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This is not the best setup because there are always better strategies out there that has much more simple strategy and is much more manageable than this. This is the result of my attempt to see how far can I really go when it comes to using a cobless setup on Survival Endless.
I dedicate this page to draco89123 who really did a very good guide and helped me every step of the way. This is a Laddered Setup which means i used ladders to make certain plants immune to certain zombies that would normally bite the pumpkin. Slow Paced rounds are rounds with Gigas or gargantuars and the next wave arrives much later as compared to fast paced rounds .
Glooms at F2 and F5 are both not safe against Zombonis, Football Zombies, Jack-in-The-Box Zombies, Gargantuars, Giga-Gargantuars and Pole-Vaulting Zombies. If Slots F3 and F4 are both empty, then you no longer need to worry about Dolphin-Rider Zombies. Slots E1 and E6 are both not safe against Football Zombies, Gargantuars and Giga-Gargantuars.
Overall This Setup cannot really stand on it's own and others would initally refer to as a "weak" setup.
My Goal for this Page is to be able to compile all the strategies i use that makes this setup a "damageless" setup which means None of the plants can be damaged in whatever possible way thus eliminating the need to bring Fume Shrooms and Gloom Shrooms. Since This Setup Revolves around Instants Here's a few important information about the Setup. Low - These Zombies can be ignored and a round that is full of them are considered "Bonus Rounds". I can only say stuff based on my experience on using cobless setups that i used so i hope this helps you out.
This is one of my favorites and since i can still apply the strategy here even after improving on some things based on how i handle a setup. First of all,if you had seen all the setups that i had studied you will notice a lot of similarities.all rounds that has no giga, jacks and football zombies are all called "bonus rounds" . On rounds with no zombonis and jacks, flowerpot + puff shrooms are enough to delay football, gigas and gargs. Can be used if you're feelin lazy and there are no gigas and probably zombonis and if you feel that you have sufficient number of twins on your field,.
With 7 Extra Spaces to choose from, you may add as much as 7 twin sunflowers depending on how much sun you need and how risky are you when it comes to gambling if the next round is a bonus round or not. Diggers can somehow damage the plants placed on the four empty spaces at the back while dolphin-riders can damage the plants placed on F3 and F4.
Sometimes it is very distracting to see Many Suns scattered around the lawn and sometimes they can cause some errors. Although possible, slot A3 may be used as spot for an extra twin sunflower, just be ready to face the consequence of losing one safe ice shroom slot.
The Ladder from a ladder Zombie enables zombies to bypass certain obstacles and plants which causes them to simply "walk" over a laddered Plant. By Placing Ladders on a pumpkin you can make a certain plant immune against most zombies that would normally Bite the pumpkin and this can dramatically reduce pumpkin maintenance. However you need to be careful because they are always accompanied by other Zombies as well and you should also keep your whole setup safe. This Gloom that has a laddered pumpkin and is actually enough to handle Imps and since it is placed one tile away from the leftmost tile then it can also eliminate digger Zombies without being touched by either Imp or Digger Zombies. Since All 4 of these Plants have Ladders, then Imps will only walk over each of the plants without biting any of these plants which means you can now ignore the pumpkin maintenance of these plants which can really help you focus on other strategies for the setup. Plants can still be hit by Catapult Zombies even if they are in a Laddered Pumpkin so an Umbrella Plant will Solve The Problem. You only need 2 Glooms to defend the leftmost part of your lawn against everything except Zombonis, Baloon Zombies, Giga-Gargantuars, Gargantuars and Jack-in-the-Box Zombies.
I suggest doing this half-your-setup-at-a-time so that you can still keep half of your setup safe while you ladder the other half.

