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A millionaire and his wife are shipwrecked after a yachting accident with their former servant, Manuel. Your trusty blimp has been struck by lightning, and you are deserted in the endless snowy Yukon, battling hunger and hypothermia. Now jump up to the top of the tree and jump over to the branch of the dead tree to your right. Jump over to the next tree to the right and stand on the furthest branch to the right above the tent. Wait until the dog is looking away from you and then move the large rock to the right until it is on top of the other one.
When you have the rock in position, you’ll be able to jump on top of it and then up to the ledge above. Climb up the tree and then jump onto the floating log so it is positioned like in the picture below. Myron will be walking above you, wait for him to walk to the right and then go up into the Saw Mill.
After that, go back up to where you pushed the cage and take out your rope when you’re near the other orange rope. After you got rescued from the radio tower last episode, you were picked up by Myron Van Buren who claims to be the best hunter in the world.
Once the sensor is clear again, jump out from behind the plant and jump on top of the walrus between the two sensors. Be sure the sensor is clear then jump out from behind the plant again and run to the corner. Wait for the chef to walk by you then jump out from behind the plant and run to the left on top of the table. You will pick up an empty pitcher then keep running all the way to the left to pick up the tainted meat. Once you get back to the living room, jump up on top of the moose head to knock it down from the wall. Pick up the spear that is leaning against the wall in the trophy room then go back out to the living room. Next click on the candle to the right of the fireplace to reveal a secret passage behind the fire. Jump over to the tiger fur near his bed and take out your spear to get the key hanging on the wall. After you pick up the Armory key, exit Myron’s bedroom the way you came in by jumping on the animal heads.
Go back into the trophy room and jump up onto to the elephant’s trunk to bounce up on top of the crocodile.
Part 3 of Survival Island starts with you finding an old radio antenna.  You have to find a way to call for help! Now walk to the right until you get to the area with two trees and a wheel laying on the ground.
Once you get to shore, walk to the right until you see a big tree with rope hanging from it.
Pick up the pocket knife then run all the way back over to the first piece of plane wreckage you found. Now run back to the right until you get to the tree on the island that is partially cut down. Once the tree is cut down, pick up the Coin Collectors Choice Mystery Bag that was hanging on one of the branches. Pick up the pill bugs and then climb up the tree to find the next two pages of the survival handbook. You need to jump on top of the logs when the beavers are under them in order to keep them from patching the dam. Once you stop the beavers from patching the holes, the water level will go down and you’ll be able to pick up the hook! Once you fish the boot out of the tree, use the shoelace to replace the line on your fishing pole. When you first get to the island, you will see that you are in the middle of the wilderness and you need to start a fire to survive for the night. Now starting heading up and you will soon come to another tree (almost right above you) where you will find another Handbook page. Once you have the mittens, put them on so you can keep your hands warm while trying to survive! Now continue to your right and you will see another page to the Handbook on the ground under a dead stump. Today it was announced on the Creator’s Blog that the next Poptropica island will be called Survival Island! From the sounds of it, there may not be a main villain you need to defeat – the main objective is to survive!
In addition to stainless steel pliers, wire cutters, a fine edge blade, spring-loaded scissors, flathead screwdriver, crosshead driver, tweezers and file, the Dime includes a unique blade designed to safely cut and score plastic packaging and a bottle opener that is exposed even when the tool is closed.

Can you make it out alive, or will you become frozen for all time?This is the first Poptropica Island to be released in multiple "episodes".
Walk left and pick up the page from the snow, then run left until you get to the dry tree stump.
Slide off this branch to the left, then slide off again; with luck, you'll land on the ice. It's pretty simple, stick the nail in the bottom-left part of the lemon, stick the penny in the top-left. Go left, collect the pitcher off the table, then go right and click the sink to turn it on.
USE the pitcher to douse the fireplace, then click the right-hand candlestick to reveal a hidden passageway! Go all the way right and USE the Armory Key (the one you just got) in front of the glass case. Jump out to the left, and follow him until you get to the branch with the woodpecker on it. This part is pretty easy, just pay attention to the obstacles that are coming ahead of you. Wait for him to walk in the opposite direction then jump over the pile of sticks so he doesn’t hear you. Take out your fishing pole and press the spacebar to pick up the whistle from the camp site. The opening is too high to jump up to so you’ll need to move the large rock that is under the lamp over to where the opening is. This will take a few tries so just be patient and wait for the dog to keep going out of sight.
There are two logs in the waterfall that you will need to position with the left side down. Once you get up to the ledge, push the cage over to the right until it falls and hooks onto the rope.
Wait for him to walk back to his cutting station then jump out from behind the plant and go back near the sink.
Myron comes out and informs you that you are going to be the prey that he is hunting… To be continued next time!
Take out your pocket knife and click on the screwdriver icon to loosen the left side piece. You’ll see a hook under the middle of the pile but you cant get to it with the high water level. The water level will start going down but then the beavers will start trying to patch the holes! This can be frustrating because it’s easy to fall in the water and freeze so it might take you a couple tries.
Once you’re on the other shore, climb up to the top of the tree and you’ll see there is a boot inside. Now equip your fishing pole, stand near the edge of the tree and press spacebar to send your line down. Below is and image of the rocks you will have to jump on to get to the branches to your left! Once you get through the blank section, continue right just a little bit and you will fall into a hollow log where some squirrels are hibernating.
Once you get to the new area go left a bit and you will find the fourth page to the handbook. Once you start jumping up on the branches, you will come to an object hanging from the trees like the one in the image below. The Creators have also listened to everyone’s complaints about how long it takes for new islands to be released…Survival Island will be the first “Episodic Island”.
Compact and lightweight, the Dime is the most valuable change you’ll find in your pocket. Click the icons below to jump to each part, or click here for the full playlist on YouTube.
If you do not keep moving around, you will die of hypothermia, so remember to check the thermometer to the left to see how far gone you are.
Once you pick up the gear, head all the way back to the left until you get to the Saw Mill. Wait until the first sensor is clear and then run to the right, click on the plant to hide behind it. You need to make your way across the room by jumping on the animal heads so you dont wake him up. Drag the penny and the nail onto the lemon and then connect the wires like in the picture below. Climb up the ladder then use your screwdriver to loosen both ends of the metal bar like you did before.
You will need to jump onto this branch so that it falls and you can collect the logs when it does!

