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Here is a collection of some of the best survival horror games we have chosen for you, which are sure to give you goosebumps as you play them.
In this is the first pick on our list of survival games, you will be playing the role of Alan Wake whose is a famous psychological thriller author suffering from writer’s block. However Alan soon discovers that the town is plagued by an evil element known as the Darkness which possesses people and turns them into the Taken, in other words, murderous evil beings. You can also use other equipment to fight enemies such as searchlights, flare guns and flash bangs. One thing you will have to keep in mind while playing is the sanity indicator, which causes Daniel to pass out if it gets empty, making him an easy target for the monsters. Siren: Blood Curse is another one of the most sought after titles we have come across, as it definitely fits this theme with its dark misty scenario and frightening sound effects. Pistols, shovels and other weapons will be made available for use against these creatures later on as you progress.
It is the second part of the Dead Space series published by Electronic Arts, where you will be playing the role of Isaac Clarke. Survival horror pits the player into a hostile environment with few, precious resources at hand to overcome opponents, puzzles and the levels themselves.
At the time of its release in 1992, the game boasted a lot of relatively new features, like fully realized 3D graphics. Some would argue that Dead Space is more of an action game than it is a survival horror, but I would argue that it is both.
Despite putting you in an armored suit and equipping you with a powerful mining tool to kill your foes, it ups the ante by making it so that not even the tools you wield are enough to keep you from getting seriously injured.
Alan Wake is a psychological horror game, written in the vein of a Dean Koontz horror novel. He discovers that the recurring nightmare he's been having has come to life, and that the characters from his unwritten book are intent on haunting, if not killing him and those around him.
Silent Hill: Downpour, like all its predecessors, is as much a psychological thriller as it is a survival horror game in which you must unravel the secrets of who you are as you explore the haunted, and fog-filled town. Made by a team formed exclusively to make this game, Siren follows a trend established by Fatal Frame, namely by having a pretty mean core mechanic. Similar to fatal Frame, Siren is very Japanese and heavily influenced by the same wave of Japanese horror movies that brought forth Fatal Frame. As such, Penumbra is a game that, like Amnesia, takes strong inspiration from the Lovecraft mythos. STALKER pits the player as an unnamed gatherer of artifacts in the exclusion zone around the twice exploded Chernobyl nuclear power plant. The game prominently features an insanity mechanic, whereby the player characters lose insanity, which then translates into strange things happening within the game. The original Silent Hill was created as a part of the surge of survival horror games following Resident Evil’s success. Regarded by many as the best survival horror game ever made, if not the best game ever made – period -, Silent Hill 2 upped the psychological horror ante of the original up a notch.
Silent Hill 2 was arguably influenced strongly by classic David Lynch movies and other strange cinematic tales like Jacob’s Ladder.
Running circles around Amnesia in terms of scariest game ever, Slender – The Arrival started out as a little experimental game and was recently expanded into a full blown release. Created by the team who brought us Blood, Shogo and FEAR, Condemned is a game that’s all about survival in the depths of the insane asphalt jungle. With the power of his own two fists and every makeshift weapon he can get a hold of, FBI agent Ethan Thomas throws himself into the frey, exploring subway tunnels, abandoned houses and other urban sights. Few games manage to drive us to feel emotion, and The Last of Us holds the honor of having pushed us to our emotional limit several times over the course of the game. The very best survival horror games take away power from the player, leaving them vulnerable.
Resident Evil 4 may be the last title in the Resident Evil franchise that managed to elicit genuine fear. While zombies were to be feared, the most terrifying of all is the chainsaw-wielding monstrosity with a bag over his head. It goes without saying that if you want to play a Resident Evil game with its roots in horror, this is the one to play. The Fatal Frame series utilizes one of the outright meanest gameplay mechanics of the genre. Fatal Frame takes a ton of inspiration from the early 2000s batch of Japanese horror movies that came on the heels of The Ring’s enormous success. You're alone and unarmed aboard a derelict space ship whose crew has died in mysterious circumstances.
