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admin | Category: Erective Dysfunction 2016 | 11.03.2015
Dig is the first of two Apocalypse maps that brings back a fan-favorite death arena from one of Treyarch’s previous Call of Duty games. Ryan: Depending on the game mode, your equipment loadout is going to make a huge difference, especially your killstreaks.
Much like Dig, Frost’s symmetrical layout favors balanced play in objective-based game modes. The three lanes that cross the map are largely cut off from one another, with only a handful of pathways available for moving from one area to the next. Takeoff is the other remake map in Apocalypse, this time re-skinning Stadium from the first Black Ops DLC pack as a spaceport on a rig in the Pacific Ocean. Takeoff is one of the rare Call of Duty maps that really encourages multi-role play, at least as much as such a thing can exist in a fast-paced game like this one.
Ryan: I preferred an assault rifle here too, because the balconies and overlooks will eventually be occupied and you can often hit enemies from a distance before they have a chance to orientate if you are expecting them. Generators: Spread across the Origins map are six large machines, marked by signs as generators one through six.
Generators cost points to power up, and the price is 200 points per each player in the game, which is all paid out by one person.
Der Wunderfizz: Origins features a new type of Perk delivery system, called Der Wunderfizz.
Much like the Mystery Box, Der Wunderfizz machines are randomly activated and available for a limited number of uses. The best bet for bringing down a Panzer Soldat is to lead him to the tank and scramble up on top of it.
Giant freaking robots: There are three giant robot mech things that wander around the map, crushing anything unlucky enough to be caught under their feet. Uprising, Call of Duty Black Ops II’s newest offering may well be the best DLC pack yet. When the community cried out for more Nuketown, Treyarch delivered MOAR NUKETOWN, in the form of Nuketown 2012 and Nuketown Zombies. Both Encore and Vertigo are a strong second for my attention, since they have the same feel as maps from the first Black Ops. Vertigo is a solid departure from stock maps, since it includes a lot of indoor, cross-building firing with a ton of perimeter skirmishes (a la Hijacked), but it takes it a step further by allowing you to leap from a picture window on to a hanging ladder, to (sometimes) get the drop on the enemy. Anyway, unlike the other less story-driven zombie levels, Mob of the Dead tells the tale of a group of four prohibition era inmates who are staging a breakout, when suddenly the island goes apeshit.
I might be going out on a limb here, but I think Mob of the Dead may be the best Zombies level made yet. Le premier DLC de Black Ops 2 va sortir le 29 janvier, oui enfin nous avons la date de sortie! C'es chiant pour les possesseur ps3 car on doit toujours attendre 1 mois apres la xbox a quoi ca sert d'acheter le seanson pass alors?
If you want to view any of the images in full resolution then simply click on them and then set it as your computer or smartphone background!
Apocalypse, the fourth and final map pack for Treyarch’s Black Ops 2, is officially here to demand your time and attention.
This one is World at War‘s Courtyard map, now re-skinned as a sprawling archaeological dig site. Low sets of stairs lead to slightly raised platforms that offer good sightlines across the entire map. A frozen canal runs down the middle of the map, with one wide bridge connecting its two halves in the center and a narrower footbridge creating an alternate route.
Strategically placed windows and overlooks give both teams the ability to keep overwatch eyes on the canal. It’s a deceptively flat map, with no elevated locations that players can access despite an abundance of high walls and towering residential pods. Like Pod, Takeoff features an asymmetrical layout, roughly designed around three lanes of travel. When this happens, a stylized circular icon appears as an indicator of where the thieving zombie is.