Now, you will need to keep following the woodpecker to each place he goes and keep making him fly somewhere else until you find him at the squirrels nest! Now continue right (staying on the lowest ground level) until you get to a big tree with a hole in it.
Instead of having to wait for them to create the whole island, they’ll be releasing this new island in episodes as it is finished! Soon, a fish will catch on hook, line, and sinker -- and you can reel in your first meal in the Yukon. Here, you're looking for a dull brown, scratched-looking penny (American coin); it's near the bottom. When you're on top of the tiger under the window at the right, USE the spear to get the key. You'll drop it in front of the guard dog, who will merrily gobble it up and get knocked out cold. One tip: you have to jump and duck a little bit later than you'd guess, since the effect (especially for duck) doesn't last that long. Now above you hanging from the branches (you may not be able to see it Look at the image below) there will be a bag. If you have read your survival guide, then you would know that you can use the axe handle as leverage to move the boulder!
When a beaver tries to reach a hole, jump onto the floating log above them to knock them away (this prevents them from fixing the holes).
But we still need signal, as the signal indicator in the left-bottom is apt to tell you (OK, in real life that's just illogical. When you get the logs, jump down and go to your left to the end of the section (do not enter the next section!).
Just to your right, you will find another tree, jump to the top and you will find another Handbook page.
Be sure to check back to this page for a full walkthrough guide as soon as Survival Island is released! Eventually the dam will drain completely and you can drop in and go right, into the beaver lodge. USE the Voice Recording; it's (presumably Van Buren) saying "Tally-ho" (it's okay, I'd never heard the phrase before either). The next time the dog passes, push the rock once, then jump on it and jump to the the grassy platform. When you get to the tree in the image below, jump up to the top of it and you will find the first Handbook page. When the boulder falls, if will chip off a piece of flint and open a cave entrance, pick up the flint!
When you reach the green parachute, click on the handle and climb up, then slide off to the right. Go down to the river and jump on the left side of it to angle it all the way up, then quickly run up and make a big jump to the right. From behind, climb the stairs and walk past Winston, then click the painting of Van Buren to exit. Once you get the dry kindling, do the same thing from the other side to jump back over the bear! Grab a lemon and go to the area left.(In case you're confused, we're going to make the infamous lemon battery). You can't follow it from there, so go all the way left and climb up the branches to where your blimp is.
Approach the ravine but don't cross it; instead, jump your way straight up using branches and a rope at the top.
Wait for the beam to pass, then get up and click the lock icon by the door to disable the cameras. Anyway, push the next gray rock to the left until you can jump on it and jump up to the next platform.
Run all the way right from there, and drop down the see-saw branches to the water at the bottom. Go to your items and click the screwdriver (rightmost icon) on the pocketknife card, then click USE. From the other edge, jump your way up to a branch with a weak point (looks like a whitish strip). Use the pocketknife, and the branch will snap off causing the plane to drop again into a somewhat horizontal orientation. Jump up the seats and out the back to get onto a safe branch, and the plane will slide down.

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  1. StiGmaT, 08.12.2013
    Two garden growing beds and another build a mini-dwelling what is available, survival island wire farming which is nice because of crop.
  2. unforgettable_girl, 08.12.2013
    Three most important companies: customized complete system about 128.
  3. biyanka, 08.12.2013
    Seedling taking simply 30 days to succeed in a fully mature good friend.
  4. GOZEL1, 08.12.2013
    Use of composted natural matter to help structure the horizon in the morning and night.