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Before they swallowed my beloved Squaresoft whole and reduced them to churning out a million and a half remakes of Final Fantasy 3, Enix had a knack for publishing games that had really interesting premises while being let down by sub-par gameplay.
The entire game should have stayed in the water, honestly, because the best sections of the game take place underwater. I love the Super Nintendo, but many of its games include one of my pet peeves: fake choices. A series like Megaman can focus heavily on boss battles because of how solid the gameplay is. But if you're hit, and fall to the ground, it can be tough to regain the upper hand in the fight. Actraiser 2 and Illusion of Gaia are perfect examples of this, being interesting, but not quite to the point where they’re enjoyable games. In the water, you’re given the freedom to move in all directions, and the large amount of control this affords you makes the early section of the game deceptively entertaining. You never seem to gain enough, however, so you’re reduced to running back and forth across certain levels, waiting for enemies to respawn so that you can farm them for points.
It has its moments (especially underwater) where things look decent, but like the rest of the game, the graphics become less interesting the second you crawl out onto land.
Unfortunately, the evolution point grinding is bound to make it headache-inducing because of how repetitive it quickly becomes. I know how it is; I don't like it when I'm browsing a site and I accidentally trigger an awful flash ad where a big, freakish iPhone starts singing at me. Please, if you enjoy the site, consider adding us to your AdBlock whitelist—it really does make a difference.
The only thing that works is bite, fly away, and bite again right as she leaps up to smack me.

Starting out as a fish, your task is to climb the evolution ladder by evolving into new forms, all the way to human. In it, you play as a creature starting its existence in the sea, and everything works surprisingly well.
Basically, you’re a sea creature who Gaia (a personification of Earth) has taken a special liking to. The whole thing becomes incredibly creepy as Gaia revives you when you die, sends you through time portals into different evolutionary stages, and always seems to lurk around the corner like some kind of deranged stalker.
In the best case scenario, they only end up taking most of your health before you get lucky and escape.
Choosing wrongly means dialogue loops around and asks again until you finally relent and choose the right answer. While I don’t think that the graphics make the game, games like this that offer so little else could at least make an effort to be pretty. Also, the music, like everything else, goes downhill the second you move on from the underwater era.
That's why here on the Let's Play Archive we'll only ever serve up nice banners that behave properly. The controls feel solid enough to work, the premise is incredibly interesting, and playing for awhile will give you the impression that something magical is lying in wait further in.
As per the title, the goal of the game is to make it through evolution to the Garden of Eden. The result is often messy, with cheap deaths and stun-locking galore waiting for you at the end of several stages. The final boss fight in particular is notably atrocious, throwing something like 10 mini boss fights at you in a row.

But before the being is allowed to reach Eden, it must be put through a test: survive billions of years of evolution. For example, when you are a dinosaur, you can grow wings, have T-Rex jaws, grow pointy horns, etc. This means your character will look different throughout the game as you evolve into new forms, and the virtually unlimited combinations guarantees excellent replay value. Another notable feature is that the game lets you save dozens of creatures you create to a disk, something that not many SNES games can do (although this is muted by the fact that you’ll be playing this game on an emulator for PC, which lets you save game states as often as you want). There are only five chapters overall, and an experienced action gamer should have no trouble winning it in just a few hours. Another problem is that the game gets a bit repetitive, as you will return to some areas over and over to kill enough animals to buy those expensive body parts that cost a lot of evolution points. This is the problem that plagues the majority of console RPGs, so you might get impatient and give up on the game before long.
For me, the intriguing plot (which unfortunately does get more overwrought and farfetched as time goes by) and the thrill of seeing my creature evolve were enough attractions that kept me playing to the end. Overall, I found EVO to be a unique and involving game that is worthy of our Top Dog award.

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