Some folks are grouchy that housing is end game, and not something easily achieved at earlier levels. The fun of it is in crossbreeding seeds with specific topsoil in hopes of earning rare seeds and plants.
More than just a mount, you can fight along side your chocobo and train them in skills and stats.
You can train your chocobo if your FC owns a house and has purchased chocobo stables for it. In the future, it’s been confirmed that we will be able to race our chocobos in the upcoming Gold Saucer. While there is no advanced wardrobe system, FFXIV does provide an armoire where you can stash cosmetic items from past events (as well as your artifact armor).
And about the chocobo race: we want to make sure that players can ride their own chocobo, and also race your own – it’s very close to the FFVII chocobo race. Even before that, we’re already seeing mini-games sliding into FFXIV with the release of the toy chest in our inn room. Each tree, each shrub, each leaf, each blade of grass-we treat them as our own sons and daughters. Gridania is one of the city-states in Final Fantasy XIV, located on the Aldenard continent.
In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea's city-states in trades such as forestry, agriculture, carpentry, and leatherworking. The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers—young oracles who guide the nation based on the will of the forest's elementals.
The elementals in the Twelvewoods around Gridania pervade all aspects of Gridanian culture. All adventurers at some point visit the Aetheryte Plaza to align themselves to the crystal for teleportation.
I daresay you've a hankering to open up a little shop of your own at the Ebony Stalls at some point in time, eh? Ebony Stalls make up the north wing of this large building, and the Rosewood Stalls make up the south. In the middle of the building is the Shaded Bower, a seating area where players once set up their bazaars.
The outdoor amphitheatre seats about 48 to 60 players on benches without them intersecting (depending on the number of Roegadyn), but there is ample space for patrons to sit on the ground.
As Khuja Zhwan said, there is a large rock here; it is smashed into the stump of a tree, under which adventurers pass to get to Stillglade Fane.
The falls are where Louisoix awaits word from adventurers on their battles against the Primals. These gates lead south to the Black Shroud - the Blue Badger bringing adventurers further east, and the White Wolf bringing them further west. The Lotus Stand with nearly all of the Circle of Knowing and the three Grand Company leaders. The player character may find work by asking the Adventurer's Guild for Guildleves, decorative cards which each hold a quest for the character to complete. On the lower level of the Carline Canopy is an airship travel agency unique compared to the design used by the other two nations. Arguably one one of the more significant Guilds in Gridania, all Conjurers, including the Padjal that guide Gridania, come here to nurture the ability to communicate with the Elementals.
It is possible that a growing understanding and relationship with the Elementals allowed mankind to leave the subterranean civilization of Gelmorra to found Gridania, but little is known of the transition between the two civilizations. We are the Gods' Quiver, and our will is that of the elementals - to punish all who would visit harm upon the Twelveswood.
The Quiver's Hold is the Archer's Guild, training the ranged units in Gridania's armed forces. The Oak Atrium is the Carpenter's Guild, closely associated with both the Wailing Barracks, the Quiver's Hold, and Stillglade Fane, who depend on them for weapons and arrows. In addition to gardening, Botanists also act as lumberjacks that supply the Oak Atrium with wood, which is then made into things such as staves, spears, and bows for the Conjurers', Lancers', and Archers' Guilds respectively. Gridania's relationship with the moogles, who bridge the gap between man and elemental, grants them the knowledge of what and where they can gather without angering the Twelveswood.
Prerequisites: Players must first complete the main scenario quest "Brave New Companions," and have completed The Whorleater (Extreme) and Thornmarch (Extreme). Completion of The Bowl of Embers (Extreme) is no longer required to undertake The Whorleater (Extreme) or Thornmarch (Extreme).
Prerequisites: Players must first complete the quest "The Ultimate Ballad" and have completed the Second Coil of Bahamut - Turn 4.
Prerequisites: Players must first complete the quest "My Feisty Little Chocobo" and also belong to a free company which owns an estate. Prerequisites: Players must first complete the main scenario quest "The Ultimate Weapon," and have also acquired a magitek mount. Prerequisites: Players must first complete the quest "A Pup No Longer" for any of the three Grand Companies.
