I will be using this map for my server, the IP will not be publicly released just yet, but I will give credit in some shack or on the side of a tree.
My Server is a survival games server and i am looking for some maps for my server and i can please use this one? It really sucks it has empty chests :( I wanted to play the map with my friends but the chests were empty.
Developed by award-winning studio Yager, Dead Island 2 is scheduled for release in spring 2015 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. Several months after the events on Banoi, the United States military has put the Golden State under full quarantine.
Developed in Unreal Engine 4, Dead Island 2 brings back its acclaimed, seamless multiplayer for up to eight players who cooperate, compete or simply coexist in a truly social, new-gen multiplayer experience. Unexpectedly for a game about being a squat little extraterrestrial on an alien planet, Pikmin 3 evokes a subtle, sweet nostalgia for its foreign world. Your interdependency with these cheerfully subservient little plant people is the emotional core of the series.
Precise aiming is more difficult with the Wii U's control stick than with the Wii Remote and nunchuck, which can also be used with Pikmin 3 – but without the Gamepad map you're at a gigantic disadvantage. In Minecraft, everyone wants to be a master architect and build houses and castles and fortresses that would put Frank Lloyd Wright to shame. Crafting something cool requires an understanding of the basics, and that’s where we come in. Top 10 Best Xbox One Games of 2014The Xbox One turns one this month, and it's got games galore, from Titanfall to Sunset Overdrive to Call of Duty: Advanced Warfare.
From the guy who brought you the fishing hut tutorial, here’s Keralis again with a video demonstrating how to build a regular suburban house. I am really glad to read this website posts which carries plenty of helpful facts, thanks for providing these statistics. This entry was posted in Freeware, Survival Horror and tagged adventure fpp, CryEngine 3, fpp horror, free PC game, freeware, The Cursed forest.
Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Dedicated classes offer a variety of gameplay: From the action-oriented berserker to the stealthy hunter, every character offers a different style of play.
Exploring its miniaturised woodlands and ponds recall childhood autumns spent kicking through leaves, or summer afternoons digging through soil to examine the bugs at the bottom of the garden. Without food your explorers can't survive the next day, so pikmin carry fruits that you discover back to the craft for analysis, where salivation-inducing waterfalls of juice are squeezed from your spoils. There’s nothing else like its gentle combination of exploration, strategy and discovery, and it made me feel both empathy and responsibility for virtual creatures that most games would treat as disposable fodder. It may look like a simple crafting game on the outside, but once you dive in, you’ll find Minecraft makes it possible to build everything from traps to working clocks to calculators.
Here are some awesome video tutorials that will help you craft awesome beginner houses in Minecraft to keep you safe at night.
If you own an Xbox One or are shopping for someone who does, here are the must-have titles.

He likes writing, playing video games, jamming on the bass, tending to his needy cat and styling his luscious locks. I wish to say that this article is awesome, great written and include almost all significant infos.
Building on the strengths of the multi-million best-selling hit Dead Island, Dead Island 2 delivers a shared survival, open-world zombie experience set in a clash of natural beauty and bloody horror and violence: paradise meets hell once again! Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California?s Venice Beach. This beautifully organic planet is home to wonderfully inventive creatures unlike anything we have on Earth, but there’s still just enough familiarity to raise a smile when the aliens rechristen things like plums, grapes, and lemons as Lesser Mock Bottoms, Dawn Pustules, and Face Wrinklers. In a mode where you have to check fruit and objects off a bingo card to win, whichever player has the GamePad has a massive advantage because they can see exactly where all those fruits are located.
There are obvious three-person puzzles, but most of the time I found myself wandering around in one giant group rather than trying to take care of three squads at once; often I'd send a group off somewhere on its own only to find that half my pikmin had been eaten by an unexpected predator during the journey, so I quickly learned the value of a safety-in-numbers approach. It transported me like few other games can, giving the feeling of being a stranger in a strange (but oddly familiar) world.
This 20-minute video shows you how to construct your own cabin on the water, from the process of building deck to the steps necessary to make the roof. Okay, so I don’t know much about modern design, but I do know this tutorial makes one sexy house. The small fishing hut is compact, but it has everything you need: a crafting bench, stove, bed, chests and, of course, a deck for fishing. With a bit of landscaping and some interior decorating, you can make this house look more or less like your own! What is funny, author does not speak English, so the introductory screen and notes in Russian. It’s this familiarity that makes Pikmin 3 emotionally relatable, and causes the ostensibly disposable pikmin themselves to feel like more than just units on the field. It’s at once frenetic and strategic, a second-to-second action game that demands foresight, caution, and a certain spatial agility that develops as you play, keeping map layouts, potential threats and different busy groups of pikmin in your head all at once.
I couldn't help but observe a not-entirely-subtle environmental message as I explored Pikmin 3.
As easy and quick as it is to make one of these (no need for glass panes), there’s no reason not to include one in your world for those times you just need to get away and relax. The cabin features a somewhat complex roof and porch, but if you can pull it off, you’ll have an impressive-looking structure. Their little squeaks and dying sighs made me feel guilty when I sent them to their demise by literally throwing them into battle, like I’d let them down.
Having burned through all the natural resources on their home planet, the planet Koppai send out a spacecraft to bring back food and save the population.
With three squads, you can get more accomplished before the shadows start to lengthen and night calls you back to the spaceship. The video even displays different versions of the home based on the materials you have on hand. Make sure you check out part two of the tutorial so your cabin ends up as sleek as possible.

