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Published 20.06.2014 | Author : admin | Category : Make Money Online Fast

I am Setsuna is an RPG created by Tokyo RPG Factory; a seemingly new development studio created by Square Enix and consisting of external staff to create classic style role playing games. As I got stuck into I am Setsuna I was super impressed; not only by the amazing visuals but by the beautiful piano music playing before me.
As you play you follow some tutorials and become accustomed to the games battle system which is an absolute pleasure to play. Spritnite is a stone that grants powers and while most can only be used by certain individuals some can be used by all making for some interesting combination attacks.
Talismans are accessories obtained which can have a positive effect in battle such as showing an enemies HP in battle but also determine what type and how much Spritnite can be set on a character. Each character specializes in their own weapon and new ones can be found and purchased in the game. While towns look unique and everything is well placed, I found that some buildings interiors are completely identical and the only difference is the NPCs that reside within or may hold a treasure chest.
While there is no voice acting there are voices but these are only heard in battle  and unfortunately they are in Japanese. Given the few small issues I have with this game, I am Setsuna is close to a perfect role playing experience and will cater to old school veterans and maybe even to new people looking to get into an old JRPG experience. With this in mind I absolutely couldn’t wait to sit down and get stuck into I am Setsuna.
The game opens quite well but one thing I noticed is the story progression happens a bit too fast and the narrative seems a bit off at first although this passes. Defeated enemies will reward not money but materials which can be exchanged at vendors throughout the game. Yes, I know most people prefer Japanese voice overs to English however I am not one of them and I cannot speak for everyone; fortunately I was able to turn these off.
The game is beautiful to look at; the story while weak at first does pick up an the music fits each situation perfectly. The game follows the story of Endir and companions on a pilgrimage to save the world from strength increased monsters by sacrificing a girl so that monsters become less hostile making the world a safer place.


Within the first thirty minutes of the game you complete a mission, rescue a girl, almost kill another and before you know it you are on the mission set out before you for the rest of the game. Trees cannot be passed and to progress through forests means going through a separate instance.
There is a general theme of sadness with this game and it does a good job to make sure you know that. The way the narrative plays out I thought that the kill mission was the whole purpose of the game but this isn’t the case.
Usually these are hot spots for information and I would of thought a game about travelers going on a pilgrimage there would be sanctuaries set up. This again is a homage to Chrono Trigger for having the same style overworld which I am ok with.
Personally I don’t think the game will be a memorable experience that you will go back to it time and time again however it definitely should not be overlooked. However, if they wait for a team members gauge to fill also and they have a linked move with the other character they can perform a combo together. This will use both characters attack but the power of the combo move more than benefits it. Sadly there is no Defend option and you are stuck waiting if a character can only heal which I found when nobody needs healing but there is a bonus to waiting on a character who has yet to perform. By concentrating and unleashing an attack and pressing square just as you attack you will unleash a more powerful version of that attack or skill.



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