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admin | Category: Male Dysfunction Treatment 2016 | 24.06.2014
PART 10: Not every add-on is worth adding on, but these expansions and updates rose above the rest. These days, every game is "downloadable," even if you bought it on a disc—hi, Halo 5—but we're taking the traditional meaning of the term "downloadable content" here. The Taken King was great for two weeks, but House of Wolves was the best that Destiny has ever been, and the DLC which got the majority of my time in 2015.
From Software has always taken their RPG DLC extremely seriously, and The Old Hunters is no exception. I wasn't that keen on Destiny when it first launched: Its open world just felt a little barren. I don't even like Smash Bros., but I have to respect the sheer quality and quantity of fanservice going on in the game. Cities: Skyline absolutely delivered on every expectation that players had for EA's SImCity reboot, but I admit, it was missing some things. Shortly after the last Smash Direct revealed Bayonetta and highlighted Cloud’s abilities, someone took a screenshot of the Smash roster as it currently exists and added, “Look at this. A surprising victor here—despite garnering only a single staff nomination versus Smash Bros. The Witcher 3's Hearts of Stone was amazing, and personally had the edge over Bloodborne's DLC (which I loved, too) for me. I would've nominated Driveclub, in my opinion the most underrated game of the current generation. I really can't think of another game (outside of MMOs) that's benefitted so much from post-release updates. I'd give Splatoon some credit because all the added content was free (acknowledging the fact that most of that content was probably on disc already) but it kept me engaged in a way that most games usually don't. All these games produced great DLC but Plague of Shadows was practically a whole new game - and it was free!
PART TWO: Do you weep for your vanishing free time whenever a publisher announces another massive open-wold game? Mass Effect 3 has had several downloadable content packages released which expand on some aspects of the single-player game, including most recently the "Omega" package, but this week Bioware let loose rather a different single-player pack: the "Citadel" DLC. Bioware padded things out a bit with the "Extended Cut" DLC in June, adding more details to the ending, including a fourth dialog option that explicitly rejected the original three endgame choices, a response to many fans' claims that their Shepard would have told the ending's deus ex machina to go get stuffed. Tomorrow we wrap things up with the staff's final determination on the overall game of the year.


As in, "content you download to expand your core play experience." DLC run a gamut of scope, cost, and quality last year, but these add-ons made the best impression on us. You had a reason to travel to all the planets, the Year 1 Raids were relevant still, and the Prison of Elders was a fantastic way to spend an hour with friends.
This substantial chunk of content offers types of challenges not seen in the core game, plenty of new weapons and armor, some of Bloodborne's hardest bosses, and a variety of vastly different environments to creep through. However, House of Wolves really helped fill in some of those empty areas, and brought with it a bevy of interesting new quests and activities. Nintendo (and really, Masahiro Sakurai in particular) took the game to a new plateau of preposterous indulgence with each new update, incorporating not only beloved characters at the request of fans, but loading down their announcement trailers with in-jokes and sly references. Put the player in the shoes of one of the villains; in this case, the lovely and totally insane Plague Knight. Five years ago, this would’ve been the fakest Smash Bros screenshot in existence.” Indeed, Super Smash Bros on Wii U and 3DS are hands-down gaming’s biggest examples of fan service, but all its add-on content is no mere cash grab. Evolution Studios have provided a model for DLC that I wish other developers would pay attention to; actually listening to what their fans want, and delivering.
Even if you exclude the things that should have been in the game at launch, it's been outstanding. Walter o'Dim is another name for Randall Flagg, an antagonist throughout the Stephen King multiverse. We pause a moment in our celebration of the year's best games to note the ones we hoped would turn out better than they did. What makes it different isn't just that it includes participation from every major Mass Effect crew character and voice actor—though that's a welcome change from some past Mass Effect DLC packs—but that the focus of the package isn't really on tossing Shepard and crew into another combat arena. It drew praise for its strong story and powerful emotional beats, but at the same time there was the issue of that ending—it was an amazing 30-hour-plus journey capped off with what many felt was 15 minutes of hand-waving and three bad (and essentially identical) choices. What I found to be the most important part of the "Extended Cut" DLC, though, was the extra battlefield scene just before the final showdown, wherein Shepard is given one last moment to say goodbye to whichever crewperson he or she had formed a romantic relationship with. The Taken King has largely done away with any need to visit anything but the Dreadnaught, and the Prison of Elders is obsolete.
Seeing as The Old Hunters essentially closes the curtain on Bloodborne, it's refreshing to see this From RPG go out with a bang. I found it pretty tough going too, but it was rewarding and fun, and really showed where the game might be going. The new context changes everything about Shovel Knight, which was already one of the best platformers of the past 10 years.


Nintendo treated its third-party newcomers with utmost respect, not just design-wise, but through their background stages as well. It's well-deserved, though; where other DLCs in 2015 expanded on their base games, A Plague of Shadows was completely transformative, creating an entirely new play experience from an already expertly designed game.
There's new equipment and customization options for players, too, which helps fix some of the late-game's progression plateau. Not a fan of season passes generally, but with Driveclub's I felt I got my money's worth several times over.
The Taken King built on that potential, and helped evolve Destiny from a decent game into a great one - but I think House of Wolves was a key stepping stone to its transformation. Far from being a basic reskin, it has a totally new story, with characters who react totally differently to Plague Knight (and why not?) In many respects, it's a totally new game. Now if you pardon me, I need to try and absorb the fact I can watch Bahamut ZERO nuke Midgar on a Nintendo system. While I don't think time will necessarily be super kind to the Witcher 3's gameplay, the storytelling and narrative design feels light years ahead of the curve, and the expansion is absolutely a high point. I like Demon's Souls and Bloodborne more than Dark Souls, but for the longest time I thought Artorias of the Abyss was the best segment of any Souls game. It's only natural that the player reaches there eventually a la Dracula's tower in Castlevania.
Also the idea of the nightmares being built upon each other is a great way of connecting the dream-like nature of the environment. Only by ascending the clocktower do you get to the fishing village, and from there you can see Yharnam (the Hunter's Nightmare) below the water.
And there are masts sticking up around the fishing village; masts can be seen coming out of the mist in the Nightmare Frontier. And the Hunter's Dream is probably in the sky above the Frontier since it's really part of the Hunter's curse and not a place of reprieve as initially it seems which ties into the Dream becoming a place of danger and housing the final bosses of the game.
Bottom line: The Old Hunters is fucking genius and anything Bloodborne should win any and all arbitrary awards.



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