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admin | Category: What Cause Ed | 08.04.2014
Here's the just the ultimate strategies for you to Terminate Plants Vs Zombies' hottest mini game: Survival Endless. This hub is just created for Passionate Players who'd like to survive 200 flags and beyond. What really matters is that the winter melon pult to slow down greatly the enemies with a heavy massive damage. That's what we are gonna talk about.VS Jack-In-The-Box Zombie You might wonder why this thing is on the list.
You should eliminate them using Cob Cannons with no mercy when they just appear.VS Bungee Zombie They are very annoying ones. Always launch the mission on time, remember!VS Gargantuar For normal Gargantuar with white eyes, we just need 2 cob cannons to finish. As long as we have at least 8 cob cannons, it'll be no problem dealing with gargantuars.Special Attention Always remember to use a lmitater to copy a pumpkin to subsidize the overall defense of all the plants except cob cannons.
Using two pumpkins recharging at the same time, replace the damaged ones as soon as possible to make a invicible defense.
Nhan's Setup Thank you, Dr Nhan, for sharing us your modified setup.I have studied it for a while.
Of course, I believe in Empty's setup, while the only thing that bothered me is 8 Cob Cannons are not enough to make a continuous attack. Here first I quote his words down below: "Spikerock in the back kills digger zombies before they can hurt anything, Gloom Shroom kills imps, and umbrella protects those important plants from the bungees. If some plants get destroyed (jack-in-the-box accident, too many imps and can't replace pumpkin yet, etc.) and sun gets low, replace gold magnets with sunflowers as necessary. 4 Umbrella Leaves can perfectly defend Bungee Zombies and Catapult Zombies since we can freeze the whole zombie legion at any time. I spent couple of minutes to visualize your setup according to your verbal illustration with MS Excel.
If you are interested, please give me your test result about it.All the plants are covered by Pumkins except the Cob Cannon and the SpikeRock.
It's very powerful and cheap indeed, while it takes longer to recharge, so I use an imitated one.


The First Three Plants of my pickup you can see above are to subsidize the Cob Cannon for a perfect cycle. Blovers can be very useful to eliminate a legion of Balloon Zombies if sometimes your Cob Cannon does not cover all the Ballloon Zombies. Because we all believed that no setup could survive 50 flags and more Coblessly before this setup was presented.
But we all aborted our pursuit, while rushing to the seemingly only setup mode with Cob Cannon as the main weapon to survive hundreds of flags. Anyone that breaks that limit or ignores that so-called limit will make great achievements. Also Zonra has got a good collection of other great players' amazing setups that you might never have imagined. I play on my laptop, and it's pretty much impossible to manage everything with the trackpad, so I like to use it so I don't get overwhelmed. I seriously suggest you try double Gloom where the Umbrella and Winter-Pult are, using 2 slots instead of 3 to cover everything back there buys you another Winter-Pult for the inner row. Let the Diggers nibble a bit since I'm sure with double Pumpkin you're doing fine with replacement. Also took your advice about freezeshrooms to deal with bungees so now I get a squash in the freed up toolbar slot. The unprotected fumeshrooms you recommended to add up front died too often so I scrapped them and I couldn't find any way of fitting in the extra glooms that didn't cost me in some other way too much. I've also had trouble with making things Bungee immune and I consider it fairly black and white. If you need to worry about spots, which your build does, then instead of replacing what's stolen, why not just use a Freeze Shroom? Since Freeze Shrooms trivialize the Bungee threat, I usually out-prioritize it with other threats. Ultimately, though, Cattails only have a noticeable effect on Balloon zombies and as long as no Balloon zombie is nibbling on your stuff, you're at least killing them fast enough.
I have found that only plants surrounded by at least 3 glooms are totally safe from bungies, anything less than that and I have to keep a copy of the plant on my toolbar for replacements (hence the melonpult and wintermelon up there) and can't spare any additional slots on my toolbar for any other replacement plants.


In past configurations running out of sunlight was a problem so keeping the number of glooms to a minimum meant I could handle more repairs. For the outter lanes the jacks tend to pop before they reach the gloom, sometimes blowing off the pumpkin but leaving the gloom intact.
Again rarely the jack will make it far enough to pop my gloom and again usually it's not a problem to replace.
My biggest danger is a jack popping a gloom and I don't notice it then the zombies start eating through my defences and I've got quite a mess to deal with. I have recovered from having all my defenses on the upper or lower half of the lawn destroyed and managed to carry on a few times, gets tense for a few minutes though. Since it's a 4 tile attack range, it'll attack Jacks offscreen and I think this affects the chance of Jack accidents, in addition to providing enough damage to not get squished easily. They're usually put back there to take care of Miners, but they're single target and won't make much of a difference. However, since it takes time for them to attack their target, the clsoer they are, the faster they can switch and do more DPS. You might as well put them behind the Winter-pults and shift the Cob Cannons back since their placement doesn't matter. I've already done flags 200-250 with it and no Jack accidents so far, so either I've been really lucky or those inner row Fumes lower the chance of Jack accidents.
The biggest issue seems to be total number of spots, it seems so limited just taking out 8 spots like that. I see you were quicker to test and post that idea, Draco :) I'm going to give it a try now, see how it works out for me.



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