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Please Note: This opinion piece is based on an alpha version of the game, meaning anything listed here could be changed or fixed and render my opinions irrelevant at any time. The WarZ is an upcoming zombie survival MMO by Hammerpoint Interactive that puts players in the shoes of a survivor trying to survive the zombie apocalypse. I hate how low the zombie population is, zombies should be slow and stupid but in such great numbers that they can overwhelm any area with enough activity. Exploring the world to gather essential supplies and equipment plays a huge part in the WarZ experience. It’s depressing entering a town or city and finding that only 3 or 4 of the buildings surrounding you are enterable. Colorado feels extremely rushed, and sometimes I think that the delays between unlocking segments of the map was because it wasn’t finished yet. Just because you have a whole games worth of assets at your disposal doesn’t mean you should use them.
It may just be me, but if I truly cared about a project and wanted to make a great game, I wouldn’t build it with someone elses resources.
Let’s not get in to the fact that clans are a core-feature of any game that claims to be an MMO, I have never heard of something like this.
I play a lot of shooters, so it didn’t take me long to realize that the guns in The WarZ behave completely unrealistically. Owners of an Oculus Rift and the Minecraft: Windows 10 Edition can now enjoy a new Minecraft VR Edition with today's free update.
Space Wars: Interstellar Empires lets players command one of four races in turn-based MMO strategy, and will be available to demo at PAX West. Skill Ratings, time banking, Skill Rating decay and several other changes are touched on in a new video detailing changes for Overwatch Season Two.
Shadowgun Legends looks to add AAA-level online FPS action to mobile devices and will be showcasing the title on the floor of Gamescom.
Play every God for free, earn 2x Worshipers and take advantage of other rewards during the SMITE Gamescom Party Week event. In Class3, humanity has been wiped out, and the last few survivors of the zombie apocalypse need to band together to survive. What’s being described is slightly different than what I envisioned when Undead Labs formed back in 2009.
I've been waiting for an open-world zombie game but I'm afraid an arcade title won't do the setting justice. What ever happened to Dead Island - that sweet looking FPS open-world zombie survival game?
I think a sandbox style open world game where there's scavenging and organic base building would be amazing.
I agree with the Comments above, I was hoping for a fps style sandbox game thats inspired by the walking dead. Last weekend, I hopped a train to Baltimore to report at Otakon, an anime convention with upwards of 20,000 attendees, many of whom were decked out in mind-meltingly good cosplay. I covered this earlier in the year when it was just a make-up test, but ver1sa's Ripley (from Aliens) cosplay is now done and it's just the best.
H1Z1 began life as a zombie survival MMO set in a post-apocalyptic world where thousands of players must strategically align with friends and against enemies in order to survive the worldwide infection. Enter a world overrun by zombies and fellow survivors since the outbreak. Base Building – Build yourself a defensible base to protect yourself from the elements, your enemies, and of course the undead. Weapons – Scavenge the wasteland to equip yourself with axes, bows, guns, explosives and more to help you survive. Crafting – Just about everything that can be scavenged can also be used to make something useful.
Ignition – An on-the-clock, frenzied game mode where players are equipped with an explosive device and must gear up, jump on their ATV, and gun it to the safe zone before time runs out.
Tournaments – King of the Kill is a highly competitive game as much fun to watch as it is to play.
H1Z1 player zombies are just one of several features in the works for H1Z1: Just Survive, according to a producer's letter. H1Z1: Just Survive had the potential to revolutionize the zombie survival genre, but it was poorly executed and ultimately felt uninspired. H1Z1: King of the Kill offers a fairly decent survival, shooter experience but it doesn't go to great lengths to separate itself from the pack. Starting on February 17, 2016, H1Z1 will be splitting into two separate games: Just Survive and King of the Kill. From the Jurassic Period to the final frontier, we're counting down our picks for the best sandbox games of 2015! John Smedley, CEO of Daybreak Games, officially announced that he was leaving Twitter yesterday.
Given recent drama with Daybreak Games, production for H1Z1 has fallen a couple weeks behind. Players and fans lashed out against Daybreak Games this morning after a reading between the lines on a 'technical difficulties' Tweet. John Smedley took to Twitter to reveal that somewhere around 30,000 cheaters have been banned from H1Z1 for use of the ESP hack. Daybreak Games has revealed an all new look and with it comes a week long celebration with livestreams for many of their titles.
H1Z1 gets a mighty Big Damn Patch bringing a host of updates and changes to the game including area revamps and a new male character model. Daybreak publish the development roadmap for H1Z1 throughout April, showing some great updates due for the early access zombie survival MMO through April. John Smedley announces on Twitter that H1Z1 has reached 1 million early access sales on Steam.
