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We were overdue for a threadnaught, and CCP Greyscale delivers in the form of the proposed jump drive changes.
What if the moods, health and welfare of your neighboring friends and enemies suddenly became more important than the edicts handed down from a distant Doughnut Throne?  What happens when the Gauls begin to feel more Gallic than Roman?
I could wish, Miss Bennet, that you were not to sketch my character at the present moment, as there is reason to fear that the performance would reflect no credit on either. Does that describe (the Northern Hemisphere’s) EVE summers?  Not much going on where you are in the game?  Peace declarations getting you down? I carefully edited out the staples from this lovely Ashimmu centerfold shot taken earlier this year. A bridge between Tranquility and Serentity?  Chinese players able to interact with those in other countries?  That a theme Art has touched on, and he hits it again this week. Much was made earlier in the year of a long-term dev scheme to push high-sec players out into low and null.  CCP knows that players who play together tend to subscribe longer, so space that more or less forces lone wolves to band together must have sounded like a good idea. Let’s take a look at the best space games on PC that you can play right now, from old classics to new triple-A titles. Like the parkour cult classic, Valkyrie is lent unparalleled first-person immersion through a hundred tiny touches in animation, art and sound design - from the way your ship tips forward as it accelerates out of the hangar, through the sight of your arms at the control panel, to the muffled roar of your thrusters. What Valkyrie captures that other space games don’t is scale - the sense that you’re piloting a rubber duck in a bath owned by EVE giants like the Amarr Titan. In movies and online, Star Trek has come a long way in a comparatively short space of time, though arguably it’s the initially troubled MMO that’s had the longest journey. It’s helpful to think of Star Trek Online not just as a game that manages to capture the spirit of the Roddenberry-enforced universe, with its pioneering forays into the unknown, tactical one-on-one battles and meeting with curious aliens with an abiding love for human history, but as being part of an online fan convention. And there's a lot of game to like, from the way in which you develop your character and bridge officers, to playing through regular episode missions. Star Conflict is a free-to-play, dogfighting MMO-ish affair, where pilots clash amid asteroid belts and above planets in fast-paced scraps. There's a metagame, too, as you fight for your chosen faction, hunting down foes and getting in pitched battles in an effort to spread your group's influence and net yourself some lovely rewards. Stellaris, Paradox’s 4X grand strategy hybrid, makes space surprising again thanks to event chains that are, at first, evocative of Crusader Kings II, but end up going much further.
It’s not just a 4X game; it’s a galactic roleplaying game and empire sim, bestowing a vast array of options upon players, allowing them to create unique, eccentric space-faring species.
Stellaris’ multiplayer isn’t to be overlooked either, transforming decent human beings into Machiavellian alien tyrants at the drop of a hat.
30 years since it first graced the BBC Micro, the Elite series returns in the form of Elite: Dangerous. It’s great, and players are already improving it with things like chatting ship AIs that react to voice commands, while Frontier continues to fatten it up with free updates along with the new Elite Dangerous: Horizon expansion.
EVE has been the preeminent space game for so long that you might be forgiven for thinking it’s the only space game in existence.
Players join together to form fleets that number in the thousands and alliances in the tens of thousands, all laying siege to entire regions for months on end, supported by an extensive supply chain of miners, traders, researchers and manufacturers. Kerbal Space Program is ostensibly about trial and error, first in building a vessel capable of getting its payload off the ground, which is relatively easy, second by actually getting the damn thing launched and steered into some kind of orbit. And there’s plenty of successes to aim for: reaching the Mun (nee Moon), deploying a modular space station, and mining on distant planets are all attainable, albeit after a great deal of crushing but entertaining failure, made bearable thanks to a combination of hard science unpinning a soft and cute interior. Played from a top-down perspective, UQM is a hitchhiker's’ fight for the galaxy in a game of exploration, diplomacy, role-playing and combat.
While UQM’s flight model isn’t much more evolved than a game of Asteroids, the extensive galaxy, populated by hundreds of planets, stars and moons – all of which can be scanned, visited and plundered – making for a deeply involving game. Fans have been arguing since last century over which of the Master of Orion games is the better of the series and they only seem to agree that the third most definitely isn’t it, which makes the widely-available double pack featuring the first two MOOs something of an essential and stress-free purchase – at least until Wargaming finish their MOO reboot with the help of some "key members" of the original team. While the driving force behind Master of Orion and every 4X game since has been technological advancement and colonialism, Master of Orion was the first game of it’s type to really nail diplomacy and offer a route to victory in which some measure of galactic peace could be achieved. What is undeniable is that MOO I and II are important historical references, as seminal an influence on turn-based space conquest as the first two Doom games were establishing and defining the FPS. Admittedly there’s not much fizzing and fwooshing of spaceships to be enjoyed in Mass Effect, but it's still a planet-hopping, alien-seducing space adventure, and one of the best sci-fi RPGs you're likely to play.
