The Wunderwaffe DG-2 can damage the user if it's fired at a zombie or object too close to the player. The Wunderwaffe also appears in the Call of Duty: Zombies app for the iOS with a few differences from the consoles version. The Wunderwaffe DG-2 appears in Shi No Numa and Der Riese as part of the Hardened and Prestige editions, as well as in the Rezurrection versions of the maps. When Pack-a-Punched in Der Riese, the appearance is gold plated, whereas in Call of Duty: World at War, it would obtain a pattern similar to any other upgraded gun. There were several quotes that were cut from Kino der Toten, which implies that the Wunderwaffe DG-2 was originally going to appear in the map, but was cut before the game was released and replaced by the Thundergun. The Wunderwaffe DG-2 also makes an appearance in Call of the Dead, after completing Original Characters Trapped Easter Egg, where the "original" characters; Tank Dempsey, Nikolai Belinski, Takeo Masaki and Edward Richtofen are trapped in a room and need help from the celebrities to escape. The Wunderwaffe DG-3 JZ, the Pack-a-Punched version holds the same upgrades as before, giving more magazine size and reserve ammo.
Previously, due to a bug, the Wunderwaffe would sometimes have faulty hit detection: only the close-range blast would hit zombies, and the lightning bolt would not register to any of them, making it very ineffective as the blast would deal little damage. If the Wunderwaffe DG-2 is put into the Pack-a-Punch Machine, it will have red electricity that turns blue after striking the first zombie, and will be renamed to Wunderwaffe DG-3 JZ. It was built at Der Riese along with the teleporters, and was intended to be mass produced and supplied to front line troops to win the war.
The Divinium generates electricity which is contained in three tesla power-tubes (that resemble light bulbs) (these tubes increase the voltage of the gun so that it does infinite damage), that the player reloads into the Wunderwaffe DG-2.
It also appears to not only instantly kill Hellhounds, but also extinguishes them if they are on fire, meaning that they do not explode after being killed.
In World at War Der Riese, it can stun the player temporarily, slowly drain the user's health and leaving them weaker to incoming damage for long periods of time.
In Shi No Numa, digging up Peter's grave after opening all the doors rewards the player with it. In Kino der Toten and Ascension the weapon is replaced by the Thundergun, and in "Five" it is replaced by the Winter's Howl.
In Shi No Numa, a radio can be found, where Richtofen explains why the Wunderwaffe DG-2 would not appear in Kino der Toten, "Five" or Ascension.
There are also cut quotes for "Five" that hint that the Wunderwaffe DG-2 was going to be included. After completing the Easter Egg, a Lightning Bolt will drop, which is the Wunderwaffe DG-2 in power-up form.

Similar to previous iterations, it has the capability to kill 10 zombies at once with infinite damage and no longer does splash damage to the user. It was caused by having the Dead Wire upgrade on any weapon, and it could not be fixed without starting a new game. Although the splash damage still hurts the user if they fire it too close to a zombie or object, it no longer affects the user's Juggernog, allowing the user to shock themselves and retain Juggernog's effects.
Les personnages jouables sont les memes que sur Tranzit et Die Rise. La carte recele de nombreux secrets et nouveautes. The Wunderwaffe DG-2 has since appeared in Der Riese, which was included in Map Pack 3 for Call of Duty: World at War. Doctor Edward Richtofen created it as revealed by his quotes when he receives it from the Mystery Box, and a document from Vbush. Whenever the player reloads it, they have to eject the vacuum tubes and insert new ones before pulling on a lever, lighting up the power cells and putting the Wunderwaffe DG-2 back into a firing mode. Because of its recoil, it is important to aim shots carefully, as even a single missed shot is a serious waste of enormous potential. This effect is increased with the Wunderwaffe DG-3 JZ, where it can essentially remove Juggernog's effect, making upgrading the Wunderwaffe an unpopular choice among many players. This Wunderwaffe DG-2 cannot be Pack-a-Punched and will disappear after it runs out of ammo (although the Max Ammo power-up refills it).
However, the splash damage is increased greatly, enough to down the user in two hits, even with Juggernog.
The Wunderwaffe DG-2 also appears in Call of Duty: Black Ops in the revamped original Der Riese and Shi No Numa Zombies maps and in Call of the Dead after completion of the Original Characters Trapped Easter Egg and by killing George A.
Packed with 200,000 amperes of devastating chained electrical current, in-game, it is incredibly powerful, sending a bolt of lightning at the targeted enemy, killing it instantly. The Wunderwaffe takes about six seconds to fully reload without Speed Cola, but the player can reload cancel after just three seconds to fully recharge it.
However, in Black Ops, it merely damages the player with small amounts of splash damage akin to getting hit by a zombie. Since there is a Wunderwaffe DG-2 in the Mystery Box and another in the grave, it is possible for two different players to simultaneously have the DG-2. After the player has completed this Easter Egg and kills George Romero, they will always obtain the Wunderwaffe DG-2 instead of the Death Machine. The lightning bolt will take more time to link between zombies, making it less effective to use in a pinch or when cornered.

If the player does not have Juggernog, and is hit with the splash damage, they will be downed instantly should a zombie or Hellhound attack them. The bolt then proceeds to hit up to nine nearby enemies with no diminished power for a maximum killing potential of 10 enemies. The player has to be very careful when using the Wunderwaffe DG-2 in Call of the Dead, as George will be hit by its chain effect if he is within range and will go berserk. A recent update, however, made the time it takes to link and kill the zombies instantaneous, restoring the weapon to its Black Ops iteration.
Also, if the user recovers from the splash damage from the Wunderwaffe DG-3 JZ, they will not only lose the effects of Juggernog, but they will be a one hit down. However, in order for the DG-2 to effectively work, the zombies should be nearby each other, as if the zombies are more than five yards away from each other, the bolt might not link to other zombies. The Wunderwaffe DG-2 is also semi-automatic on the iOS version, which does not make much of a difference, as most players tend to treat it as a semi-automatic on the consoles anyway. Despite dealing infinite damage to regular zombies, it only deals 100 damage to George, making it very ineffective against him as he has hundreds of thousands of health.
The only way to get back Juggernog's effects is for the player to down themself and be revived so they can buy it again. The Wunderwaffe DG-2 has three cartridges on the side for ammunition, and 15 reserved, totaling 18.
Cette cellule est accessible en tombant par le toit, dans la maison sur laquelle vous tombez en sortant des mines du debut de partie.
Cette clef pourra ensuite se trouver soit a cote de sa cellule, soit dans une piece au 1er du bar, soit dans le tribunal (sur le bureau central), soit dans la banque.Le geant peut vous aider a tuer les zombies si vous lui donnez des bonbons.
Il est possible d’acheter des bonbons supplementaires pour 1 000 points sur le comptoir de la confiserie. Mais cette solution deviendra vite lassante, le Jet Gun ayant un temps de rechargement tres long. Ajoutez-moi, je ne suis pas une pro mais je joue depuis un certain temps maintenant J’ai le pack map complet.

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