The starting location and spawning points for enemies and objects in the guildleve From Ruins to Riches have been adjusted. Players may now, on occasion, receive unhidden maps from treasure chests discovered via treasure maps.
After changing Grand Company allegiance, the waiting period before another transfer can be made has been reduced from 30 days to 15 days (Earth time).
The Chocobos section, as well as the rights to stable chocobos and train members' chocobos, have been added to the Housing tab of the Authorization window under Rank. Before purchasing private chambers, players must first attain level 50 with at least one class.
Just like with estate settings, players will have the option to change their room name, edit the greeting for their room, and grant access to other players. Players can customize the interior walls, flooring, and ceiling light of their private chambers.
Players can place up to 50 furnishings in private chambers, with the ability to choose from among all furnishings available in the estate. Placing a furnishing in private chambers will bind it to you, preventing future trade or sale to other players.
To begin raising a chocobo, players must first acquire a Chocobo Stable, which can be purchased from the housing merchant NPC in any residential area. Your chocobo, as well as those of your free company members, can be trained while stabled to earn experience points.
Experience granted will be the same regardless of the item selected, though stable conditions may affect experience gains. For chocobos that have already attained the maximum rank, rewarding them with a Thavnairian onion following training will increase this upper limit by one.* Chocobo companions cannot exceed rank 20. If you reward your chocobo with the same snack after repeated training sessions, that fruit or vegetable will become the chocobo's favorite feed. As you and your free company members continue to use the chocobo stable, it will begin to accumulate dirt and grime.

The challenge log rewards for A Wolf in Your Belly and Thrown to the Wolves will now be based on your PvP rank.
Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game. Enhanced Mythril Tempest III effect duration increase has been reduced from 4 to 3 seconds. Focalization: Focalization has been made a shared class action with Conjurer and White Mage. Enhanced Aetheric Burst II effect duration increase has been reduced from 20 to 15 seconds. Parties matched automatically via the Duty Finder will comprise 1 tank, 2 healers, and 5 DPS. As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name. Progress within the Second Coil of Bahamut (Savage) is shared with the normal version of the raid.
In the event one or more party members do not meet entry requirements, a message will be displayed indicating players who are unable to enter. The Wanderer's Palace, Amdapor Keep, Pharos Sirius, Copperbell Mines (Hard): The number of tomestones yielded by boss enemies has been adjusted.
Brayflox's Longstop (Hard), Halatali (Hard), The Lost City of Amdapor: The total number of Allagan tomestones of mythology has been increased from 50 to 70. Labyrinth of the Ancients: The total number of Allagan tomestones of mythology has been increased from 150 to 200. Expert: The number of Allagan tomestones of soldiery rewaded upon completion has been increased from 25 to 35. High Level, Trials: The number of Allagan tomestones of mythology rewarded upon completion has been increased from 70 to 100. Main Scenario: The number of Allagan tomestones of mythology rewarded upon completion has been increased from 80 to 110. Bonus gil granted by i?„uties below level 50 when one or more party members are new to the instance has been increased. The Echo will take effect upon entering the Binding Coil of Bahamut, increasing players' maximum HP, damage dealt, and healing magic potency by 20%.* Unlike other instances, the Echo will not gain strength upon total party incapacitation. When undertaking a duty utilizing item level sync, the item level of any gear exceeding the maximum item level will be adjusted accordingly.
In order to ensure participants are evenly matched, materia bonuses, as well as the Morale parameter, will be ignored while item level sync is in effect.* Restrictions will not apply to the use of player actions or traits. Frontline is a new PvP challenge which engages three teams of adventurers, each team representing one of the three Grand Companies.
Success on the frontline will depend heavily not only on individual skill, but on your ability to work as a team. Players can queue to enter Frontline campaigns alone, or in a party of up to eight players.
To improve matching efficiency, 72 (three teams of 24), 48 (three teams of 16), or 24 (three teams of eight) combatants may be matched together depending on the number of available participants. This can be cosmetic, like outfits or mounts, or extra content, such as housing or mini-games.
