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admin | Category: Ed 1000 Treatment In Australia | 30.06.2016
Coming from Survival: Night, the player is greeted with a level which is more liberal when it comes to strategies.
The presence of the pool allows for a Garlic strategy to be deployed, as the player can easily predict in which lanes zombies will be diverted to. Other than Fume-shroom, the only other viable mushrooms for a daytime setting are Ice-shroom and Doom-shroom.
If the player does not want to base their strategy on mushrooms, they will need to secure the pool lane as ambush attacks happen frequently.
This is a strategy that is moderately hard to set up, but pays off by letting the rounds play themselves and still not lose any money. Do what you did at the first flag of Survival: Day with Lily Pads but use Potato Mine for the first zombie. Plant a column of Sunflowers at the furthest to the left, while using Potato Mines (if you picked them) or begin to plant a column of Kernel-pults in the second column. This is the strategy for people who want to farm coins but are too worried about Jack-in-the-Box Zombies blowing up. Begin the level by planting as much Sunflower and Marigold as possible - the goal of this strategy is to get coins.
Remember to always try to fill the lawn with as many Marigold as possible - at least 32 Marigolds can be safely planted safely. Unlike regular levels, the player is allowed to freely choose different seed packets to defend against the zombies every one or two flags (for normal and hard versions respectively) to continue building up their defenses. Blovers can also work, but the player has to pay extreme attention in order to avoid letting a stray Balloon Zombie slip through.
The Survival: Fog and Survival (Hard) levels also introduce a new Trash Can Zombie in the Xbox Live Arcade, PlayStation 3, and Nintendo DS versions of the game.
This time, the player plays in the Pool and attempts to survive as many waves of zombies as he or she can, choosing new seeds every two flags. Alternatively, (depending on preference) the player could use Potato Mines and Imitater Potato Mines combined with Cattails to hold the zombies back while he or she saves up to go straight to Winter Melons, Cob Cannons or other powerful plants. This mode also introduces the Giga-gargantuar, a red-eyed version of the normal Gargantuar that has 300 health; enough to take four instant kills worth of damage before finally going down, which means it has double the health compared to the Gargantuar.
In all Survival Modes, a Trash Can Zombie occasionally appears, but only in versions which include the Trash Can Zombie.


After completing nine of the ten survival levels, the music tune that is played after beating a level changes. When the player loses, the losing message says, "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!" instead of the regular "GAME OVER". Zombie Bobsled Teams do not appear in Survival Mode, even though Zombonis still leave ice trails. Zombonis and Gargantuars (along with Imps) do not appear before the player beats the fourth and fifth flag, respectively. Survival Mode, Quick Play, and the Zen Garden are the only game modes that are not unlocked from a present. Although this mode cannot be accessed until after Adventure Mode is finished, it is possible to use the Limbo Page hack and select Page 0, which is essentially the Survival Mode menu. This also means that Gloom-shrooms are ideal here, both for regular zombies and ones that appear in ambushes.
What makes them excellent is that the player controls their activation with Coffee Bean and uses them when needed.
Use Squashes to stall the incoming horde while you plant Gloom-shrooms and Garlics at exactly the positions as denoted in the picture. You can also fill in the six empty pool tiles with additional Marigolds and guard them with Pumpkins. It is almost the same as Survival: Pool (Hard) except that this level is played with another person.
For each wave of zombies passed, their plants and their sun bank remain unchanged, but any lost Lawn Mowers, Pool Cleaners, or Roof Cleaners will not be restored. The zombie concentration is effectively the same as in Adventure Mode levels, so these levels should be pretty easy.
This time, the player must survive ten flags (two flags per wave), with the zombies changing every two flags. At first, the zombie density is the same as in the Hard modes, but it quickly starts increasing until it exceeds that of Column Like You See 'Em.
None of these are accessible without the Limbo Page, and it is unknown why these were cut from the final game.
However, they should be planted on tiles where they will not be consistently in danger of being eaten.


Tall-nuts are better than Wall-nuts in this case; as peas will not be able to hit Snorkel Zombies underwater, Tall-nuts will be more durable than their "light" version. After each wave, the player is allowed to replace their chosen seed packets with others if they wish to do so. In addition, upgrades for plants get progressively more expensive; for every upgrade plant that is on the screen, additional upgrade plants of the same type cost an additional 50 sun. Players can also play other Survival: Endless levels through the Limbo Page, but only on the PC version of the game. The player can only choose four plants. This is the only version of Survival Mode that features the Giga-Football Zombie, the strongest zombie from this version.
Plant a column of Melon-pults in front of the Kernel-pults, and slowly upgrade them to Winter Melons.
At the end of the first completion of each Survival level, a trophy is received with a diamond, along with gold coins for any remaining Lawn Mowers, Pool Cleaners, or Roof Cleaners. Winter Melons and Pumpkins are essential here, and both Cob Cannon and Gloom-shrooms are a must in almost all builds. Being set in the Pool, the objective of this game is to survive five waves with one flag given for each wave. In the pool, between the Melon-pults, or Winter melons if upgraded, and the Tall-nuts, plant the Cattails. Instant kills are very good here, although not completely necessary with the Cob Cannons, and zombies come in such droves that playing a half-hour of this will earn the player maybe $20,000 or $30,000 if he or she only clicks half or a third of the coins, given that the player is at least fifteen waves in. The high number of zombies also has the effect of generating many diamonds in a short time; at its best a diamond may appear every four to five seconds.
At this point, you can leave and do anything else, as the round will pretty much play itself as long as the game is running. The normal modes last five waves, Hard modes last ten flags (two flags per wave), and Survival: Endless keeps on going indefinitely until either the zombies reach the player's house or the level is restarted.



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