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The most comprehensive 3D card performance evaluation 22 cards tested with four benchmarks and four different CPUs. Turok is a pretty nice 3D 1st person shooter game with a lot of pretty 3D effects and really beautiful level design. I used this benchmark to show the Direct3D as well as the special engine performance of the tested cards.
I ran these tests on a system with a Pentium II 300, using the Abit LX6, to see how well the cards perform on a high end platform. Looking at the Pentium II 300 results shows pretty well that in quite a few cases not the CPU, but the 3D adapter was the limiting factor for the 3D performance.
Running Turok on a Pentium MMX 200 shows still the different classes, although the lead of the Obsidian isn't that obvious anymore. AMD's K6 at 233 MHz doesn't change the above picture much, the lead of the Obsidian melts slowly away, but Voodoo is still No. Going through the results shows that Voodoo and it's Glide engine still rules, then there are the Direct3D kings with NVidia RIVA chip again, but after that it's different to above. As if you had expected it, Turok looks best with 3Dfx Voodoo and Voodoo Rush under the Glide engine. Some of you may wonder what this nasty word 'bigass1' is about, but unfortunately this is the official name of a special downloadable .dem file for Quake. Bigass1 is one multiplayer DM demo of many, which you can find at Scary's Quakeholio - Deathmatch Demos. The benchmark was ran on a high end Pentium II 300 system with Abit's LX6 motherboard and also on a low end 6x86MX PR200 system with FIC PA-2012 motherboard. Please notice the almost identical result of the overclocked and the non-overclocked Thriller 3D.
Again I have to say that the only real thing is Voodoo, but Rendition Verite 2x00 cards look almost as good. If you're a real Quake freak and if you've got the cash, go for the Quantum3D Obsidian 100SB to get Voodoo2 performance now. Unfortunately there isn't any 'bigass1' for Quake 2 yet, so I had to go for the implemented demo1. To run the benchmark in Quake II you have to type a little bit different commands than what you are used from Quake. The results are pretty much the same as in the Quake Bigass1 Benchmark, with the only difference that cards with Rendition's Verite 2x00 chip are performing even better here.
I don't want to say that this is an exactly highly sophisticated benchmark, but it shows quite nicely the basic Direct3D performance. This benchmark is pretty useless for a Pentium MMX 200, since it hardly shows any differences anymore between most of the cards. The K6 performs better than the Pentium MMX in this benchmark and it shows the well known order.
The reason to this strange occurrence is that 3D chips don't necessarily scale linearly with CPU performance. After publishing my first 3D benchmark results with a Pentium II 300 and a 6x86MX PR200, I received a very rude mail from a guy who accused me of lying, because in his Pentium MMX 166 system, his Voodoo Rush card scored only about 1 fps less than what I had published as the result of the same card running in a Pentium II 300 system. The same wrong estimation could happen if you look at how the Apocalypse 3Dx scored in the system with the Pentium II 300. If you want to buy a 3D graphic card, you got to realize the 3D geometry performance of your system.
Now if you have got a powerful 3D system with a Pentium MMX or Pentium II, you want to go for a 3D chip that reaches high absolute results in frame rate as well as scales well over the CPUs.
The owner of a mid range to low end system still wants a 3D chip that scores high absolute, but it doesn't matter if the chip scales well, as long as the performance is good in systems with lower 3D geometry performance of the CPU. A normal Voodoo card like the excellent Pure3D from Canopus only shows a pretty small increase in Turok frame rate from a system with a Pentium MMX 200 to a system with a Pentium II 300.
There's no doubt about it, the RIVA scales very well, easily visible at the jump between P5 MMX and PII.
The above image is the ideal look, produced by cards with the 3Dfx Voodoo or Voodoo Rush chip, running under the 3Dfx own Glide engine. Running Turok with ATI Rage Pro cards under the Direct3D engine is only for forgivable people, but a little bit faster than under the Rage Pro engine. NVidia's RIVA 128 is not famous for highest image quality and I am sure that you can see the reason why. Although Turok uses the the dedicated engine, the PowerVR doesn't produce a very nice picture. This picture looks just the same as what the image sample of the Fire GL 1000 Pro looks like. These strange rasters are not produced by the Diamond Fire GL 1000 Pro, although it uses the same graphic chip. The System Info is showing you the configuration and the driver revisions I used, which saves me from writing that down.
To download Symbian game Quake 1 for free, we recommend you to select your phone model, and our system will select the most suitable sis files of the Quake 1, free download which is very simple: select the necessary file and press "Download", then select one of the ways you prefer to get it (via PC, WAP or QR code), and the sis game is in your phone! Quake is a cult computer game of first person shooter genre, which was developed by id Software and released on 22nd of June 1996. Voodoo and Voodoo Rush cards were tested at a refresh rate of 60 Hz at 640x480, all other cards were tested at 120 Hz refresh rate at 640x480.
