Survival hunter 90 gear,healthy food to eat at 1am lyrics,first aid certificate online melbourne residential,survival of the fittest applied to humans - For Begninners

If you want the same in-game step by step leveling guide that we use to get to level 90 as fast as possible, take a look at our favorite in-game leveling guide. Crouching Tiger, Hidden Chimera allows us to use two of our survivability tools more often.
Intimidation allows the pet to stun a trash mob for three seconds, which will also interrupt casts. Focusing Shot – allows you to carefully line up your perfect shot for 100% wpn damage and generates 50 focus. Lone Wolf – All of your damage is increased by 30% when you don’t have a pet active and you can provide one of several benefits to your party or raid. Any pet can be either Tenacity, Ferocity, or cunning and you can switch their specs at any time.
As Survival you don’t, of course, have access to the exotic pets (and their abilities,) but various other pets do bring useful abilities to the raid, beyond their damage. Cooldowns for pet abilities are longer than than they are in Beast Mastery and patch 5.3 doubled some pet cooldowns. Buffs do not stack with any similar buffs your team might provide, such as Cat Mastery & Shaman Mastery. Wind Serpent – Increases magic damage taken by the target by 5%, which is great if a lot of magic damage is being tossed about. Haste is a very strong stat when you hit certain breakpoints, such as getting in an extra shot or DoT tick. Mastery adds to your magic damage, not to any physical damage you might do and nothing for your pet, so it’s not as strong as the others. Readiness is an ability gained at 90 and will reduce the cooldowns on various other abilities.
There are a bunch of changes coming in Warlords, but they won’t change your rotation much.
Serpent Sting has also been removed, but it’s effect is now backed into Multi-Shot and Arcane Shot. Serpent Spread has been renamed Serpent Sting and remains as a passive ability for Survival Hunters. Your Lock and Load‘s effects have been incorporated into Black Arrow and have been redesigned. Black Arrow deals 60% more damage, inflicts Shadow damage every 3 seconds, and triggers Lock and Load on Multistrike hits. Aspect of the Hawk (or the talent Aspect of the Iron Hawk)  should always active, save for when an encounter requires a great deal of movement in which case Aspect of the Cheetah may prove to be a superior choice. Use Explosive Shot on cooldown as well as whenever Lock and Load procs granting you two shots without focus cost or cooldown. Use Arcane Shot to expend excess focus, but never completely use up your focus as you’ll need it for the above abilities. Explosive Trap instead of Black Arrow only if you can hit multiple targets at once with Explosive Trap. Your DPS cooldowns Dire Beast, A Murder of Crows, Rapid Fire, Rabid and Stampede should be used on cooldown. In Mists of Pandaria Agility is definitely your best stat, but gems with secondary stats have twice the value of agility gems, 320 Haste Vs 160 Agility, for example. Note that if the socket bonus is something other than Ag or Crit you’re probably better off just dropping a Delicate Primordial Ruby into those yellow and blue sockets. Capacitive Primal Diamond: +324 Critical Strike, and chance on melee or ranged hit to gain Capacitance. Helm enchants are gone in Mists of Pandaria, shoulder enchants all come from the Inscription profession. A cloak enchant will add Hit and the glove enchant will add Expertise, if you need to top those off. Hit and Expertise are gone, and so are any racials than have anything to do with those two stats. If you’re looking towards the end game the Orcs and Trolls are arguably the best Hunter races, with  Worgen and Draenei on the Alliance side.
Pandarens (Mists of Pandaria) can be either Alliance or Horde, they choose when they leave their starting area. They can put enemies to sleep with a touch of the paw, but youi don’t want to be in melee range. A DPS gain is their 1% increased chance to crit, which is a good stat for you, and …. Their increased skinning skill and speed is a nice convenience, but of no special value to Hunters. The stone form ability is rather nice, washing away bleeds and reducing damage taken by 10%, and the latter part of that will find occasional PvE use. Shadowmeld drops aggro in PvE encounters, but it’s redundant with your Feign Death ability. Night Elf hunters also gain the benefit of a 2% dodge chance increase, another bonus to stack with Aspect of the Monkey when forced into melee.
They have nothing that’s specifically useful for DPS,  though their escape ability is quite nice for PvP and occasionally of use in PvE. Their diplomacy ability will  help with the rep gains with the many factions of Azeroth and beyond.
A somewhat more situational ability is the reduced duration Trolls get from movement reducing effects. Rocket Jump has definite uses at times, especially as “gain range” ability when Disengage is on cooldown. An increase in Alchemy skill, along with a greater effect from your own healing potions, is also nice. Tauren are another generally viable Hunter race, gaining a 5% bonus to health that is occasionally useful, though it doesn’t scale well at high levels.
You’ll also gain the benefit of Warstomp, an AoE stun that may allow you to gain range from the opposition.
