Mists of pandaria survival hunter pvp gearing,healthy hair tips 2014,engagement survival kit list 2014 - PDF 2016

Crouching Tiger, Hidden Chimera allows us to use two of our survivability tools more often, which is pretty nice, but its usefulness depends on your game.
Depending on what you’re doing, your team, and your opponents you may be switching between Binding and Wyvern often.
Binding Shot – this is the only one that has any area effect use and is great for enemies that move around alot. Spirit Bond is a nice heal that will help keep you up and is probably the best for general use. Thrill of the Hunt has a chance to give you focus free Arcane Shots or reduced cost Multi-Shots.
A Murder of Crows is the best choice for all Hunter specs. More damage and a much faster cooldown than Stampede. Blink Strike puts your pet where it belongs, right now, especially if it isn’t where it should be.
Stampede is a poor choice as it only does fair damage, at best (damage is massively nerfed in BG and Arena,) and is on a long (5 min) cooldown. Focusing Shot – allows you to carefully line up your perfect shot for 100% wpn damage and generates 50 focus. Glyph of Explosive Trap – Because knockback is much more useful (and entertaining) than a bit of damage.
Glyph of Disengage – Increases your disengage distance, which is pretty nice in all situations. Glyph of Solace – Your Freezing Trap and Scatter Shot remove all DoTs from the target, which insures that those effects stick.
Versatility is an add to your damage, any healing you do, and also to your damage reduction (at half value,) which will make your healers’ efforts a bit easier. So the info below is for lower level gear, that actually has sockets, or for when (if ever) WoD PvP gear gets those sockets. Currently no sockets are actually available on PvP gear, but perhaps they will be as the expansion progresses. Older (Mists of Pandaria) gems work until item level 600, but the item squish cut them down a bit. Older gems (Mists of Pandaria and lower) that used to code for Hit now do Crit, gems that had Expertise are now Haste. Warlords Notes: There are no head enchants, all shoulder enchants come from the Inscription profession and are only for items under items level 600. There are new enchants for Neck, Cloak, Weapons, and your Rings, but not for any other pieces. At 90, if you’re flush with cash you can buy the Crafted Malevolent Gladiator set off the Auction House or from a friendly leatherworker.
At 100 those crafted pieces will still be the best, but you might be able to find PvE items on the AH to replace other items.
Every gear slot has two options for the honor gear and three, with sufficient faction rep, for the Conquest gear. Only one of those options come with a set bonus, the others do not. Primal Gladiator’s Chestguard, has no set bonus, requires the faction rep, and has Versatility and Multistrike. Because going into the RBGs or Arena with full honor gear will be much less painful than doing it with questing, or even dungeon, gear.


The linked pieces are for the Conquest gear, Versatility is not generally available on the honor gear. The beauty of playing a Hunter is that almost every Hunter is different – even among similar specs you will find different players do different things in different situations. 1) The offensive Hunter: A great start for most people, making your enemy go defensive is the best way to prevent your enemy from creating any real pressure. 2) The defensive Hunter: Most players experienced in other classes will start off defensive rather than offensive – because they know what other classes are capable of. Naturally the best thing to do is combine the two, play defensive and pull your opponents into you, so that their healer will follow into the open – giving you an opening to go offensive with some Crowd Control on the healer.
Hunters have an amazing amount of utility outside the arena, make sure you think things through before queuing up.
Murder of Crows – cooldown resets if you kill the target with while Murder is active. Feign Death will interrupt cast-time spells coming your way, such as Chaos Bolt or Aimed Shot.
Nowadays the value in the professions is in what items and gear they can make and whether you can use or sell those pieces.
Leatherworking will let you make entry level armor for raids (ilevel 640.) You can also make the items to reroll the stats and also to upgrade the items to 665, at a cost far exceeding that of the original piece. Engineering will let you create a number of useful items, such as rockets and shields, that cannot be used in rated PvP, but that can be used elsewhere, such as World PvP or in Highmaul Coliseum. Jewelcrafting will allow you to create rings and neck items, but the leatherworking items will come with much higher stats. Alchemy can create all sorts of useful chemicals, most of which cannot be used in rated PvP. The gathering professions are simply for making gold or to supply the appropriate professions. If are interested in getting your character to max level quickly, take a look at this leveling guide and get to 100 ASAP.
This can greatly help your overall movement, kiting, escaping, or setting up for the next attack. Stop pursuit, lock up a healer in an inconvenient place (with an easily dispellable root,) keep melee off your own healers, and so on. Great for those big BG fights or multiple opponents who will otherwise be moving around a lot.
Especially good in larger fights, especially where there’s a lot of constant small to medium damage. That healing boost and the damage reduction are both pretty nice for PvP and that’s why it rates a bit more highly than Crit.
This will quickly get you into decent starting gear and then you can begin the grind for better gear.
Grab those after getting your gloves and a big item (head, chest, or legs.) The points work out best that way.
However this can cause many problems, and you will quickly see how easy it is for enemies to Line of Sight you – while this keeps them from being offensive, it also prevents you from creating opportunities so fluidly.
However you also miss out on opportunities that you otherwise could have created had you been more offensive.


Remember one thing though: You should adapt with the season, if games are long, go with some Marksman for some decent control – if Burst is high, go BM and help your caster out with bloodlust, or even Survival with Wind Serpent pet to give him that extra 8% magic damage. Use Frozen Ammo (from your Exotic Munitions) for the slowing effect, unless you really need the poison DOT. Slowing him first makes for easier trap placement, as does educated guessing about where he’ll step next.
After their Dispel is on cooldown web them behind a pillar, or other obstacle, out of Line of Sight (LOS) of his team. It used to be that Leatherworking would give you a bracer enchant that was good for a nice amount of agility. Your garrison building will effectively replace this skills without you having to actually take them.
These picks are for general PvP use, but there will be times when you want to switch, depending on your team (if any) and what you’re doing. This can be a good choice if you or your teams really needs the additional stun, otherwise the others are better picks.
Also, your pet won’t have to (slowly) wander around obstacles and long paths trying to get to the target. Naturally you lose any abilities that your pet has (such as the healing debuff, Mortal Wounds.) You will also be unable to use any talents that require a pet, such as Spirit Bond. Also, at this time, you can’t get enough Haste (outside of your Rapid Fire ability) to be interesting.
The second number applies to any PvP that you do and is higher than any PvE gear that you’re likely to get. You DO want the set bonuses, however, so you’ll be giving up a few stat points to get them. This rotation assumes you’re using Thrill of the Hunt, but it will be similar with Dire Beast.
Any Agility bonuses also add to the food and chemical bonuses. Food buffs go away when you are killed, flasks do not.
Since you’ll be standing still for those three seconds it will also work well with your Mastery.
You have a base of 15%, another 5% from your Lethal Shots ability, and another 5% if you have your Wolf pet up.
Note that Wyvern Sting is easily cleansed away, so is less useful Vs things like Rets and Druids. Better (maybe) for BM than MM Hunters.) Murder does more damage and is more generally useful, especially if you take Lone Wolf. In the list below the Head piece is the non-set piece, as it has both Crit & Versatility.



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