// Water 2 ASM - No
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.47 on Tue Nov 29 22:46:56 2016
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 CamNearFarInvXY;            // Offset:    0 Size:    16 [unused]
//   float2 PixelSize;                  // Offset:   16 Size:     8 [unused]
//   float4 DebugMaskValues;            // Offset:   32 Size:    16 [unused]
//   float down_sample_scale;           // Offset:   48 Size:     4 [unused]
//      = 0x40000000 
//   float2 EarlyOutGridSize;           // Offset:   52 Size:     8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// EarlyOutBuffer                    texture   float          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xy  
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[4], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xy
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_temps 1
mul r0.xy, v1.xyxx, cb0[3].yzyy
ftoi r0.xy, r0.xyxx
mov r0.zw, l(0,0,0,0)
ld r0.xyzw, r0.xyzw, t0.xyzw
ge r0.x, r0.x, l(0.010000)
and r0.x, r0.x, l(0x3f800000)
mad r0.yz, v0.xxyx, l(0.000000, 1.000000, -1.000000, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul o0.xy, r0.xxxx, r0.yzyy
mov o0.zw, l(0,0,0,1.000000)
ret 
// Approximately 11 instruction slots used