If you fail to round any of the wee guys up at the end of the day before the sun sets, you have to watch them getting munched by nocturnal predators as they make a desperate run for your departing ship, which made me feel like the worst person in the world. But it's very easy to build up a huge juice stockpile, so Pikmin 3 is only ever gently challenging in this sense. The world they find is irrepressibly verdant, rich with greenery and huge, plump fruits that promise salvation for the homeworld. Pikmin 3's gentle difficulty mitigates its frustrations for the great majority of the time, but it ended long before I was ready to leave. Nostalgic, evocative, and clever, Pikmin 3 is a delight while it lasts, blending strategic thinking, exploration, and life-or-death struggles against alien creatures – but it left me eager for more (and fearful of another nine-year wait between games). It  also doesn't have the original Pikmin's time limit or sense of danger, and that can detract from the drama. It's brimming with life of all kinds – except, conspicuously, civilised life; the kind that would probably destroy it.
Its worlds are gorgeous and intriguing, but there are only four of them before the dramatic final scenario intrudes upon your exploration, which for me was after 10 hours.
The fiendish final world is much more difficult, but it also works against the connection that you’ve established with your minions, eventually throwing you into a battle in which hundreds of them will die. I also appreciated the teasing cleverness in Pikmin 3’s level design, which makes them consistently rewarding. The real challenge lies in the missions, little self-contained levels designed to really rest your capabilities either alone or with a friend.
You meet new types of pikmin as you explore these little garden maps: Rock pikmin smash through glass and crystal, yellow pikmin's invulnerability to electricity lets you used them as tiny conductors to power machines, blue pikmin can walk and fight underwater, and pink pikmin can fly. They are strategic, frenetic and smart, forcing you to make full use of all three space-people and even more different types of pikmin than appear during the main adventure.
When you first arrive on a crash site, it is cleverly sectioned off by impassable rivulets of water or electrified gates; whenever you return with a more varied team, these obstacles fall in your path, more fruits and treasures come within your reach. Creature design is extraordinary, blending the recognisably natural with the creatively alien: bee-summoning hummingbirds, bulbous Bulborbs with their greedy mouths and tiny little legs, floating jellyfish, bellyflopping bug-eyed frogs, burrowing grubs and bugs masquerading as leaves. I've yet to discuss the most important difference between Pikmin 3 and its forebears - that you’re actually three squat little extraterrestrials, not one - but that's because it turns out to not be as important a change as you'd expect.
Split up after the crash, they are reunited after the first few hours, allowing you to divide your pikmin into three groups and explore different verdant corners of these giant gardens at once. The Wii U gamepad displays an unusually useful map, and scrolling across it, you can order different members of your team to different places whilst you take direct control of another. It's only in battles against the biggest, most extraordinary creatures that Pikmin 3's few control shortcomings become obvious. When strafing around a creature, sometimes I'd find my little spaceman would throw pikmin directly in front of him instead of at what the camera was locked onto.
Pikmin aren't enormously smart, and unless you aim them precisely they'll often stand still and wait to be stamped upon or munched instead of running for their lives or attacking.

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