With little choice but to push onward, you have to ignore their warnings and unravel the mystery of the dead ship. Exclusive to the Wii U, Zombi U is a first person zombie-apocalypse simulator in which you play the role of a human survivor.
Celebrated by fans as the best entry into the initial series, Resident Evil 2 frees the player from the confines of the original game’s mansion, opening up all of Racoon City for exploration.
In a way, this game refined and polished up the ideas, mechanics and designs of the first game, letting them bloom fully.
Resident Evil designer Shinji Mikami created this game of primal carnage, taking the proven success formula of Resident Evil and replacing zombies with man eating dinosaurs. Originally conceived as a spinoff to the actual Silent Hill series, part 4 eventually became an actual entry to it, despite the game never taking place inside the eponymous town, but in a neighboring borough of South Ashfield. Best Survival Horror GamesSome of the scariest survival horror games like Silent Hill 2, Dead Space and Amnesia: Dark Descent gave us those terrifying moments we would love to forget.
Their creepy story-lines as well as graphics and eerie scenarios and background music will definitely make your hair stand on end. He and his wife decide to go on a vacation to a town called Bright Falls in an attempt to cure this ailment.
So now Wake has to fight these evil forces in order to locate his wife who has mysteriously disappeared. Here you will be playing the role of a young man named Daniel who suddenly wakes up one day in a dark castle, with no memory of his previous life, except for his name. Sanity reduces by staying in the dark too long and it also starts playing tricks with Daniel’s mind by causing hallucinations and forcing him to hear creepy noises. One key element which you can use is the ‘Sight Jack’ feature which allows seeing the area from the eyes of another person which helps you figure out hints for your next move. Here, you will have to take on a whole new army of Necromorphs which has invaded the space station city of Sprawl, situated above Saturn’s largest moon Titan.


You can upgrade your suit and weapons at automated stores found in various locations on the Sprawl and purchase new schematics. In this one, Leon Kennedy returns as a Government agent who has been sent on a mission to rescue the President’s daughter Ashley, who has been kidnapped and taken to an evil village which is populated by fierce hostile villagers led by a sinister chief named Bitores Mendez. The horrific creatures and adrenaline pumping action surely won’t disappoint any fan of this genre. This was a revolutionary game at the time, and spawned into its own franchise with the years. Also, the first entry to the series let the player explore the mansion at his own pace, in whatever order the player wanted to approach the game. The game nails all the right aspects of a survival horror title—it gets the feelings of loneliness, hopelessness, and helplessness down. You take on the role of a Stephen King-like writer named Alan Wake who travels with his wife to the sleepy town of Bright Falls. Along the way, he finds scattered pages of the book he's yet to write, and has to do so in order to find out what happened to his wife. Having escaped on foot from a crashed prison bus, you find yourself in a city that knows more about you than you do about yourself. Where Fatal Frame forces the player to look closely at the supernatural enemies in order to defeat them, Siren forces the player to look through the enemies’ eyes.
The player has the command over a range of different characters, one per chapter, and the story of the game unfolds through each individual’s point of view. The original STALKER was a highly ambitious project, that was stuck in development hell for a long time, and ended up a rough, almost broken piece of work at release in early 2007. There the player has to fight mutated creatures and animals, strange anomalies tearing holes into reality, and of course other stalkers. This Silicon Knights developed title was originally planned as an N64 game, but the developers took too long with it, and so it eventually became one of the GameCube’s launch titles. Also, the game features a fairly unique magic system that has the player combine runes for varying effects. Silent Hill was developed as a much more cerebral endeavor, a much more subtle game, less about combat and more about fear of the unknown.
While being a Japanese game, Silent Hill was also intentionally aimed at a western audience, and with success, as evidenced by the eight sequels the game spawned.
Apart from the eponymous town, the game’s plot had nothing in common with the original, boasting a wholly self contained story and non recurring characters.
The strange tale of the husband coming to Silent Hill looking for his dead wife, thereby slowly unraveling the mystery of his own past while delving deeper and deeper into madness is one of gamings’ strongest yarns yet. The monsters here are easily avoided most of the time, and taking them all on is a not even an option most of the time.