3,000,000 people have signed up to zombie survival DayZ through Steam Early Access since its launch on the service over a year ago.


A weekly look at all of the latest alpha and beta events going on in the MMO industry updated with a new post every Friday. Find out our early impressions of SOE's zombie survival MMO H1Z1 where hunger and thirst can be the greatest threat you face. 2014 is already half way over so we thought it was about time to look at the games that have been our top MMOs, what we're looking forward to, and more. Twitch is gearing up for E3 with an announcement of their scheduled broadcasts from the event. There can be no denying that H1Z1 is similar to DayZ but is it too similar and is that really a bad thing? A survival horror MMO set within a zombie apocalypse, where friends are few and death is finite.
Zombies are everywhere, you’re low on supplies and you’re traveling with people even more destitute than you.
Set in the open world map of Colorado, I have spent the past few weeks exploring the towns, cities, and remote locations that hold precious loot required to live another day in a cruel, and harsh world. Although The WarZ is still heavily in development, from what I have seen from the developers and the game itself, I can’t help but say I am a little disappointed.
Shooting a gun in the middle of a town should attract so many zombies that your chances of survival drop dramatically.
Currently it’s too easy to almost completely ignore zombies and of course players have become the biggest threat in their place. There needs to be a more than a simple aggro system, zombies should behave properly, bashing on blockades, moving in herds, and realistic population counts. I was very disappointed to discover that towns and cities in Colorado are extremely small and even the larger cities are deceptively tiny.
With the size of the towns and cities, there is no excuse for not having every building enterable and I hope it’s something that the developers address before launch. Everywhere I explore I see that whoever has designed certain parts of the map have done a quick job and haven’t even bothered to look at it. Pretty much everything in The WarZ has been built using game assets from War Inc, a free-to-play FPS. I would want that game to be as original as possible, the fact that they aren’t even making their own assets just tells me they have no passion. The latest thing to really piss me off was the announcement that it would cost real-life money to form a clan, furthermore that clan only has a limited amount of slots and extra slots must be purchased with more real-life cash. It’s bad enough they charge you to start a clan, but for any decent sized clan it will cost them hundreds of dollars just to get everyone in, more if they want their alts in the clan as well, an absolutely disgusting feature.
It’s like someone who never picked up a gun in their life created these weapons with how they thought these guns should behave, rather than how they actually do in real life.
I have seen the development plan for the next 6 months and even at the end of those six months, if everything is achieved – The WarZ will still only offer a dumbed down DayZ that only has the core features that the mod currently offers.
Even if everything listed on this article was fixed or changed, at the end of the day I would still be bored out of my mind wondering why I wasn’t playing DayZ instead. It’s only alpha and already hackers are making the game a frustrating experience for everyone involved, stalling all development to deal with the issue.
Those borrowed assets are from the Free to play game, yet it is FREE, so I agree with hammerpoint, it would be wasted.
So if you don’t want to undergo this process or you want to play them immediately, search for free online games to play. A game with zombies in it could just-as-well be a game with feral kittens in it, or a game with really slow-moving Nazis. The player takes control of one of these survivors and guides the rest in figuring out where to set up their settlement, when and where to raid for supplies, and how to fortify their encampment. I've been waiting for this type of game for ages, and I'm amazed that a major studio hasn't had a crack at it. One thing I noticed was that, on the whole, Otakon's women were absolutely killing it cosplaying Overwatch heroes.
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These may take a lot to repair and maintain, but they offer multi-passenger transportation, the ability to efficiently scan a larger area, as well as an additional way to mow down opponents, be they undead… or otherwise. The development team has been hard at work preparing the first much needed hotfix for the game. It’s been enough time now for me to finally sit down and list out 10 things I hate about The WarZ. Every zombie in the surrounding area should begin to move in the direction of the shot, making it a very risky decision to fire any shot. The developers have been tweaking how much health the zombies have and how hard they hit, but nothing has been done to enhance the very basic AI.
I would love to see towns and cities doubling, if not tripling their current size before they are acceptable.
Everywhere are floating objects, incorrectly placed buildings, and even at core areas like the airport half the objects in the area are floating quite visibly.
The developers stated that to not use these resources would be a waste, but to me that’s just laziness by developers who want to build a game as quickly as possible in order to cash in while this new genre is still the hot topic on the internet.
It’s a common problem in many industries, people care about the profit margin more than they do the quality of the product.
As an example, shotguns have a range of just a few feet before the spread is so wide you couldn’t hit the side of a barn if you were standing next to it.
It’s something the developers should have been well aware of, but were nowhere near prepared for.
