another's safety. Thankfully, this means that you have plenty of time to set up attacks and plan out your moves. The overall look still retains the cartoony-ish art design but when you see a muddy texture it doesn't look as bad. If you haven't had the opportunity to play our top pick of 2012, then this is best time to jump in.
Since you can’t not focus on building satellites in this game, the best course of action is to choose between either a Meld tech or capture tech, not try to do both at once. I don’t care how genetically modified you are, a shot of plasma to the naked arm will remove it. The progression also feels a bit odd because you get cyber-mechs and gene mods before any other advanced technology; if Meld is that awesome, why can’t XCOM weaponize it, or develop other applications for it?
Indeed, the covert operations come down to accusing a single country of harboring the EXALT base. I've been amazed with what kind of games are now available since the mobile devices' launch.
This raises their panic and if it gets too high, they'll bail out of XCOM -- leaving you with less money.
For the most part, the iPad version handles pretty well but occasionally there will be some trail and error as you attempt to tap a specific point. Still the cutscenes are smooth and when the FPS decides to behave "XCOM" looks pretty great. Having an optional grid overlay would have an excellent way to help with accuracy; fortunately, you can drag a line from the your soldier and a temporary grid pops up along with other visual indicators for appropriate cover. It doesn't compare to its bigger siblings but having been compressed to fit on mobile it still holds up well enough. Hes still a bastion of information, and has agreed to share some tips so that you, too, have a chance of winning where so many others have failed miserably.
This becomes increasingly nerve-wracking towards the end game as the alien invasion really ramps up. You can also use a few gestures to zoom in and out and position the camera for the best view but I found that the virtual buttons provided worked better. A good player will have a balanced approach to world wide coverage while maintaining a few very strong alliances. The controls aren't a deal breaker in anyway but it gets frustrating when the iPad doesn't seem to want to obey.



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