Mass Effect 2 merits inclusion here for two reasons: one is the obvious strength of the story and the characters, a story that sprouted strong in the first game and blossomed throughout its middle act to such a degree that the conclusion was always going to wilt a little bit. Parallels have been drawn – not least by Bioware themselves – between the Mass Effect trilogy and the classic exploration series Starflight, which was notable in the late 1980s for being one of the very first space exploration games and is notable today for not having been bettered in that regard since.
Space is awful and will probably kill you: that's the lesson that FTL attempts to impart on brave spacefarers. Random violent encounters, shopping sprees, new worlds and races, unlockable ships and configurations, loads and loads of weird and wonderful weapons and tools -- there’s so much in FTL that every game has the potential to be dramatically different. LucasArts might be gone, and one could argue that it died long before it officially shut down, but we’ll always have reminders of what once was, with brilliant games like Totally Studio’s phenomenal Star Wars: TIE Fighter, the villainous sequel to X-Wing. Its predecessor was great, there’s no doubt about it, but TIE Fighter let you play as an Imperial, and the Devil is always more fun.



This isn’t some arcade space shooter like its not-quite-successor, the Rogue Squadron series.
In earlier versions of Sins of a Solar Empire, conquest was largely achieved in the time-honoured RTS fashion of dragging a huge box around every single damn ship you owned and directing them towards the enemy systems so as to allow sheer force of numbers to win the day.
And let's not forget about the mods that let you play out your Star Wars or Battlestar Galactica fantasies.
I imagine, "Note to self: Do not put something in a 'best of' category, before actually seeing it". If you open up the door to such games that takes place anywhere but earth, then where are games like for example Star Wars: Knights of the Old Republic.
If something, then Imperium Galactica I or II REALLY deserves to be mentioned along with the best space games, I'm sad it's not listed here. If you guys want to try something different than the usual ''blow spaceships up with lasers" you could also try SpaceStation 13.
You should check it out though, it's one of those strange sandbox experiences that relies on other people to make the experience.
A lot of good games on this list, but my personal all-time favorite has got to be Escape Velocity: Nova.
Hey man, I don't know if you are the same guy that posts on PcGamer as Hal 9000, but if you are, I'm the guy that argued with you that D&D Sword Coast Legends was gonna be shit and you defended it. I'm trying to find game that would have as epic story as Babylon 5 but seems that is hopeless. Nexus: The Jupiter Incident is by far one of the best RTS games, never mind being the best space RTS game. We are endorsed by CBS Radio, Gettysburg Paranormal Association and we are the official Ghost Tour of 98.5 The Peak Radio Station.
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Enjoy delicious craft beer, wine and distillery products at two step off points in the Heart of historic & Haunted Gettysburg! It says that the big battles and other large-scale player-generated content are the only real content in the game, because it is the only content the press will report on. Be sure to check out our homepage for news, reviews, features, and everything else you need to know about PC games. It’s impossible not to become acutely aware that you’re only a cracked windscreen away from a cold and unforgiving void, with just your maneuverability saving you from the ferocious and unyielding fire of enemy players. Ravaged a little upon release for effectively being a bad fit, the game has ended up filling its replica uniform rather well, even if remains non-regulation for the most part. Players display their affiliations for TOS, TNG or DS9, indulge their series knowledge and take part in various games on the side, namely via structured away team missions and battles in space.
From nimble fighters to beefy frigates and bulky destroyers, there are a copious amount of vessels to unlock and upgrade, determining your role in whatever conflict you find yourself duking it out in.
You can play as a fundamentalist society built on the backs of slaves, or hyper-intelligent lizards that rely on robots whether they are fighting or farming. While most space 4X games stick with one method of interstellar travel, Stellaris gives you three to choose from, each with their own strengths and counters. It’s been around for a while in alpha and beta forms, enough time to be written about thousands of times and played by countless pirates, bounty hunters, traders and explorers.
And if you’re lucky enough to have an Oculus Rift, then you’re in for a treat, right up to the point where your ship spins out of control and you dive head first into a sick bag.
It has a reputation for being bastard-hard to get into, but after updates to the user interface, graphics and the near-constant streamlining of some of the game’s more obscure systems, the EVE of today is no more difficult to approach than its single-player bosom buddies X and Elite. Unfortunately most games in this otherwise splendid list make the rather wild assumption that rocket science isn’t all that important and skip to the business of spreading violence, free market capitalism and all manner of other human diseases to all corners of various galaxies. You soon realise that getting past the Karman Line is one thing, while delivering your payload safely to its destination another entirely.
As well as being a bloody good space game, KSP may well be the most entertaining community-enriched sandbox since Minecraft - massively helped along by Kerbal Space Program mods. Constantly having to land on planets and collect materials to trade can get a little tedious, but discovering ancient secrets and conversing with the game’s 18 unique and often hilarious races (20 if you separate the Zoq from the Fot and Pik) more than makes up for having to constantly take in so many identikit planets.