With the launch of Nintendo’s GameCube in 2002, Capcom delivered a launch title that recreated the original game with vastly improved graphics and some added gameplay elements like the Crimson Head zombie, a fast zombie variant that spawns from downed enemies if the player does not burn them down. This first person brawler proudly wears the label of being one of history’s most relentlessly brutal games. Condemned breathes a malevolent, sick and decayed urban atmosphere like very few other games, making it a deranged classic.
Ita€™s an emotional rollercoaster wrapped into a post-apocalyptic survival horror experience.
With more than just monster-in-the-closet scares, the game offers much in the way of horror with tales of torture and losing one's humanity. Quite unlike RE5 and RE6 that came after, RE4 was a lot like its predecessors in that it made players feel powerless in the midst of deadly monsters who could dismember them limb from limb in a moment's notice.
The same monster reared its ugly head in Resident Evil 5, but by then, all he did was serve as another challenge in the game's long list of bad guys Sheva and Chris could kill without breaking a sweat. The whole mythology of the games is that particular shintoist kind, a mythology that seems very exotic and strange to non Japanese people. You have to scavenge for your resources, find weapons and ammunition, and secure your safehouse—all the while following the directions of a mysterious voice over the radio who aids in your survival. In an interesting twist, your previous character can potentially become one of the zombies. This episodic game was produced with the intention of selling this very Japanese game to an American audience. Initially released as a PSN exclusive in five Episodes, with a subsequent release of the game on disc.
The graphics engine ended up being more refined, the overall gameplay more polished and to the point, and also, the whole game structure was stirred up by having the actions of one character playthrough affect those of another character, eventually leading to the two character system found later in Resident Evil Zero.
The game set the player free on a mysterious tropical island as a medical doctor stricken by a deadly disease. When the player receives damage, the good doctor quickly slips into a deadly fever and will soon after die, so having some self made medicine at hand is vital. Story wise, there is a lot of pulpy sci-fi going on, time traveling dinosaurs and secret scientific experiments, as you would expect from something that mixes, well, Resident Evil and Jurassic Park. Dinosaurs always sell it seems, so the original game spawned two sequels and a lightgun shooter. First of all, there is the Room itself, an area of the game that is explored in first person view. This may have occured at the authors request, or it may have occured because it violated the sites Terms of Use. One important aspect is the discovery of manuscript pages from Alan’s new novel titled Departure (which he has no memory of writing), that helps you progress and keeps updating you on the challenges ahead. He soon finds a note in his pocket telling him to kill a Baron named Alexander who is in the inner sanctum of the castle, while being stalked by some mysterious shadowy presence. The indicator can be restored by lighting candlesticks or lamps and staying in this light for a while. Here you have to play in a spooky looking Hanuda Village in Japan, where sacrificial ritual take place, which turn people into undead Shibito. But now, along with your Resource integration gear suit, you will also be equipped with new tools and weapons which allow you to strategically severe the limbs of Necromorphs. Dead Space 2 also has a multiplayer feature where you have to fight swarms of Necromorphs at certain sites along with other players and dismember them. The formula of classic survival horror has been established in the mid 90s, and few games have strayed far from it. The original saw the player character, who could be male or female, trapped in a haunted Louisiana mansion. The only way to kill them is to dismember them limb from limb, and them crush them under the weight of your heel just to make sure that they're dead.


The game is set in a remote Japanese mountain village, after a devastating earthquake hit and the village has been overrun with zombies, two events that eventually turn out to be connected.
The biggest difference between Penumbra and Amnesia is, that the Penumbra games actually featured combat, which was half heartedly implemented and not very satisfying. The first episode of this three episode game was conceived as a mere tech demo, upon which the later episodes then expanded. STALKER is a unique game insofar, as it is first of all Russian (well, Ukrainian) made, and an adaptation of the Tarkovski movie of the same name and of a science fiction story called Roadside Picnic written by the venerated Russian scifi authors, the Strugatzki Brothers. Eternal Darkness is a unique game, as it is essentially a Lovecraft mythos game in all but in name. Overall the emphasis is on combat and exploration, and revealing the mysteries of the Roivas mansion and -family across the aeons.