You may skip the umbrella plant and reserve it for the next round if you really need that extra 1 slot. Very tricky to Setup because you need to plan a certain setup and see when you can somehow transition from a non-laddered Setup to a Laddered one. Sometimes you may need more than one round to rebuild your setup so i suggest only laddering the first 4 plants first then look for another chance to add the next few plants you want to place a laddered pumpkin as well. I recommend doing the transition at a much later stages ( flags 30+ ) because more ladder zombies appear and this gives you more chance to ladder your plants ( recommended for setups that uses more than 8 laddered plants ). Always have a backup setup in case you fail to completely ladder the plants the way you planned it. Placing an umbrella plant on an empty laddered pumpkin will cause the umbrella plant to be planted inside the laddered pumpkin. Placing any mushroom on an empty laddered pumpkin and then waking it will not remove the ladder on the pumpkin. Placing an ice shroom and waking it up will cause the ladder to be removed the moment Ice shroom vanishes. Placing a squash and let it squash will cause thhe ladder to be removed the moment squash vanishes, just like ice shroom. Be creative on using garlic in order to keep your pumpkins away from other zombies that may bite them before they are laddered. In order to compensate the DPS for all rows, this Setup used 4 slots dedicated for Doom Shrooms. Doom Shrooms will hit almost everything located on the columns F to I and even the rightmost spot where they spawn and will boost DPS on all lanes . You may use Pumpkin to keep the Doom shroom safe for a short period of time but i really do not recommend stacking up doom shrooms because they are at a very dangerous spot. Squash + Doom Shroom combo works wonders for me - you use squash to kill the zombies around the lilypad and you plant the Doom shroom while the squash is in mid-air .
Any of these strategies will make sure the rows 2, 5 and 1 are safe against Zombonis, now since row 6 is already safe against Zombonis then the Setup is now safe against Zombonis. In here we can clearly see that Jacks will explode and they are most likely to explode even before reaching the end of the lawn. One way to handle Jacks is By using Ice Shrooms, Depending on your Setup then the timing for Ice shrooms May vary but as you can see, I time the cofee Bean In a way that The Ice Shroom Activates at a time where the jacks are at a safe distance where they cannot blast the gloom and at the same time they can still be hit by the Glooms.
Another way is by using Doom Shrooms and that's where the 4-Slot Doom Shroom Strategy helps in clearing out most of the jack-in-the-box Zombies that appear every wave every 50 seconds.
There are tons of creative ways to deal with jacks in a cobless setup formation and sometimes you just need to experiment a little. Ice Shroom, Doom Shroom, Puff Shroom, Flowerpot, Spikeweed, Fume Shroom, Cherry Bomb, Squash, Spikerock, Pumpkin and Garlic. There was a page of mini-games which were canceled before the release of the game called the Limbo Page. All plants can be selected except for Puff-shroom, Sunflower, Sea-shroom, Sun-shroom, and Twin Sunflower, along with the Imitater versions of them because they either give out sun or cost no sun. After each flag a new zombie will be added until all zombies appear, after which the types of zombies will not change.
This is different from Survival: Endless, as plants do not get more expensive and all the waves after twenty flags are the same in zombie variety. Again, it is not recommended to use the Magnet-shroom because there are tons of metallic zombies. It is also not recommended to use peashooting plants (Peashooters, Repeaters, Threepeaters, etc.). Even if your setup is good enough to take the whole round on without your assistance make sure you keep an eye on the round as it plays anyway - occasionally some zombies will drop extra sun. Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better if you have the sun to make sure you are placing Pumpkins around them in all rows, especially when dealing with Gargantuars who throw Imps and Dolphin Rider Zombies. Make sure you keep an eye on how much sun you will have before you will plant something keeping in mind that when you buy back an upgraded plant you may not get back all your sun. Because Last Stand: Endless does not let you plant sun-producing plants the back plants were all eventually made into Cattails instead of Twin Sunflowers. Unlike in Survival: Endless there are no Zombonis, so put the Pumpkins around the Ice-shrooms for the few zombies that manage to get all the way up there.

For this setup, you start with the four upgraded Fume-shrooms with Pumpkins at the front of the pool, two Gloom-shrooms on the outer edge, two Cattails, and Melon-pults on the non-water rows.
After that it is mostly all about using two mallets and some Ice-shrooms throughout each level and making sure you plant new Pumpkins over damaged Pumpkins (if you have that ability) as they get low in the amount of damage they can take and still be there.
NOTE: Because you cannot just "earn" sun it is crucial that you try to not lose any plants so therefore it is better to be safe than sorry when it comes to replacing Pumpkins.
Unlike Survival: Endless, the zombies in the first wave are the normal Zombie, Flag Zombie, Conehead Zombie, Newspaper Zombie, and Ducky Tube Zombie. Unlike Survival: Endless, Bungee Zombies can appear at any time, instead of just in huge waves.
In the iPad version, this is the only time that more than one Gargantuar can be seen in the seed select screen at once, since no other versions have Giga-gargantuars. There is a glitch in the first two flags in which Buckethead Zombies don't appear in the seeds selection screen, but can appear in surprise attacks.
Last Stand Endless can be played on the PC version by modifying a saved file of Survival: Endless to Last Stand after flag 11, though only the zombies in the Last Stand mini-game will appear and same choice of plants will always be used in every round.
Unlike Survival: Endless, Last Stand Endless will only drop Pool-obtained plants for the Zen Garden. I will do my best to explain every single strategy that was used in order to make this setup a "damageless" cobless Setup.
I suggest not doing the transition on rounds with Giga-gargantuars, Gargantuars, Zombonis and Jacks.
They are simply one of the reasons you might actually fail at survival endless because they explode while destroying plants at a certain radius around it. These walking crushers of doom can Tank Huge amount of damage and can just crush whatever it is on their Path. Unlike in Survival: Endless, the expenses do not increase, so only put three Winter Melons on each ground.
Use them only in bigger waves, except the Doom-shroom that can put in craters, which cannot plant on. Make sure you have enough sun left to replace Pumpkins, rebuild plants, or use instants or Coffee Beans. The Gloom-shrooms normally found in the rows next to the pool were turned into a Melon-pult and an Umbrella Leaf to deal with the increased Bungee Zombies further up in the setup.
You then slowly add the pool Melon-pults and upgrade the Melon-pults to Winter Melons as sun allowed.
Use catapult plants, such as Melon-pults and Kernel-pults, as well as Fume-shrooms and Gloom-shrooms.
From there two more pool Gloom-shrooms and the Gloom-shrooms on the rows next to the pool, the back Melon-pults, back Umbrella Leaves, then more Cattails.
Alternatively, plant it in the second leftmost column as a single Gloom-shroom will be enough to kill any Digger Zombie. Finally, add in the rest of the upgraded Fume-shrooms in the pool, more Umbrella Leaves, and then Magnet-shrooms that were upgraded to Gold Magnets to catch coins.
When there are Digger Zombies, plant Gloom-shrooms at the second back column and leave the first back column blank. Once hitting about flag 20, start adding in the Ice-shrooms and then pumpkining them as the amount of Gargantuars had by then increased significantly. Plant an Ice-shroom at column seven, row two every round and wake it up five to six seconds after the huge wave warning to stop the underwater zombies.
If there is more than one address, go back to ZomBotany and type 16 in the value bar again. Go to Slot Machine and do the same thing you did the first time until there is one address.

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