The only chip that comes close in image quality is Rendition's Verite 2x00, as found in Diamond's Stealth II S220 and Hercules new Thriller 3D. When a game comes with Glide support (and which game dares not to nowadays?) it performs and looks best on Voodoo, regardless if you've got a fast or a slow CPU. The special thing about this demo is that it runs much longer than the well known 'demo1-3', which are implemented into Quake and it is much more complex. Of course am I hoping as well, that NVidia will eventually come up with a faster and better looking driver and the fact that it's currently not even a beta, shows that we can probably expect a lot still. Both systems were equipped with 64 MB SDRAM, Quake ran without any tweaks, no autocfg file, no status bar, 640x480. The Apocalypse 3D takes a dive from place 5 to place 10 and the Voodoo Rush cards mark pretty much where's the limit of playability. The decrease in frame rate compared to an Intel Pentium MMX system is very significant when you look at the CPU sensitive cards like the Obsidian 100SB. The CPU does not have enough power to supply the powerful Obsidian card with enough data so that it even falls back behind the normal (but overclocked to 60 MHz) Voodoo cards. However the results are pretty close to the bigass1 results in GLQuake, so that it seems as if the implemented benchmark is better than demo1-3 in Quake. First type 'timedemo 1' to switch on the benchmarking mode, then type 'map demox.dm2', where 'x' stands for the number of the demo you want to run.
You can see here also how with decreasing CPU 3D power the Rendition V2x00 and the Voodoo Rush cards are moving up and the Apocalypse 3Dx is moving down the chart. I am running this test with stars (only 2D) and anti-aliasing off, the latter switched off because the Rendition Verite 2x00 chips are the only ones that can do anti-aliasing and it would give cards with this chip a performance disadvantage in this benchmark. The Obsidian 100SB is still outstanding and the Voodoo Rush as well as the PowerVR card(s) are performing worst.


This means that if you only get 3D performance results of a high end Pentium II system, you may think that the slowest card in this comparison is also the slowest card in your K6 system, which we now know is seriously wrong. A 3D graphic chip has its very own maximal polygon and pixel fill rate, which simply limits its 3D performance.
He could not believe that with a CPU which is 3 to 4 times as fast as his, the frame rate would only increase by a few percent.
The number one chip to achieve this is currently the RIVA 128 from NVidia, which obviously is far from its maximal 3D performance even in a system with Pentium II 300.
The number one choices in this case are besides the 3Dfx Voodoo, which always is an excellent choice, the 3Dfx Voodoo Rush and the Rendition Verite 2x00.
In GLQuake and Quake 2 the story is a lot different, there are still enough reserves within the Voodoo to make owners of the new Deschutes still happy. It uses double the chips of a normal Voodoo card and lot of more RAM, the 100SB 4440 uses even another couple of Texelfx chips more.
It offers a pretty good frame rate in Turok and a decent but not great frame rate in Quake and the CPU that's used in the system doesn't seem to scratch the Voodoo Rush at all or at least hardly. I guess that the limitations of the Rage Pro are lying somewhere around the PII 266 or 300. This chip would be interesting for Pentium II owners if its absolute 3D performance was a little bit better and would get closer to Voodoo's performance.
The increase from P5 MMX 200 to PII 300 is too small to justify the use of the V2x00 in a Pentium II system.
The waterfall is not filtered as fine as in the reference picture below and the sky and clouds don't look as good as on the Voodoo either. Compared to the reference picture the sky and clouds aren't transparent at all, looks as if the PowerVR produces some really heavy weather. If you compare it to the reference picture of the Voodoo below, you'll only notice slightly less transparency of the fog as well as a less realistic water surface. If you compare it to the reference picture below, you'll only see that the fog produced by the Fire GL 1000 Pro is less transparent and that the reflexions on the water are looking less realistic. To run the benchmark you use '-benchmark' as command line option and if you've got several different 3D cards in your system add the command line option '-alldrivers' as well. I also think that Turok will become pretty successful, so that it will be important how well a card runs this game anyhow. Rendition's V2x00 and 3Dfx' Voodoo Rush are on the continuous way up the chart as the 3D power of the CPU decreases.
However the overclocked Thriller3D is right behind it and may be even a better choice as we'll see further down. After that it's quite surprising to see how well Turok looks with Diamond's Fire GL 1000 Pro, who have obviously the best Permedia 2 driver currently available. This will probably only change a little bit in the future, instead of 'Voodoo rules' is will be 'Voodoo 2 rules'.