Blood Money only appears when you dig it up using a shovel; collecting it earns you a random number of points. Get on top of it and hit the button on the panel that you find there to send the war machine trundling off on a circuitous path around the map. But if you take away all of the doodads, explosions and scale models, you’ll notice that Studio has the exact  same layout as Firing Range, just with 200 times the fun! The setting of Encore is an evacuated concert in the UK, and the tents, walkways and tunnels are reminiscent of Launch from Black Ops. Of course, it’s always a gamble because there could be a shotgun waiting for you when you pop up. Like Call of the Dead was in the first Black Ops, Mob of the Dead is a star studded, zombie slaying outing, starring the vocal talents of Ray Liotta, Chazz Palmenteri, Joe Pantoliano and Michael Madsen. Sure, there’s the standard glut of zombies, but the forced close-quarters movements on the catwalks of Broadway, or the claustrophobic staircases that show up both in the Block and at the Docks is enough to give you the heebie jeebies. There’s a decently compelling storyline, a top-notch cast, clever reworkings of classic themes into the Prohibition-era settings and IT TAKES PLACE IN ALCATRAZ! If you were waiting to jump on the Season Pass bandwagon, or if you’re just looking to get one DLC pack, Uprising is it. Suppressing the desire to hurl a game disc in anger is every Call of Duty player’s basic rite of passage. The mid-sized, roughly symmetrical layout makes Dig a great choice for any of Black Ops 2‘s objective-based game modes. Fearless players can climb up even higher to completely exposed, centrally located platforms. The raised platforms Adam mentioned, or the multiple walls that protect the back of either weapon, make it difficult to destroy either weapon without an EMP.
Each half of the map is highlighted by a cluster of buildings gathered around a main street, with alleys and side doors offering flanking routes. The central bridge crossing is a dangerous trek to make solo, as it’s quickly become a favorite killing field for snipers.
The lack of elevated roosts and emphasis on action over ambush means that Pod generally favors short- and mid-range players more than it does snipers. There is a small tunnel players need to run through to get to A, which can be held with relative ease – as long as you have a weapon that can keep you out of range of the inevitable barrage of grenades. This one is more intricate, however, with a wider assortment of routes to choose from in any given lane, and a handful of elevated positions that aim to punish those careless enough to run freely across the central part of the map. Assaulters should work to keep a firefight raging in the area around the centrally located fountain, and in the launch center’s wide corridor that bridges the east and west corners in the southernmost portion of the map. Origins heads back to World War I, and to the moment that Tank, Takeo, Dempsey, and Richtofen teamed up for the very first time.
If the player that spent points to activate the generator can stay on the grating for the entire charging process, their points are refunded. Spend 1,500 points on an active Der Wunderfizz machine and you’ll get a randomly chosen perk.
Once a player grabs a shovel, it’s held onto for the rest of the match, even if said player dies and respawns in the next round.
The tank spits flames out of its front and sides while moving, but it eventually needs to stop and spend multiple minutes cooling down roughly halfway around the map. At that point, have one player introduce his face to a swarm of bullets while the rest of the players worry about zombie crowd control.
The Zombie Shield returns with a slightly different look, and its three parts appear in random locations.
In this mode, you can float through walls, use shock to teleport zombies to another area, use shock to power electronics or simply revive your own body. Besides which, this guide does you no good if you’re busy crying over shards of shattered plastic.
While the heaviest firefights tend to flare up around the two centrally located pits, an abundance of flanking routes and well-concealed pathways help prevent any engagement from descending into a stalemate. Regardless of the game mode, you need to keep moving – leaving traps in narrow areas can also be a great way to piss off the opposing team.


To flank the enemy, you’re better off taking the footbridge or the frozen chunk of canal near the boat in the southern portion of the map. The team spawns are also highly susceptible to surprise attacks and spawn-campers due to the abundance of nooks and crannies arrayed around them. Shotguns and SMGs, meanwhile, benefit from learning the flanking routes in the launch center and around the buildings clustered in the northern section of the map. Speaking of, flack jackets, smoke, and trophy systems are a huge help if you are trying to defend a position or capture a domination point. Fail to do so and you’ll have to charge it up again, just like you did the first time.
The selection draws not just from the machines on the map but also from all of the perks that have ever been in a Zombies mode. Once you’ve got a shovel, you can use it to dig up the small mounds of dirt and bones that are scattered around the map. The player that collects it can move faster and won’t be attacked by zombies for a full 30 seconds.
Note as well that the Panzer Solder is susceptible to one-hit kills if you’ve got an Insta-Kill active, but only if you manage to score a headshot. It can get annoying, especially in firefights that are down to the wire, but there’s nothing quite as satisfying as shotgunning an enemy into lava. Oh and you know that guy in your party who keeps hitting the mystery box “because he can”?
Though it seems like a gimmick, there are points in the story where you’ll have to turn spectral, either to unlock a door, drop a key or aid your team. Note as well that climbing up boats offers a quick, if risky, route to get the drop on anyone that may be crossing the central bridge. The arena in the launch center is a great place to cut through if you want to try to sneak around and flank, as surprisingly few people bother to look there. So, for example, Der Wunderfizz can give you PhD Flopper even though there’s no such machine for it on the map.
Their outward appearance also takes the form of a zombie while the power-up effects are active. They’re huge, they spit fire out of front-mounted flamethrowers, and they have a claw that they can use to grab a distant player with. You can always find the brain jar in the starting spawn area; the other two parts appear in several different, completely random locations. Sure, the other DLC packs thus far have been pretty good…heck, my go-to maps were French Alps and Grind. In the playthroughs we did, we noticed a direct correlation between Warden appearances and mystery box buy-ins. Something to stem that nagging urge you’re feeling to turn your Black Ops 2 disc into an angrily flung Frisbee. Pathways skirting around the edge of the map provide lots of cover, and the two pits amount to deadly ambush locations for those that are brave enough to try controlling the central section of the map. The center, on the other hand, can be a death trap, but if you are quick enough to make it through you can occasionally catch people unaware who aren’t expecting anyone to be that crazy. If you wanna take him out, either use the Death Machine or the Ray Gun…everything else takes entirely too long. Simply dig whenever it starts snowing, and there’s a chance that one of the three staff pieces will appear. Just make sure you grab the part and get out quick by interacting with one of the tubes at the back of the head.



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