The game made a virtue out of the relatively weak hardware of the PS1, creating the now famous fog effect, limiting draw distance intentionally and making that a part of the game world. So the emphasis is on running away, dodging the bigger ones and getting rid of the smaller ones when possible.
The overall story, including the Umbrella corporation’s secret test lab underneath the mansion, the T-Virus and the various creatures springing from that, is still the same. The plot sees again a larger cast of player characters, first and foremost an American TV crew shooting a documentary in a remote Japanese mountain village, when, again, the double whammy of Earthquake and Zombies occurs. Kennedy, Ada Wong and Cyril Redfield, the second installment opened up the Resident Evil lore that should dominate the games to come. Especially Dino Crisis 3, an early Xbox exclusive, is worth mentioning, for it takes the dinosaurs to space. Henry has been locked in his apartment with no apparent way out, except for a mysterious hole in his bathroom wall.
Then there are the ghosts, victims of Walter Sullivan which will haunt and damage the player throughout the individual levels.
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They cannot die through your gun’s bullets alone, as they are covered by a shield of darkness. So your main objective is finding out what this haunting presence is and also to ultimately locate and kill Baron Alexander. You will definitely find your heart pounding as you run from these monsters charging towards you at surprising speeds once you have been spotted by them. Each of your player’s characters have different missions and tasks which you must complete in order to proceed to the next mission. Aiming your weapon at more vital body parts such as the chest will deal more damage and a head-shot from a rifle kills enemies instantly.
The investigation of the mysterious suicide of the house’s former owner turns into a nightmare, as supernatural creatures start stalking the player. The key was avoiding the enemies and beating them through puzzle solving rather than through brawling. STALKER was incredibly ambitious and has become game with an immense cult following in the PC gaming scene.
It strides across time and space, having the player in the shoes of characters from ancient Roman times up until the present day. Silent Hill 2 and 3 share a common visual style, thanks to creature designer Masahiro Ito, a Japanese fetish artist.
After the first of these eight was done, the Slenderman starts stalking you, getting perpetually closer with each subsequent task solved. The player has to hunt down a serial killer through a city that is going mad, being confronted by deranged homeless and junkies at every corner. The emphasis is on exploration, and on eventually finding a cure without getting eaten by the creature.
Those ghosts are invulnerable to regular weapons, and can only be pinned in place by ritual swords found throughout the game, of which there are very few, so pinning a ghost is always an investment of a precious resource. You first have to dispel the shield through the use of light from high powered torches, which will then make them vulnerable to your bullets.
You will have to journey throughout the castle to find the inner sanctum and dodge any gruesome-looking monsters that emerge from the dark by fleeing from them (as weapons are not available for you to use against them). Your character must focus on stealth in order to avoid Shibito who are found in patrolling the village or you can also hide from your enemies until they pass by.
The survival aspect here is key, resources need to be gathered, the levels carefully pilfered for items to defend or heal or in some cases even save the game.
The frame narrative is that of Alex Roivas, investigating the family mansion upon her father’s untimely demise. Aiming is hard, walking around isn’t simple either, with the characters moving like tanks.
Not looking at him straight means he will start moving and may just reappear right next to the player. It’s impressive feat for a team as small as this to create such a compelling, immersive game, that forces the player to closely observe the game world for not getting hopelessly lost. It’s an ambitious and strange game, a weird entry into a weird series, and the last Silent Hill game that was actually any good. But be careful to keep changing your batteries from time to time so that the light from your torch never runs out. In a lot of the more modern games, combat is even de-emphasized altogether, making avoidance of the enemies key rather than bludgeoning them to death with a crowbar. She discovers bits of information that unlock each subsequent chapter of the game that takes the player to four different continents across different time periods. This is a game that is intentionally hard due to suboptimal controls, scarce resources, camera perspectives and other things.
But still, this is a classic in its own right, one without one of the most important games of the last generation, Resident Evil 4, wouldn’t have existed.
And the you, the player, have to do your part, regardless of whether you're playing them on the PC, or on consoles like the PS3 or Xbox 360.



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