The bigass1 demo shows a deathmatch between about 16 players and it gets the last out of your Quake configuration.
To run this demo as a benchmark you just type 'timedemo bigass1' instead of the usual 'timedemo demo1-3'. An amazing 60 fps with the 2 TMU version of the 100SB in bigass1 is actually equivalent to 94 fps in demo2. The most interesting thing in this chart is the small difference of the score of many cards compared to their performance in a Pentium II 300 system.
The overclocking of the Stealth to 62.6 MHz still generates some 3D performance increase, but more than that doesn't improve it anymore.
NVidia's alpha 2 release of the OpenGL engine is not as dark as before anymore, but it still isn't up to compete with Verite or Voodoo yet. It's actually the next proof for the high authenticy of 'bigass1' against 'demo1-3' in Quake.
There shouldn't be any doubt about it that Quake II is pretty much unplayable with a 6x86MX unless you can put up with less than 20 fps or run it at a lower resolution.
On the other side, a CPU has got its own maximal 3D geometry setup performance, mainly determined by its FPU, which limits the amount of geometry data it can send to the graphic chip. His argumentation was certainly sensible, but he forgot that it could be, that the Voodoo Rush chip is either scaling very slowly or maybe already at its performance limit in a small Pentium MMX 166 system. Then you have to know if you want to play Quake, Quake II or any other game that's using this engine. Videologic's PowerVR chip is another one that scales well, but doesn't score as high, and the same is valid for 3DLabs' Permedia 2.
This card is still craving for CPU performance and the Pentium II 300 makes it glow but not shine yet. Pentium II and even Pentium MMX owners should avoid cards with that chipset unless they want to castrate their system. However, the RIVA doesn't seem to lack of any particular feature when running Turok, it just doesn't look quite as good as it could.
The waterfall isn't fultered very well and there seems to be a Z-information problem with the rock on the left. Considering that the Rendition chip doesn't even use its own RRedline, but the Direct3D engine, shows how high the image quality of this chip is. The 3DLabs Permedia 2 chip that's used here runs also only under Direct3D, not under a special engine.
The 'don't synch to refresh rate' feature did not cause any tearing in any of the test systems. A card that can reach highest frame rates requires one important thing: a CPU that feeds it with data fast enough. After that there are the Voodoo cards under Direct3D and in between the two cards with Rendition's Verite 2x00 chip, both at the same chip speed of 62.6 MHz and with the same performance.
Games that indeed only support Direct3D perform best on 3D accelerators with NVidia's RIVA 128 chip, closely followed by Rendition's Verite 2x00 family.
You can see that the cheaper version 100SB 4400 with only 16 instead of 24 MB is still worth the investment, 51.4 fps are still way ahead of the competition.
If you really want to play GLQuake with a low end system, don't go for anything else than either Voodoo, Voodoo Rush or Rendition Verite 2x00, anything else pretty much sucks, I gotta say it this way. Even overclocking much higher wouldn't give any performance increase anymore, look where the Obsidian 100SB is located.
It increases the Turok frame rate by unbelievable 11% from a system with a 6x86MX PR200 to a Pentium II 300.
The Obsidian has one big let down, which is its price and the Voodoo 2 that is turning up on the horizon. 3D Winbench 98 can give you as high frame rates of that chip as it wants, this is altogether no chip for 3D gamers. At least you get a fair trade off here, since the RIVA may not be the most beautiful, but the fastest at Direct3D. All in all is Turok playable, doesn't look too bad, but most other cards are offering a better image quality under Turok.
I ran all tests with all performance settings ticked, except in case of Permedia 2 cards, where 'render overlap' has to be switched off if you want to see a picture.


You can see that Direct3D is still ruled by NVidia's RIVA 128 chip, the five fastest Direct3D performers are all using this chip. In case of the 6x86MX the Obsidian can be as fast as it wants, the CPU just wouldn't let it run. NVidia's RIVA offers a decent image quality, but it's not as beautyful as Turok could look, the PowerVR has some serious problem with the sky and its transparency. If higher image quality is worth the few less fps to you, consider buying a Thriller3D, the Verite looks definitely better than the RIVA. The frame rate it returns as result is much closer to your realworld Quake performance, especially when you're playing on the net. This should make you clear how little a faster CPU gives you when playing Quake on these cards. This should be very interesting to those who want a powerful CPU for their business system, where the AMD easily beats the Pentium MMX. This will make it as fast as an unoverclocked Hercules Thriller3D which costs double, but which has got its temptations too.
