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admin | Category: Improving Erections | 22.09.2014
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We just announced ARK: Survival Evolved and I’m here to tell you how excited we are about bringing this experience to PS4 and Morpheus. From the earliest stages of our development we knew we had an opportunity to create a game that pushes next-gen gameplay experiences in addition to awesome visuals. The PS4’s powerful hardware has allowed us to bring a scale and scope to the game that wasn’t previously possible in the console space.
All creatures in ARK have their own living ecosystems, predator hierarchies, and an autonomy that exists outside of the players’ influences. We didn’t stop there, though, because what’s better than experiencing all of this as if you were really there? When you design an experience like this, one of the most important things is to not fall into the trap of focusing on one platform and type of input while letting the chips fall where they may on the rest. Jesse Rapczak, co-founder and co-creative director at Studio Wildcard — developers of the early access game Ark: Survival Evolved — dropped hints about mysteries yet to be discovered in the game world, and revealed some of the backstory behind the formation of his team.
Ark is an online survival game set in a prehistoric world with mysterious science fiction elements. Rapczak is a veteran game developer, but most recently was part of the team at Microsoft making the Hololens augmented reality device. Rapczak said that these kinds of performance issues are not unexpected, but that his team had to make hard choices to make the game playable by June.
The Ark game world is 48 square kilometers, but Rapczak said players have yet to explore the entire landmass.

His technical team is focused on forward-thinking, structural improvements to the game, all in advance of an expected 2016 launch on PlayStation 4 and Xbox One. The result is that the world of ARK and its inhabitants feel like a real place that you can walk through, explore, and truly experience in your own way. We’re shooting for the moon with this one, a fully persistent game world, tens of thousands of AI entities, totally destructible foliage and environment, and multiplayer on a huge scale. Their interactions with each other intertwine with the way that players might use them, because almost every one of our creatures will be able to be tamed and used for peace or for war. After working for almost three years pioneering and creating high-end experiences for HMDs, I can tell you with good confidence that not much compares to soaring over the jungles and mountains of ARK’s islands on the back of your very own pteranodon. In November of last year he says he made the decision to return to game development full time.
Rapczak said that right now there are over 3,000 player-run servers, in addition to dozens of official servers being run by the team at Wildcard. During our time with the game we've rarely experienced more than 30 fps, with the average being closer to 10 or 15. The game world is filled with floating obelisks, and much of their function has yet to be discovered by the bulk of players.
Additionally, he hinted at vast spaces below the oceans and inside cave systems that players have yet to even gain entrance to. Additionally, Rapczak wants to see the game running on Micrsoft's upcoming DirectX 12 as soon as possible.
At release, we’re shooting for about 60 distinct species, and we don’t plan to just have them just wandering around as cannon fodder.

The PS4 has the horsepower to pull this off, so we’re really excited to be finally bringing these kinds of next-generation gameplay experiences to consoles. The feeling of immersion the team has created in this beautiful world simply has to be experienced first-hand; it is profound and impactful, and even for me was a little bit surprising when I first tried ARK in VR. All of your testing, all of your gameplay elements, they need to tie into the experience of wearing a VR headset, the different FOV, the perception of motion and presence that exists between looking at a flat computer screen and virtually “being there”. The prehistoric world around them is filled with dinosaurs and other extinct creatures on land, in the air and below the sea. With all the rising interest in dinosaurs on the way, it made sense to make that window their goal. That's with a GTX 970 card and a modern quad-core processor and 8 gigs of RAM — well within the min spec listed on Steam. Rapczak did spoil one feature during the interview, saying that eventually players will be able to upload their characters at an obelisk and move them — and their accumulated in-game skillset — to a whole other server if they want to. In the end we don’t just “allow” for VR, we recommend it, and ARK is a richer game because of it.
As they build up resources and craft tools, players can eventually tame and ride dinosaurs. His team, now 40 people strong, has made rapid progress in order to reach their planned June early access release.

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