FFXIV currently provides Free Company (FC) housing (at a premium price), and personal rooms for members of the FC within the house.
While I do like games that provide housing for everyone easily, I must admit that my FC overall values our house much more considering how much we had to raise together to get the house we wanted. You purchase a gardening plot (you can purchase more than one depending on your house size) and place it in the yard. Being an open world soloist, especially on my main, my chocobo healer keeps me alive through events and fates. This allows you to give them a boost in experience every hour, but requires roots grown from the FC garden. Feeding a stabled chocobo specific garden-grown fruits will change your chocobo’s color.
FFXIV is a naturally pretty game, and it does a lot to give the player control over how their character looks, even from the base character creation. This allows you to change your character’s hair, facial features and other cosmetic features.
This potion allows you to go back to the character creation screen and change everything about your character, except their name.
I can let you know that a chocobo race will be in there, and Triple Triad, the card game from FFVIII, will be in there as well. I think the main characteristic of fluff is that it tends to be removed from the rest of the game.
It is located in the midst of the Black Shroud, a dense forest also known as the Twelvewoods that serves to filter out those hostile toward the Elementals and those in cooperation with them. Its guilds all work in cooperation with each other under the guided hand of Kan-E-Senna, who brought back the Order of the Twin Adder. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.
Gridania is also home to the Wood Wailers, a militant band of polearm-wielding sentries charged with the protection of their homeland. The Gridanians respect, and even fear, the elementals for the power they wield, and appease or communicate with the elementals through festivals and ritual dance. This is where several NPCs have set up shop, selling low-grade materials and equipment to adventurers.
This rock now bears the mark of Nophica, part of a seemingly divine act that recently put the marks of the twelve on stones all over Eorzea. It is used in ceremonies and festivals to appease the Elementals, give them thanks, and beg for forgiveness. The once unadulterated sound of a gentle waterfall is now punctuated by the warped ringing of teleportation.
There is also a Red Otter gate, which is on the river emptying into the Jadeite Flood, but it is not visible by adventurers. Gridania faces more dangers than the other two city-states due to its proximity to the Garlean Empire, Mor Dhona, its centuries-old conflict with the Ixal and its constant efforts to cooperate with the Elementals. These include Regional Levequests, which involve combat or gathering outside town, and Local Levequests, which involve crafting. Cooperation with the Elementals ensures the safety of both the individual and the city-state as a whole, so it falls to the Conjurers to maintain strong ties between people and the Twelveswood.
They are the soldiers of Gridania and work in close cooperation with the Conjurers of Stillglade Fane and the Archers of the Quiver's Hold. The sum of the knowledge and love left us by those who came before resides within these walls. From the lumber used to craft bucklers and bedposts, to the ingredients used to cook up Eorzea's breakfasts, lunches, and dinners. At one time the Leatherworkers would also require wood chips to make leather before the transition to techniques that use Alumen.
Those who would heed the realm's call for a hero may do battle with Ramuh, while those who seek fortune can take up the Hunt and pursue dangerous game.

With no guidance from the journal or duty list, adventurers must listen carefully to the words of NPCs and decipher clues to determine their next course of action.
Using these unhidden maps will reveal the location of treasure chests with even more rare and valuable rewards. Furthermore, players must have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.* The size of private chambers is the same regardless of estate size. Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.* Certain furnishings including vendor NPCs and crafting facilities can only be used by the private chamber's owner. Moreover, private chambers must be vacated in order to leave a free company.* Gil used to purchase private chambers will not be refunded. Once placed on the estate grounds, all free company members can stable their chocobos and begin their training.* An estate can only house one chocobo stable, which is shared between all free company members. Your chocobo's favorite feed can then be used to grant beneficial effects when summoned to battle. Stable cleanliness is reflected by one of three conditionsa”€good, fair, or poora”€which can be confirmed by accessing the stable.
You must possess a magicked stable broom in your inventory to make use of this option.Sightseeing Log vistas that require fair or clear weather can now be recorded when either weather condition is met. In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.
