Speaking with Polygon, Nakanishi-san said that the PlayStation Store-exclusive demo is a unique slice of content created specifically to give gamers an idea of what to expect from the upcoming survival horror sequel. Pleasingly, he also said there’s no plans to pull the demo offline, unlike a certain horror-themed teaser released back in 2014. Fans will also be pleased to learn that the sequel will maintain series tropes such as healing herbs, and will still be based around a biohazard event and the presence of evil, hence the title.
Resident Evil 7 biohazard was announced during Sony’s E3 2016 press conference, where it was confirmed the game will launch on PlayStation 4, PC and Xbox One on January 24, 2017. Set after the events of Resident Evil 6, this latest entry in the 20-year-old franchise takes place on a sprawling plantation in rural America.
Resident Evil 7 will be set entirely from a first-person perspective, the first in the mainline series to do so. If you are a first person character in a video game, it might be a good idea to avoid riding on a plane, at least at the beginning of your game. Much like the massive slew of survival games that came about after Minecraft, this game is all about building shelters, hunting for food and fending off enemies. One of the default items is your axe, and without needing any instructions you’ll naturally find yourself chopping down trees for supplies and hunting in no time.
For extra points, you can even craft weapons from items in your inventory, allowing you to craft bows, arrows and spears, making combat and hunting much easier.
One time, I picked up a couple of logs when I turned to see three men and two women, twenty feet away, staring at me.
After being chased away from my cabin one time, I returned to find charming effigies on my front garden, mostly consisting of severed heads on sticks.
Jumping into this bizarre world with a limited supply of provisions and a survival manual is a great touch. There’s a fine line between simply telling the player what to do and keeping things too vague and that balance is mostly achieved here (though the idea that his survival book details sacrificial effigies from the get go is rather strange). While there is much to admire in The Forest, the simple fact is that there isn’t much going on. With no real objectives to speak of, your only option is just to build defenses and avoid contact with the cannibals, as exploration usually results in more combat.
I truly look foreword to a more polished, less glitch filled game in which you have to find clues as to the whereabouts of your son whilst surviving the elements. Despite jumping into the same paddling pool as many other Minecraft inspired games, there is enough atmosphere and intrigue here to help it stand out from the rest. The Final Word: Even though The Forest is missing some features and can be a touch on the buggy side, this survival horror game has enough tension and atmosphere to make it worth a look. SCP-Containment Breach features a randomly generated map layout so replaying the game is never the same.  Many creatures require direct line of sight for protection and to stop their movement against you so the game incorporates a blink-meter that forces players to blink however you can manually control this function to gauge its usage. There are puzzles to solve as well as items hidden around to help solve the mystery of the containment breach if players are brave enough to stick around and search for them.  There are also surveillance cameras and monitors that can help or hurt you.
Charm, style, and a winning gameplay formula – that’s essentially what makes Klei Entertainment’s “Don’t Starve” an absolutely smashing game.