Take Voodoo or get Verite 2x00, consider Voodoo Rush for less powerful systems and leave the rest, basta. In low end systems the Verite 2x00 is a very good choice, for Direct3D the RIVA is a good choice too and for real games that run under Glide or OpenGL get the Voodoo. If the CPU is lacking of 3D geometry setup performance (pretty much equal FPU performance), the graphic chip has to wait for geometry data from the CPU, so that the frame rate is determined by the CPU performance. In this system it drops down to 12th place, only offering 58% of Voodoo performance anymore. However, the absolute 3D performance of the Voodoo is what makes it still the best choice for a high end system as well.
The Verite 2x00 scales better, but it reaches its limit somewhere around the Pentium MMX 233 and the Pentium II 233. If you don't mind around 700 bucks for a 4400 or even more for a 4440, go and get this card in your system, it rocks big time. It can't be Turok, because otherwise an unknown card as the SiS6326 wouldn't look as good as it does under Direct3D. With this sis game you will not be bored anymore - just download free Quake 1 sis file and you'll spend hours playing. So konnten sie den 486SX25 über 50 MHz (Doom super-flüssig!) und 75 MHz (Duke Nukem 3D spielbar!) auf sagenhafte 120 MHz (GLQuake lief!) steigern!
PowerVR was set to 'normal', Glide ran with 'flip at vsync' switched off and the Rage Pro engine ran with 'fog' enabled.
The worst image quality is offered by the ATI Rage Pro cards, and that even though Turok has a special engine for it. Now before you look at the results please make yourself aware that demo1-3 does NOT show the real truth. However, if the graphic chip is at its limit of pixel fill rate or polygon rate, the CPU can try sending geometry data to the graphic chip as fast as it wants, the graphic chip can't produce a higher frame rate anymore.
The beauty of the benchmark is that it runs for quite a while, showing you the actual frame rate, the average frame rate since you started the benchmark and after running through all the levels it also gives you the overall frame rate, called 'TMARK'. It is reassuring to realize that someone that spends over $700 or even $1600 for a 3D accelerator will certainly not buy a 6x86MX CPU. The SiS 6326 card was running at something like 10s per frame, so that I canceled the test. However those systems would benefit just as well from a Diamond Stealth II S220, which is considerably cheaper.
Run bigass1 on your own Quake configuration and don't be surprised if the frame rate makes you sad.
In this case the frame rate is not determined by the CPU at all, it's the graphic chip that limits it.
After you are aware of these two parameters, you want to take a look at the 'CPU Scaling of 3D Chips' charts below.
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You can see that Diamond's Stealth II S220 with Rendition's Verite 2100 is just as fast as the Thriller 3D as long as you clock it at the same speed.
Cards with 3DLabs Permedia 2 chip aren't really that great for gaming and are only interesting for people that have their second or third priority on 3D gaming.
This is the REAL Quake frame rate, it's not for fps-horney quakies, that can't play, but impose with their astronomical timedemo frame rate everywhere. It's impressive that the Verite 2x00 could even beat the two Voodoo rush cards, which pretty much close the field if we are talking of playability. In the Stealth's case this means overclocking to 62.6, because the default clock is significantly less. This benchmark comparison will show, that the Quake performance of 3D accelerators is possibly quite different to what you've read elsewhere and even here in the previous review before.
The RIVA cards as well as the Permedia 2 cards are showing some considerable performance, but I wouldn't want to Quake death matches on the net with these cards. The cool thing is that the cheap ($99) Stealth II S220 is even faster than Voodoo Rush cards running with the Glide engine as long as you overclock it.
I would say that you also shouldn't have a high priority on games when you want to buy this card. Some games run fine and fast on it, but it seems to have some serious Direct3D problems, as this test clearly showed. I installed the Fire GL 1000 Pro driver first and then installed the Elsa driver on top of it. The ELSA Winner Office lead is mainly due to the fact that it doesn't display smoke properly, you can clearly see some rasterization, which you cannot in case of the Diamond Fire GL 1000 Pro.
The last third is lead on by Videologic's Apocalypse 3Dx, next is a Voodoo Rush card at Direct3D and then there comes the biggest disappointment of this test, the ATI Rage Pro cards. Although Turok is using a special Rage Pro engine, the performance as well as the image quality are pretty sad. Don't even bother running the Rage Pro under the Direct3D engine, it looks really horrible.
At the very end you'll find Intergraph's Voodoo Rush card under Direct3D and then a completely unknown card with the SiS chip 6326. You wonder how it comes that this unknown card can display Turok well under Direct3D while the ATI Rage Pro cards can't. Unlike the other cards with 3DLabs Permedia 2 chip it has got some serious driver problems. The last driver (build 254) would run Turok, but without performing any bilinear filtering, which looks pretty ridiculous, the latest driver (286) only shows some blue screen with an arrow somewhere in it. I guess Hercules will have to ask Diamond or Elsa how they got their drivers to work properly.



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