You are used to those zombies which are so f**king hard to sneak past and kill that I can barely survive more then 45 minutes.
If they do, make sure to install the application so you can play the games without any problem.


In case of trademark issues please contact the domain owner directly (contact information can be found in whois). Fight for your life against the infected and the brutality of others as you attempt to live and see another day. Players can purchase the Early Access on Steam and explore this survival MMO for the first time.
Do you use your scarce pistol ammo to kill them and take what you need, or does your moral compass remain strong in a world where the dead now rule? If you’re one of the players with the highest scores, your name will be added on the list of high scorers. Developed by Hammerpoint Interactive and published by Arktos Entertainment Group, this is another take on hardcore survival for PC players. To get more information on it, how it differs itself from the already popular ArmA II mod DayZ, and when we can expect to play it, we conducted an email interview with Arktos Executive Producer Sergey Titov and Hammerpoint Interactive Senior Game Designer Eric Nordin. You can even play zombie games online with other players from different locations and compete for the high score.
The zombies will be stronger on the next levels so you need to select the best weapons and become more alert in killing your enemies.
IGN: OK, so let's just get this out of the way right off the bat: How much was this game a reaction to the success of DayZ?
If you don’t want the hassle of having to download and install zombie games on your computer, free online zombie survival games are available all over the web. However, some of them have one level and that the game will only end when your character dies.
Players would be able to explore and “unlock” new areas on the map as they progress through quests assigned to them in-game. So short answer – while we began developing our game before DayZ, we've been encouraged by fact that DayZ has become so popular. And yes, of course some of our latest design decisions were influenced by the DayZ community forums. IGN: What do you guys like about DayZ, but feel like you want to do differnetly with The War Z?
We love the way DayZ was able to capture the primal feel of being alone in a big hostile environment, where your biggest enemies are not necessarily zombies, but other players. And these other players are no different from you – they’re scared humans who are trying to survive - this is the same feel we want to capture in WarZ. The major difference is that DayZ is a fantastic mod for a hardcore military simulation game, so it is all set in that type of environment. We are creating a standalone game, with the entire world designed around a zombie apocalypse, so that players feel completely immersed in that environment. We want players to see the signs of struggle and destruction from humans fighting with zombies and have that sense of fear and anxiety when they are exploring the world. Additionally, aside from having different characters to play and some other mechanics that we think will really set WarZ apart, the other key difference is that, being a standalone game, it will be much more accessible in terms of being able to buy, download, install, log into a server and play.
Sergey Titov: We’ll launch with one world we call “Colorado," but we have more worlds designed, all of which are based on real world locales such as New York, Los Angeles, Paris, etc. Eric Nordin: The game is set five years after a “zombie apocalypse," so most of the human population is either dead or turned into zombies. About a year prior to when the game begins, a special, mutated type of zombie is discovered.
These zombies have stem cells can be extracted and used to create a vaccine that cures humans of the zombie virus. People around the world are hunting these “special” zombies, however they can only be found at night, and they are rare, so players will need to go to places where zombies gather in masses – namely – big cities, larger towns, etc. If you hunt these special zombies and extract the stem cells, you’ll be able to sell them to merchants at “safe settlements” for Gold Coins – the most valuable currency in the game.
While exploring the world, scavenging for supplies, weapons, ammo and gear, players will be able to find “notes” and “diaries” – text pieces left by other players or NPCs.
For example, you can find a diary that tells the story of a family escaping their home and running from zombies - and dying one by one. If you read carefully you can find clues that will point you to a place where you can find better equipment. Another scenario would be finding a note from another real player – this note could either help you or lure you into a trap – you never know what other players intentions are. There are dozens of towns, villages, even large cities scattered across the world that players will explore looking for rare artifacts.
You will be able to team up with other players to raid cities at night in order to find special zombie breeds or higher value gear. In normal Mode you’ll have to find one, but it will be relatively easy to do close to your initial spawn point. Eric Nordin: Our zombies are moving slightly slower than you - so with enough patience and enough stamina you can lose them, but it’s not easy to do. Still if you don’t have a gun or run out of ammo and there are zombies in pursuit, there’s a good chance you can lose them.
Also, zombies can’t climb ladders or scale walls, open doors, etc – so you get inside a house and barricade the door and you should be safe.
Depending on location you’ll encounter between one and literally many dozens of zombies at a time. Choosing the right tactics, movement, camouflage (for example you can buy “zombie scent” spray that will save you from being detected in certain situations) or weapon type (silenced weapons are the way to go) you can either end up killing dozens of zombies without being detected or will end up being attacked by hordes attracted by loud sounds, smell, etc.



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