Assuming the role of a ”gentleman scientist” named Wilson (a charmingly snobbish character), you’re thrust into a very unforgiving environment by a trickster demon named “Maxwell” where only your ingenuity will save you. Right away most will immediately take note of Don’t Starve’s unique art style, which comes off as sort of “hand drawn” or “roughly animated”.
The truly brilliant aspect of Don’t Starve is its gameplay, which (while unforgiving at times) rewards the smart, creative player with a deeply engrossing and cartoonishly macabre experience.
Following on from the announcement yesterday of the PS3 exclusive survival horror, SIREN: Blood Curse, Sony has released some new screenshots. Now that Resident Evil 7 has been officially announced, Capcom released today a lot of new exciting details about the game. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.
For those who want to give the game a try, head over to the PlayStation Store and download the new demo.
Mark Fajardo is the Editor-in-Chief of Just Push Start, which means he's somewhat the big boss around here. Some games, as noted in the review, are provided to us by the publishers for review purposes. All intellectual property, trademarks and copyrights contained in any articles or content (including but not limited to text, pictures, screenshots etc.) on the site are owned by their respective trademark and copyright holders. With the fourth and final (or is it?) installment of the game available, Five Nights makes a great theme for Halloween costumes. Freddy and the other animatronic animals typically don’t wield axes or other weapons, but an eyeless demon teddy bear costume will get the point across well enough either way. JUST STOP WANTING TO BE A KILLER ROBOTIC PIRATE FOX, AND JUST BE BLACKBEARD OR CAPTIN KIDD.
According to sources, Capcom is in the midst of re-releasing Resident Evil 6 for the current PS4 and Xbox One consoles.
It wasn’t that long ago that the famed game developer rereleased the original Resident Evil remake on the GameCube. With rumors of a Resident Evil 2 remake and even talks of Resident Evil 7, a remastered release does make sense as it can generate anticipation and hype for the release of the potential new titles. Fans want to be terrified again just as they were when they played the original Resident Evil released back in 1996 for the PS1. Nothing else is known about the rumor at this point, but it does seem that a Resident Evil 4 or Resident Evil 5 rerelease would make more sense.  Those two, after all, had a little more time to age, not to mention that both also received a far more positive reception. Gameplay has been completely overhauled and Capcom is powering the fright fest with its new proprietary technology, the RE Engine.
Though much like Jack from Bioshock, it appears the main character from The Forest missed that memo. The game starts with a plane crash, and while you do survive, you wake to find your son kidnapped by the locals, whom are usually decked in white paint and sporting fashionable skulls. While there is a tutorial in your survival book, for the most part it simply isn’t needed.


Building structures is as easy as selecting it in your manual, placing the blueprint somewhere then simply dumping the supplies on top of it.
They didn’t attack, though they did occasionally snarl, and eventually they simply walked away. It’s almost as if they are trying to communicate yet lack the linguistic skills to do so. There are no overbearing waypoints, quest markers or even a map to speak of and while the game is, of course, still in early development, I really hope that the game maintains this level of mystique and foreboding as production continues. I just hope that when the final product comes around, our son isn’t under a giant arrow that we simply follow. I followed it for about a year and when I got my hands on it, admittedly buggy, the points were hammered home. For those who have played Resident Evil 6, it takes place after the dramatic events of the game. Terrifying fans at events across the globe last year, the PlayStation VR “KITCHEN” tech demo was developed utilizing the RE Engine’s VR oriented tools, and is the foundation on which the talented Resident Evil team has crafted the immersive horror experience in Resident Evil 7.
Originally slated for a tentative release around Halloween 2015 (it is a survival horror game, after all), one-man development team Scott Cawthon surprised everyone by releasing the game on Steam early. The game and its two sequels have become viral cult hits on the Internet, thanks to YouTubers and Twitch streamers recording their gameplay and, naturally, exaggerated jump-scare reactions. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. The scare factor was long gone, replaced by a “shoot ‘em up” style of adventure that just feels out of place for a Resident Evil title. Fans need to be reminded of what made the franchise great and worthy of five sequels and countless remakes and spin-offs over a near two-decade span. You’ll be chopping down trees when you suddenly hear strange metallic clanging behind you (play with headphones for extra spooks) or see strange shapes in the distance. It’s not as if you can get your creative juices flowing by designing new shelters as they all come pre-made, all you have to do is get the supplies. Through the PlayStation VR, players can experience the terror directly from the first person perspective. Powered by the RE Engine in tandem with industry leading audio and visual technologies, Resident Evil 7 is poised to deliver a disturbingly realistic experience that will define the next era in horror entertainment.
The game’s successor, Resident Evil Zero, is also expected to be rereleased as a remastered download.
The title was also one of the more forgettable entries in the beloved survival horror franchise. The updates have been phenomenal and it’s recently implemented multiplayer which is really fun but a bit buggy, as expected.



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