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Before they swallowed my beloved Squaresoft whole and reduced them to churning out a million and a half remakes of Final Fantasy 3, Enix had a knack for publishing games that had really interesting premises while being let down by sub-par gameplay. The entire game should have stayed in the water, honestly, because the best sections of the game take place underwater.
I love the Super Nintendo, but many of its games include one of my pet peeves: fake choices. A series like Megaman can focus heavily on boss battles because of how solid the gameplay is.
This game is about a character whose goal is to evolve into the dominant life form on Earth and live in Eden where Gaia lives. You've seen simulation games that ask you to build cities, worlds, and even space colonies. EVO is a one-player, side-scrolling, semi-RPG that crawls all too slowly up the evolutionary ladder. Caia has been granted the ability to create "Life," and she must find her destined mate among these living creatures. There are five stages, which start on the World Before Land, through the Ice Age, and into the Early Man stage.
If you're low on HP (hit points) and it looks like you're gonna bite the primordial soup, evolve any part of your creature to restore your HPs. Although the evolution of the planet probably took less time than finishing this game, you glean some valuable facts about the history of life on Earth, like how long the Fish Age lasted. Their are five types of animals to evolve into: a fish, a salamander, a large reptile, an avian (or bird), and other mammals! You must continually strive to evolve, taking on new challenges in the ever-changing world.
Actraiser 2 and Illusion of Gaia are perfect examples of this, being interesting, but not quite to the point where they’re enjoyable games. In the water, you’re given the freedom to move in all directions, and the large amount of control this affords you makes the early section of the game deceptively entertaining. You never seem to gain enough, however, so you’re reduced to running back and forth across certain levels, waiting for enemies to respawn so that you can farm them for points.
It has its moments (especially underwater) where things look decent, but like the rest of the game, the graphics become less interesting the second you crawl out onto land. Unfortunately, the evolution point grinding is bound to make it headache-inducing because of how repetitive it quickly becomes. More precisely, it's about evolving from a fish to a dinosaur to early man and points in between.
As you move through the game, you can store an evolved creature with the game's battery backup.



The movement of your character can get as sluggish as a melting glacier, especially when you haven't developed your fins yet. The squashed, cartoony character sprites don't take up much screen space, and the backgrounds within the different stages are suspiciously similar. Not all of them are accurate, of course, but then again this is not National Gameographics.
Enix has taken that age-old idea and created a unique action game that puts you in charge of helping a little critter get through life's toughest adventures via adaptation and evolving! The shooter aspect comes in when your 'fish' attacks other creatures in order to collect Evo Points which help your character evolve. This game was published by Enix about a character whose goal is to evolve into the dominant life form on Earth and live in Eden where Gaia (a goddess personification of Earth) lives.
In it, you play as a creature starting its existence in the sea, and everything works surprisingly well. Basically, you’re a sea creature who Gaia (a personification of Earth) has taken a special liking to. The whole thing becomes incredibly creepy as Gaia revives you when you die, sends you through time portals into different evolutionary stages, and always seems to lurk around the corner like some kind of deranged stalker.
In the best case scenario, they only end up taking most of your health before you get lucky and escape. Choosing wrongly means dialogue loops around and asks again until you finally relent and choose the right answer. While I don’t think that the graphics make the game, games like this that offer so little else could at least make an effort to be pretty. Also, the music, like everything else, goes downhill the second you move on from the underwater era.
To evolve in this side-scrolling, action-oriented RPG, players must bite or otherwise kill enemies to collect EVO points, which are used to buy horns, jaws, dorsal fins, and other such items.
To evolve, you must collect EVO points, which enable you to buy items like horns, powerful jaws, and adaptive dorsal fins.
Although the game play can get monotonous, it's interesting to see what works best in different settings. Later you can eat a Green Crystal to bring the stored creature back for a limited amount of time. Based on the theory of evolution, Enix's new game starts you off as a lowly fish and you must survive the perils of the ocean. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The controls feel solid enough to work, the premise is incredibly interesting, and playing for awhile will give you the impression that something magical is lying in wait further in.


As per the title, the goal of the game is to make it through evolution to the Garden of Eden. The result is often messy, with cheap deaths and stun-locking galore waiting for you at the end of several stages. For instance, will a Dual Horn and Jumping Dorsal Fin work best against the Queen Bee, or should you go with an Armored Body and Thorny Spring Tail? More help is available from Blue Crystals (enormous amount of EVO points), Red Crystals (evolve into a special creature for a short time), and Yellow Crystals (advice-givers). The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success.
The final boss fight in particular is notably atrocious, throwing something like 10 mini boss fights at you in a row. Starting out as a fish, your task is to climb the evolution ladder by evolving into new forms, all the way to human. As you collect them, you can buy traits along the way and develop your speed and attack power. But before the being is allowed to reach Eden, it must be put through a test: survive billions of years of evolution.
For example, when you are a dinosaur, you can grow wings, have T-Rex jaws, grow pointy horns, etc.
This means your character will look different throughout the game as you evolve into new forms, and the virtually unlimited combinations guarantees excellent replay value. Another notable feature is that the game lets you save dozens of creatures you create to a disk, something that not many SNES games can do (although this is muted by the fact that you'll be playing this game on an emulator for PC, which lets you save game states as often as you want).
There are only five chapters overall, and an experienced action gamer should have no trouble winning it in just a few hours. Another problem is that the game gets a bit repetitive, as you will return to some areas over and over to kill enough animals to buy those expensive body parts that cost a lot of evolution points. This is the problem that plagues the majority of console RPGs, so you might get impatient and give up on the game before long. For me, the intriguing plot (which unfortunately does get more overwrought and farfetched as time goes by) and the thrill of seeing my creature evolve were enough attractions that kept me playing to the end.
The short length is a boon in this regard: you won't have to tolerate the repetitiveness that long.



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