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Camping gear costs thousands of dollars for products, that if used enough, are going to fail when you least expect it.
I will base this off of a summer loadout that I built in 2009 after I lost my job in the economic collapse. Do build your own frame saw.   A nicely tempered 24 inch Bahco saw blade is much lighter in your survival pack and more efficient than an expensive folding saw that tends to bend and break. Do Not buy heavy, expensive canteens.   I already touched base on this one, but a cheap billy pot and a Gatorade bottle are every bit as efficient as a heavy and costly metal bottle. Do Not buy expensive custom knives.   A laser sharp Mora in the right hands is pretty hard to beat for $10. Savings: Savings here are not monetary but the quality of 550 over the quantity of bank line gives us a real peace of mind savings.
Tent stakes you bought at a store and need replaced occasionally = $10 – $20 every few months. Hopefully you have found something useful here, so maybe if you’re just now planning a low-budget camping backpack, you can save some coin and headache.
Read on to learn how that works, along with some basic survival tips and others bits of knowhow that should help you stay alive just a little bit longer. Wall weapons and doors can be accessed at any time, provided you have the points, but the 3D Printer and a handful of other elements in Outbreak require power. One new feature of Outbreak: All throughout the map are little control boxes on the walls that can be interacted with. Weapons work much the same as they always have, with a limited assortment of firearms available for purchase from wall slots and a larger selection of random drops from the 3D Printer, which is the new Mystery Box.
Finally, grenades get a new life in Outbreak thanks to some under-the-hood changes to the way they work. Hyper Damage is the same as Insta-Kill from past games, giving all players one-shot kills on zombies for a limited time. Hellhounds return from previous games, appearing in rounds of their own just like the infected zombies.


The second easter egg is much more elaborate, and it’s in the same vein as the multi-part, story-driven easter eggs that rules past zombies maps. Some folks use catfish line, but I’ve tried it and never have found the quantity to trump the quality of paracord.
Of course, they are not indestructible, and you’ll likely be replacing them if you are a hard-use type. And if you’re an experienced camper, I hope this has inspired you to reevaluate your current investment and needs. While many of the classic mode’s familiar elements get new names, basic strategies, design concepts, even easter eggs remain the same. There’s a handful of power stations around the map that you need to interact with, and turning one on activates any powered machines in the vicinity.
You start with a weak-ass pistol and some grenades, you spend points to improve your situation, and leaving one zombie (or, better, a legless crawler) around at the end of a wave gives you the freedom to explore a bit. There are four possible rewards from these: Sentry turret, aerial assault drone, camouflage (makes you temporarily invisible to the zombies), or credits.
Much like the earlier boxes, the 3D Printer appears in several locations, but only one is active at a time. Thrown explosives now scale in damage as you get to later waves, so they’re always effective. Zombies drop them occasionally (and Hellhound rounds always end with one appearing), and they can be collected for a variety of benefits.
They give off a cloud of green gas and pass whatever funk they’re carrying onto any players they come into contact with.
They’re fast-moving targets that run low to the ground, so they can be tricky to take out.
In previous zombies maps, you could get a song to play over the game by interacting with an assortment of not-at-all-obvious locations.
That includes hail storms, damaging winds, a few feet worth of rain, and general drunken stubbornness.


Sometimes you face down special zombies, such as Hellhounds, EMP zombies (which temporarily short out your Exo suit), and gas-spewing infected that, if they get a good hit in, require a trip to the map’s lone decontamination shower. Instead, each discrete location has a power station of its own, and turning it on gives you access to the goodies in that location. Each one recharges after some amount of time, so it’s a good idea to keep an eye out for the green panels. Instead of one, big change after you upgrade a gun, Outbreak upgrades span 20 levels, with more incremental improvements for each level. New contact grenades, one of Outbreak’s wall weapons, are very handy to have in later waves. They crackle with blue energy and have the ability to temporarily deactivate your Exo suit abilities if they score a hit on you. Note that we haven’t had the opportunity to tackle either of these personally just yet, so thanks to those credited below for doing the heavy lifting.
Besides, with the savings you’ll make from the other tips in this article, you can afford it.
You can build up a big group of zombies behind you and wipe a large chunk of them out with just one well-placed grenade toss.
And Power Surge is Outbreak’s Fire Sale, which activates all 3D Printers temporarily, reducing their cost to just 10 points.
Fuzzy, a trail friend, had a poly tarp last six months and he was every bit as hard on his as I was on mine.
Many stormy nights for him, as well.  I know because I rode out a night filled with rain wrapped twisters with him on more than one occasion, so I can vouch for his tarp.



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