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Resident Evil popularized survival-based gameplay with shuffling zombies, limited ammo, and sparse healing items.
My coworkers have shared war stories from State of Decay that remind me of the harrowing tales DayZ players told during the game’s peak popularity. A while back, I wrote an article pointing out some elements I’d love to see in an open-world zombie game. Techland, the developer of the innovative Dead Island, is focusing on some areas where State of Decay suffered with Dying Light. Both State of Decay and Dying Light feature some exciting refinements and features new to the zombie genre, but neither allow players to build their own defenses from scratch.
All the aforementioned titles have varying strengths, but I think the future of open-world zombie games involves a polished blend of all these features. On the opposite side of the coin, we have narrative-driven experiences like The Last of Us and The Walking Dead.
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Created by Cyan Worlds, the developer of Myst and Riven, Obduction is a first-person adventure game with all the puzzles and twists you’d expect.
Developer Alex Preston found inspiration for this 2D action role-playing game in The Legend of Zelda: A Link to the Past and Diablo. The first two episodes of the episodic interactive drama graphic adventure survival horror game (whew) The Walking Dead: Michonne follow the sword-wielding character as she finds her way around the zombied world without Rick Grimes and the rest of the Walking Dead gang. The mindblowing question behind No Man’s Sky: which of 18 quintillion procedurally generated worlds would you like to explore in your space ship?
Created by 29-year-old Takaaki Ichijo, this retro horror game doesn’t just have the look of a game created in 1995, it also has the frustrations. Play as Victor Howard and find his fiance, who manage to get lost on an expedition in Antartica.
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More: Great GamesStaff Picks10 Best Videos You Missed This WeekChristopher Nolan's announces his new film Dunkirk, a new Zach Galifianakis film, an entire city stops, inappropriate moments in James Bond movies and more. More: Best Fiction Books Summer 20165 Questions with Oliver HuntemannTalking the Past, Present, and Future of DJing with Oliver HuntemannWhy the music is key, and vinyl is romanticized. Brad Pitt is battling waves of them in World War Z, Dead Rising 3 is one of the Xbox One’s main selling points, and The Walking Dead franchise is succeeding in comics, television, and games. Okay, Minecraft features giant spiders and exploding creepers as well as zombies, but the nocturnal enemies remind me of the late Richard Matheson’s enemies in I Am Legend.


Like Minecraft, players are dropped into a dangerous world without guidance, left on their own to find supplies and avoid deadly creatures. The WarZ, recently renamed Infestation: Survivor Stories, is a copycat that has garnered negative reactions from gamers decrying rampant hacking and poor community support. State of Decay hit several of these on the head, such as a tutorial, zombie variety, progression, scavenging, and the elimination of griefers. Dead Island introduced weighty first-person combat, co-op, and RPG-like progression into an open-world, something the studio is continuing with Dying Light. Rust is the next thing from Garry Newman, creator of Garry’s Mod, which combines the building features of Minecraft with the permadeath and player unpredictability of DayZ. You can still mow down hordes of zombies with a vehicle, but now the undead can cling on to your ride, and plowing into a mass of bodies will slow and damage your car. After years of experimentation, I think we’ll see a single, expansive open world that can be played online or off. These are not only some of the best zombie games around, but examples of the most subtle, convincing writing in video games.
High-profile games like Dead Rising 3 and Dying Light prove the genre has a foothold in the next generation. We already covered this year’s big-name reboots and sequels here, and as we wait for the next iteration of Call of Duty, Battlefield, Mass Effect, Gears of War, Zelda and Final Fantasy later this year, we chose to focus on the wide array of the promising indie and niche games for summer.
In the game, the player has been abducted from Earth and transported to one of several alien worlds. In the game, the player controls the Drifter, who is outfitted with an energy sword and must battle monsters of increasing skill, honing abilities and attack strategies along the way.
A la Team Fortress, it’s a goofy-yet-intense FPS-style multiplayer melee involving such characters as a turret-transformer, a sexy sniper, an angry gorilla, a death wraith and Western gunslinger in offense, defense, tank and support roles. It’s a shockingly simple premise that takes a lot of complicated procedures to pull off (hence the long wait, and multiple delays, since its reveal at E3 in 2014).
But as you travel farther into the white waste, reality begins to shift and you realize not all of Antartica is of this world. In each round, four survivors run from a weapon-wielding killer in a randomly generated map layout, so each round is unique. RobotBattlefield 1, Gears of War 4, and a New Tomb Raider7 Video Games We’re Looking Forward to Playing This FallThis fall, the video game industry finds itself at an interesting crossroads. State of Decay has become the fastest-selling XBLA game of all time, the creator of Garry’s Mod is making a zombie game, and the DayZ standalone title is coming along smoothly.
Series protagonists Frank West and Chuck Greene were racing the clock in their respective games, instilling an omnipresent sense of urgency and dread despite the comical violence. In the book, protagonist Robert Neville forages for supplies and fortifies his home during the day so he can stave off undead attacks during the night. The mod is rough around the edges, but players dig the hardcore survival elements in bleak, expansive world. State of Decay is a flawed-but-fun 360 downloadable game that offers a more accessible, single-player survival experience. I believe State of Decay’s success proves console owners want a hardcore, open-world survival experience.


Epic’s upcoming Fortnight promises to focus in on the zombie-defense element of Minecraft on a grander scale. The game looks like a blast, and the detailed zombie physics are something the genre could benefit from as a whole. Permadeath is a great way to keep players invested in the action, and I think we’ll continue to have it in future games.
The Last of Us focuses on scavenging and survival, but beyond that it has few similarities to the other games mentioned here. Telltale is continuing their story with a second season and an intermediary story called The Walking Dead: 400 Days.
All creations copyright of the creators.Minecraft is copyright Mojang AB and is not affiliated with this site. The gameplay is timing- and decision-based, making the real draw here a dramatic storyline, brutally choreographed fight scenes with the undead and a deeper look into one of The Walking Dead‘s great characters. Other than that, it’s all exploring, naming the planets you discover, harvesting minerals (to upgrade your ship, space suit and weapons), and, if you decide to kill animals, fighting the space police. A VR game that remains in the third person, this psychological thriller will invoke claustrophobia, vertigo and mild hallucinations. The killer plays in first person, using power and speed to catch the more agile survivors, who play in third person.
You’d think genre fatigue would set in, but then Naughty Dog unleashes its grim post-apocalyptic masterpiece, The Last of Us, which features cannibalistic, fungus-infected humans. Unpredictable interactions with other players foster emergent stories where players aid or murder each other. We will continue to see iterative improvements on the open-world zombie game until we’re able to play out our apocalyptic fantasies unheeded.
I want more games with carefully crafted characters like the ones found in The Last of Us and The Walking Dead, but I think these games will remain rare gems in the genre. The mod was so successful that creator Dean Hall has been hard at work on a polished standalone version of DayZ.
Demand is still high, and fans are kept from burning out thanks to developers’ constant innovation and refinement. New players are too busy harvesting lumber and fumbling with the game’s crafting system to notice the setting sun. During my first experience with the game, zombies and other monsters began their attack before I could build my home. The primal experience of burying myself in the ground to avoid groaning predators stuck with me.



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Comments

  1. TELOXRANITEL, 27.06.2014
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  2. QaQaW_ZaGuLbA, 27.06.2014
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