It came out 15 years ago, eventually spawning an expansion, an excellent sequel, and most recently the Remastered Edition, and it’s a series that remains unsurpassed. Now the game looks like it does in our memories, even those clouded by nostalgia, with its beautifully detailed ships and its gargantuan space backdrops.
Unlike Doom however, MOO has cast such a long monolith-shaped shadow over the entire space game genre that many would argue that the Orion games have yet to be eclipsed. Secondly, in spite of a complete lack of direct spaceship control, you felt not just part of a crew, but in command of a functioning ship with an ability to explore the galaxy.
In terms of storyline, with all that ancient technology end-of-the-world-as-we-know-it gubbins, Mass Effect’s storyline is remarkably close to Starflight’s.


The permadeath ship management game is, on the surface, a simple race to deliver information to the hands of your allies, but you’re being chased.
One could see you managing a tough vessel that employs ion cannons to disable enemy systems and drones to pepper them with lasers. Sometimes it’s your fault, like when you mess up a fight and end up rapidly attempting to patch up hull breaches and put out fires.
A trade game, where one eye is always on your bank account, while the other is hungrily looking at aliens, searching for good deals and diplomatic opportunities.
An entire galaxy is simulated from private traders going about their business, to pirates getting up to no good. Players can curate the game to such a degree that one game could bear no resemblance to the next.
Thankfully, we've got a beginner’s guide to X-Wing and TIE Fighter, which should save you from some potential problems. However, with the introduction of diplomatic victories in a previous expansion and research and occupation victories as part of 2012’s Rebellion standalone – not to mention new Death Star-like titan ships as a much-needed counter to the ultra-defensive starbases structures – the stalemates that would often cause games to peter out can be pursued as potentially winning strategies. That's a fantastic game off the top of my head which takes place on several planets where you travel between them. I got the first one with a PC magazine back in '99 and IG II was the first game I actually bought..
Rather than simulate the labyrinthine intricacies of Galactic trade and politics (like EVE), or a vast, complicated, open-ended universe ( as in the X series), Freelancer created a fun and accessible, sandbox-lite experience. This is not only an unusual logic, given the well-established bias of the media toward the sensational and the violent, it paints a wildly distorted view both of the game and of what is good for it. Where the game excels, however, is during open team space battles, in which small groups of player ships combine to bring down indomitable NPC vessels.
Much more of a concern for the newcomer is how difficult it can be to succeed, especially if your aim is to carve out a small empire for yourself within a few weeks.
Thankfully the space program to which the Kerbals fatefully apply is rather more grounded in reality, in the sense that the aim of the game is to avoid crashing into the stuff. Thankfully, because your gurning passengers seem quite happy to be sacrificed for the greater good of the basic understanding of astrophysics, the trial and error is every bit as involved and entertaining as any fleeting success.
However, upon reaching the Sol system you soon discover the third planet has been conquered by the unpleasant Ur-Quan. If meeting the cowardly Captain Fwiffo doesn’t make you immediately fall in love with the game then you’re probably dead inside. It’s one of those rare strategy games that has a great story, both tragic and hopeful, filled to the brim with tension. Even the biggest vessels are dwarfed by the size of the 3D maps, and when the camera is zoomed out, they look alone and vulnerable. Indeed Starflight could almost be seen as the 70s original to Mass Effect’s BSG-style gritty reimagining, only without the risible Galactica 80 spin-off series to besmirch its reputation. But sometimes luck just isn’t on your side, like when you agree to help a space station deal with a plague and one of your crew gets sick. Everything from the age of the galaxy to the aggression of pirates can be dictated before a game even begins. For instance, if you’re being battered laser fire from a pesky X-Wing and your ship’s been damaged, then you assign the order in which systems are repaired, allowing you to prioritise so you can survive for a few more seconds. With a need to manage shields and power levels, consider speed and positioning, veteran fans of the Starfleet Command games will find much to engage, especially when part of a well-drilled team of frontline and support vessels tearing up the galaxy. It’s a galaxy populated with black holes, gargantuan suns, space anomalies, and space ships that flit around like tiny specks of dust on an inconceivably big table. Without the means to free the planet’s inhabitants or oppose its oppressors, your quest is then to head out to distant worlds and find the resources, allies and clues to help overcome the three-eyed tentacle-beasts that hold humanity in bondage. It’s a voyage of discovery, of learning about the past and desperately struggling to create a future. But every failed attempt is a complete story full of adventures and misadventures, and a great excuse to make another valiant attempt. We've expanded most our lists to 20, though, so I might do the same with this one, and I'd probably add Freelancer. That game takes place on Mars, but again, it's not something I'd consider belonging in this category. It’s still familiar and authentically Elite, but elevated by tech that would have boggled minds in 1984, where 256 planets was massively impressive.



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