Herbalism provides a nice little heal and a Haste effect, both of which are nice for Hunters and the Tauren’s increased Herbalism skill will get you into that heal just that much faster. I dropped one point into Go for the Throat for a little added DPS, but that’s a matter of preference.

I only throw one point into Entrapment because ice traps can be resisted quite often, therefore negating this talent. Survival Tactics provides a nice reduction to trap resistances, but I like it most for its 4 second reduction to the Disengage cooldown.
When it comes to PvP, I’m not usually a huge fan of talents that have only a 10% proc rate, but Master Tactician is too good for me to pass up. Depending upon your play style and whether or not you like to arena, pet choices can be fairly subjective. The reason I recommend these two pets is because they both possess valuable snare abilities. However, spiders have some pretty cool abilities for PvP as well… First off, their snare can be cast from range, allowing the pet to lock down a target without getting into harmful melee range.
As a Survival Hunter, the one stat you’re going to want to stack above all others is agility. Since Survival gains 30% attack power from stamina, piling on health is not a bad idea either. Intellect is always a good idea for the 1 to 1 attack power conversion from Careful Aim, in addition to the deeper mana pool. Crit rating is a decent stat, but I’d put it behind attack power and definitely behind agility in order of importance. Last but not least, if you plan on doing some arena, then there is one other stat you need to seriously consider. Druids are ever present in arena, and since SV thrives off of fire damage, it is important to be able to neutralize the Druid’s GotW. All in all though, it sounds like you’re doing quite well and have done some homework.
I would like to thank you i am working with your spec you have here and it has made a heck of alot of difference to my game.
I roll BGs with a carrion bird, The constant AP debuff with damage is something I couldnt resist.
I’m thinking one point from Improved Tracking and one point from Hunting Party would be the places to borrow from to fill out Entrapment. Careful Aim is just an amazing talent, especially since it’s such a value at only the 2nd tier. Scorpids could still be useful in drain type situations, so as to bury your Viper Sting under their poison, but I feel as if there are too many other better choices. Garwulf let me ask you something, dont you thing that was better take 3 points of noxius sting and apply 3 points in improved sting so you can get a higher dps from serpent sting.
75 Spell pen is enough to negate GotW and helps in the off chance a Pally decides to throw up a fire resist aura. I’ve played around with the flares quite a bit, but i have yet to actually see one help me out. I mainly try to keep a flare up at all times and a trap at my feet if I know a rogue is lurking about.
There is not enough of a difference in terms of damage between pets to make a significant difference in PvP, which is why it becomes more of an issue of special ability. In all the fairness, pet damage can be anything from 10% to 13% of your total DPS when MM specced.
Makes sure you have a stack of Tome of the Clear Mind in your bags and then tweak talents and glyphs to suit particular encounters. Ferocity is generally the best choice as it provides the greatest DPS gain, but there may be situations where Tenacity or Cunning might have use.
It causes Multi-Shot and Arcane Shot to also apply the Serpent Sting poison, which does instant and periodic damage. Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability’s current cooldown. Serpent Sting should be refreshed by your Cobra Shot making it unnecessary for you to re-apply it directly the majority of the time. There seems to be very little difference in priority between them, so use them as they pop up.
This means that socket matching will be worthwhile in some cases, particularly if the slot has a big agility bonus, say 60+ agility per slot. It will factor in race, all your gear, various other stuff, and help min-max for your particular situation.
Most of the enchants below have similar enchants available, of lesser value, for less cash.
Even the gathering professions have some value, though you might be better served by using those to build a larger gold stash.
Since gems with secondary stats are twice the value of those with primary stats (320 Haste Vs 160 Agility, for example) Blacksmithing might be the most valuable profession if you’re just looking for the buffs or gemming versatility since you can add the 640 in stats vs 320 Agility.
Since gems with secondary stats have twice the value of gems with primary stats Blacksmithing might be a very valuable profession. Goblins get a Haste effect and Rocket Jump (a useful escape ability.) Undead drain life and heal. If Ag turns out to be as valuable in WoD as it is in Mists then this might turn out to be the best racial.
Now you have a guide like Dugi’s which sits in-game, in a small window, and shows you step-by-step where to go, what to do, and a number of details to make it even easier.
However, once BM was laid to rest last week, I decided to jump ship and become an explosives expert.
I could see where some Hunters may want to dip into Endurance Training for a little added insurance, but one hallmark of the Survival tree is added health and survivability. Mortal Shots and Lethal Shots are necessary for PvP burst, but most importantly, they get you down the tree to Aimed Shot. We can be locked down pretty easily, so the further we can be pew-pewing away from our target(s), the better. However, I feel there are two pets that set themselves apart from all others as top choices.