The above restrictions do not apply to this treasure chest.The Second Coil of Bahamut (Savage) has been added. Please note that all party members must have completed the Second Coil of Bahamut - Turn 4 before entering.
Players are free to undertake the normal or hard version of any Turn that has yet to be cleared.
If entry requirements are met, the party may enter after all members confirm their readiness.
Players must have battled their foe for at least three minutes in order to receive the power of the Echo.
Players must have battled their foe for at least three minutes in order to receive the power of the Echo.The power of the Echo granted in the Binding Coil of Bahamut has been augmented. Unlike character level sync, however, gear parameters will not be subject to further reduction beyond that brought about by the item level decrease.
Teams consist of up to 24 players in an alliance, allowing for a grand total of 72 players in a single battle. However, players can only see messages from comrades of their own Grand Company.* Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company. Those patches, and the patches inbetween, bring additional content, often in the form of fluffy systems, minigames and cosmetics. If you want a personal room, you must be level 50 in at least one class and have max rank in your Grand Company.
From there, you just need the seeds (accumulated in different ways – purchase, botany harvesting, etc) and topsoil (obtained through mining) to plant your garden. Often, barding is a holiday event reward or a veteran loyalty reward for continuing a subscription.
This allows you to overwrite the appearance of the armor you are wearing with a different piece of armor’s appearance. This does have some limits, but if all you want is to try out one of the new hair styles that you can’t access from character creation, this is where to go. You can also purchase additional Fantasias at the Mog Station if you need further customization on down the road (though I’ve never seen a need for it).
When everything you can do is intricately linked into the world and other game systems, there will be no need to talk about fluff any more. The elementals in the woods guard and watch over observant Gridanians, and would normally control creatures of the forest and use them to attack outsiders. It serves as an excellent place for group celebrations and picture taking, but also gives players the means to put on plays and synchronized emote performances.
It is said there were once ceremonies to anger the Elementals, but for obvious reasons this practice has long ended. In spite of this hand-crafted gift, the children want nothing more than to leave Gridania to play in the Twelveswood. Best start soon, else you'll take a wrong turn into trouble before long.—Ylessa, a Wood Wailer guarding the Lily Hills.
It is not mentioned, but holding meetings here puts the leaders of all three Grand Companies in an equal state of vulnerability, adding subliminal weight to the necessity of the Alliance. The Regional Levequests can be completed alone or with a party of other players, with everyone being able to reap the benefits of the quest.
And we will see it passed to those who come after.—Ulmhylt, alluding to a lyric from "Answers". The children who play here also benefit from the wooden toys made by the Carpenters, but yearn to see the forest beyond Gridania. Whether you're training your chocobo companion, fighting for your Grand Company on the Frontline, or mastering new crafting techniques, myriad are the ways you can spend your days in the realm of Eorzea! You may change your chocoboa€™s favorite feed if you so desire by repeatedly rewarding your chocobo with a different snack after training.
Keep your stable clean to ensure that chocobo training is effective, yielding the most experience. Players so penalized will be unable to register for Frontline campaigns or the Wolves' Den for 30 minutes. In the future, full houses will be available for individuals, but I really hate to see how much one is going to cost (one room is 300K gil). Especially considering the gardening and chocobo raising systems are directly attached to housing. While we haven’t done any hardcore crossbreeding or anything, we have worked together to grow roots for training and all sorts of fruits to change chocobos to desired colors. While he’s not as good as having a real player in the party, he does his job well enough. A sort of barrier called the Hedge prevents outsiders from being subject to this violent elemental nature, called "woodsin" or "woodwrath". FFXIV is demonstrating just how that can work with the interdependence of housing, gardens, crafting, and chocobos. The Hedge occasionally falters, however, and when it does, those affected with woodwrath need to be purified through ritual dance. Additionally, each class's specific guild will offer three story quests for adventurer's at levels 20, 30, and 36.
More so than the Wood Wailers, they depend heavily on the Carpenters of the Oak Atrium for arrows. I want to make sure that there are many exciting things that players will love to stay in this area.

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