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The Alien life state is just a skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into. Since Aliens are virtually identical to Sims, Alien-Ghosts are virtually identical to Sim-Ghosts. Zombies of this type are identical to other Zombies, however the only difference is that the alien eyes remain the same.
An example of an Alien-Werewolf Hybrid These Werewolves will have black sclera along with their yellow irises and their skin under their fur will turn slightly darker.
An Alien with alignment overlays, which add sparkles in good alignment and green skin for evil.
The Mannequin life state is just a hidden skin tone and different genetics - therefore it can be coupled with any other life state that a normal Sim can be transformed into. Since Mannequins are virtually identical to Sims, Mannequin-Ghosts are virtually identical to Sim-Ghosts. Zombies of this type are identical to other Zombies, however the only difference is that the eyes remain the same. When created without mods, the Mannequin's skin turns a pale bluish grey and their eyes turn red. A Mannequin with alignment overlays, which add sparkles in good alignment and green skin for evil. Again, the Zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state. Indistinguishable from a normal zombie, since zombies can have black alien eyes, unlike mannequins who have pale brownish grey eyes instead. Zombies are similar to Alien-Vampires, but their skin turns a bluish grey, albeit textured as a Zombie. Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and is a corrupted combination, creating a Zombie that behaves as a Werewolf with no fur. Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly white or sparkly green for good and evil, respectively. This combination can be very irritating and can kill your Sim if you are not careful, as transformations take place on milestones in the day. While these life states seem contradictory on the surface, Vampire PlantSims can easily maintain their sunlight need with a sun-lamp above their coffin.
The same as a Vampire, excluding the possible skin-tone changes made by the alignment of good and evil. Servo can become a Vampire, meaning as well as shorting out in water, they'll also die in the sun. Servo will have a blue glow if infallibly good, green if atrociously evil, but no skin tone changes.
Werewolves are Sims which have been infected with Lycanthropy, a life state introduced in Pets.
Merged abilities, the werewolf 'lope' overwrites the zombie shuffle and the skin-tone of the Sim before they died shows through hair on face.


The same as a Werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. Impossible combination; a werewolf can savage Bigfoot, and they will win the fight, but Bigfoot will not change. An Alien with alignment skin tones, which add sparkles in good alignment and green skin for evil.
A Mannequin with alignment skin tones, which add sparkles in good alignment and green skin for evil. Indistinguishable from a Zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.
The same as a Vampire Sim, excluding the possible skin-tone changes made by the alignment of good and evil.
Is essentially the same as a Witch, gaining a pointed hat over their Plant-Sim hair that cannot be removed without the assistance of mods. Missing informationThis article is missing information about Supernatural hybrids.You can help The Sims Wiki by adding it.
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So far, a ghost can be a hybrid with any life state, considering that all life states can die. A very rare combination that can only happen when one of the parents of the mummy-Sim is also ghost, and hope you get lucky. If one of the parents of the soon to be mummy-Sim is a ghost, there is a possibility that it will also be a ghost.
The zombie life state was gained when a Sim died but was resurrected by the Grim Reaper as a zombie.
This usually results in the creature having a different color skin tone; for example, a vampire-alien hybrid will have a turquoise skin tone.
The darker green skin completely overwrites the alien skin, so no mixes in tone can be seen.
This usually results in the creature having a different color skin tone; for example, a vampire-mannequin hybrid will have a pale bluish grey skin tone. The darker green skin completely overwrites the mannequin skin, so no mixes in tone can be seen.
A good Vampire-Witch will have sparkly skin, and an evil vampire-Witch will have turquoise skin. A good Werewolf-Witch will have sparkly skin showing through fur, and an evil Werewolf-Witch will have green skin showing through fur. At night, a normal Werewolf with furry hands, feet and a hairy face, but also some PlantSim characteristics such as the PlantSim outfit and leaf-hair.
A good Vampire-Witch will have sparkly skin, and an evil Vampire-Witch will have turquoise skin. This type of ghost will look like any normal Ghost and they retain their Simbot walk even though they are dead.


Mummy-Ghosts retain mummy-specific interactions like 'Talk About Sand', but aren't frightened by fire like living ones. Occurs when after a female Sim is pregnant and the male Sim becomes a mummy before the baby is born (preferably before the belly even starts growing). With Makin' Magic, this "hybrid" could be controlled when a zombie casts the "Shed Your Skin" charm. Since a normal Sim cannot become a Servo or Bigfoot, an Alien-Servo or Alien-Bigfoot is not possible. Since a normal Sim cannot become a Servo or Bigfoot, a Mannequin-Servo or Mannequin-Bigfoot is not possible. Being Neutral does not affect their appearance, but having the Good or Evil alignments dictate their skin tones. EA programmed the game so that hybrids with anything other than the ghost life state - which is not handled as "occult" but has its own set of coding - should be impossible. Unless mods are used, the only ways for a SimBot to die are by drowning, old age, and meteor.
When the Ghost-Werewolf transform into a Werewolf they will look like a werewolf except for their semi-transparency. The baby can inherit the mummy trait or, strangely, they will usually inherit the mummy walk (hence why it is occasionally nicknamed "zombie") and the "absorbent" skin (when they walk into a puddle they get soaked).
However, numerous glitches and oversights in the code allow glitched Sims that some players regard as hybrids.
This Sim is the result of a glitch in EA's code that fails to clean up the Imaginary Friend trait from baby Sims. This hybrid is essentially the same as a normal Sim who has cast the "Shed Your Skin" charm, as a zombie in The Sims is a Sim with a special skin tone and no personality points. These Sims are often safe to play, but not well-supported by the game's coding, and should be made with caution. If a baby born with the mummy hidden trait is cured, they will also become a mummy-Sim (although occasionally they keep the frozen energy and bladder needs).
The Sim will be able to go through certain objects and talk to other ghosts, but cannot go through walls. These Sims can become vampires and can be edited in CAS (with the unlockoutfits cheat and Ambitions, you can apply make-up to the mouth to make it look like it has blood on it). These Sims usually lose their abilities after dying or placed in the bin, so they can't be uploaded exactly the way they are, and it is not advisable to share glitched Sims.



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