Both can lock down a target for 4 seconds, which is highly advantageous for battlegrounds, and invaluable for arena. Crabs are sturdier mainly due to Blood of the Rhino, and possess some great PvP abilities such as Charge and Intervene.

There are a few racials and talents that can increase misses above 5%, but I’d recommend against stacking hit in place of another stat once you reach 5%. I haven’t read through all of the comments posted here but I want to know if anyone else has played with the Talent: Savage Strikes much at low level PvP?
It is not because I want the 4 second entrapment from frost trap, but because even with diminishing returns I will have a 2 second entrapment from snake trap. Although they’re one of the classes that really get under my skin as Survival, I still prefer a pet that works pretty good vs.
That combined with my resilience is usually enough for me to get the upper hand, unless of course I don’t have any CDs available. All pets will do a certain percentage of your total damage, but the difference from pet to pet in a PvP scenario is going to be negligible.
In my post I indicated that a live tanky-specced Tenacity pet will likely produce more damage than a dead Ferocity pet.
What they’re mainly used for is utility, interrupts and a little added dps come kill time. While not hugely different from the crab, I like the thought of keybinding web and just using my spider when it’s time for the kill. If you’re looking for advice on leveling your Hunter, check out our Hunter Leveling Guide.
For example, you’ll be able to socket the two gems for 640 PvP Power instead of 320 Ag. Some of the trash mobs found in PvE content count as beasts, so this will be occasionally useful. Dugi’s will remember where you left off and then it will figure out where you should be at your new level and pick up from there. Since there may be other displaced BM PvPers like myself, I figured I’d provide a glimpse at my spec, as well as share some of what little knowledge I possess concerning Survival Huntering in the realm of player versus player combat. I usually do pretty well in both BGs and arena, but I am always out looking for ways to step my game up. I’m sitting well over 26K health unbuffed, so I saw better use for these points elsewhere. For those players new to PvP, know that you absolutely must have Aimed Shot if you plan entering battlegrounds or arena. Trap Mastery is great for added CC, as well as increased damage from traps and Black Arrow. They also have a nice ability called Bullheaded, which acts like sort of a pet PvP trinket along with added damage reduction.
Heart of the Phoenix is somewhat of an answer to the problem, but you have to sacrifice DPS in order to get it. If you arena, then I wouldn’t recommend going with anything below 700, since Hunters are nearly always the first focus fire target in any match.
Attack power is good for Survival, but always itemize agility over attack power whenever possible. Survival’s bread and butter is attack power based fire damage which is not affected by armor penetration.
Though I have not played with it past level 30 I get crits like crazy with Savage Strikes maxed from level 17 and kept it till now at 27 with my Raptor Strike and Mongoose Bite. The extra time on the snare can seem like an eternity in PvP, plus as you said, it sort of helps account for DR. I don’t really see any other configuration for the points in the MM tree, apart from maybe taking 1 point from GftT. Im just thinking that arcane shot is one of the mosted used shots by the hunter and the extra 15% bonus plus rapid killing 10% bonus gives good amount of damge. Their abilities are going to come in handy no matter who you’re playing against, where as a scorpid really only shines vs teams where you need to drain a healer. In fact, aoe skills can be a problem if the target is near a cc’d target that the bear might likely break. No problem, Dugi has your back all the way from level 1 to the level cap, or whichever level you start from. Even if Survival Instincts only provided a 4% crit bonus to Explosive Shot it would be a must have, but it also gives you 4% damage reduction. When combined with Survival Instincts and Glyph of Explosive Shot, this talent puts me well over a 50% crit rate for my Explosive Shot. Depending on how they’re specced, they can also dish out a little added damage over that of a Tenacity pet. Also, Ferocity doesn’t have Roar of Sacrifice, which is pretty necessary for PvP in my opinion.
This can be obtained by a 35 spell pen cloak enchant and 2 20 spell pen gems, or by slotting 3 epic spell penetration gems. Thing is, that’s a pretty important point not only for DPS, but also to make sure your pet has enough focus for its special ability.
Thing is, you have to get the killing blow in order to receive the buff, which can be a real crap shoot in PvP. If anyone has any advice or constructive criticism pertaining to this post, macro suggestions, tactics, and especially arena strategies, then please share.
Overall, Cunning and Tenacity just offer a better arsenal of talents as far as level 80 PvP is concerned.
The reason for this is to burn through the 76 resistance provided by the Druid’s Gift of the Wild. I also think this is a beauty Talent for me when I am out of mana and I am forced into melee situations and or overwhelmed or both. I try to keep half my gear with STA attributes and the other half with AGI and I think I have a ring that adds a few points to Crit Rating (I have nothing special).
Maybe I can improve this lowbie PvP build or be persuaded to not go into Savage Strikes at all in Low Level PvP. Thanks Gar for this awesome site and you probably already know your PvP button at top of page is broke at the moment o.O If not, I hope you see this soon.

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